StatusChatInput was relying on the suggestions ListModel, even though there was
no guarantee that it would exist. This is more apparent when using the component
in different context (e.g. Timeline/Status Updates). QML will throw a reference
error in this case.
`StatusChatInput` ideally shouldn't rely on chatsModel and other global
objects at all. Also, when using the component in different places, it can cause
accidental sending of message when testing the component (because all the logic is already
wired up)
We were only resetting the `Image` source but not the consumer facing `imageSource`
property when removing a selected image from the image area.
This cause the `imageSource` to practically never change after an image has
been selected the first time. Selecting an image another time would open the
image area, but if the image happens to be the same as the first time, the `imageSource`
practically didn't change, causing the app to render an "empty" image.
This PR is a response to @emizzle's suggested change in PR #1431 . It checks if a user is blocked before exposing certain functionality to the user in a Profile popup. The new unblock button also has a fail-safe unblock confirmation popup
disable the chat input if 1-on-1 chat recipient has been blocked.
Add keyboard shortcuts according to https://notes.status.im/02cfVf1KQLeQU2SqrIi9tw
fix: update chat message bubbles
- Align emojis to middle of text
- Add line-height as per design
- Properly support RTL languages (right-aligned) and LTR languages (left-aligned)
- Remove unneeded non-breaking space at the beginning of current user messages
- Properly support markdown for bold, strikethrough, and italic
- Fix text being removed when in between strikethrough markdown (~~)
fix: emoji resolution update for high resolution monitors
- Emojis now use the 72x72 original set, but are down-scaled to 20x20 (in chat bubbles) or 22x22 in other places, effectively tripling their pixel density
feat: handle new lines in blockquote
Handle new lines in blockquote so that messages display correctly.
Also, add functionality when a new line is entered in to the chat input, if it's inside a blockquote, a new ">" will be added automatically. This is also handled when backspace is entered.
feat: update xss to support full qt html4 table and table-cell attributes
The transaction component's `reset` functionality was meant ot reset a form when the modal was closed. It was difficult to manage and added extra overhead for each additional transaction modal created.
Instead of using reset functions, we can use Loaders to load and destroy the modal's as they are opened and closed. We do not need to keep them in memory and then also reset their functions. It creates a smaller memory footprint to destroy the object and reload on open.
feat: load gas prediction prices asynchronously
When the `StatusLetterIdenticon` received a `#channel` name that starts
with `#`, it wouldn't properly determine the channel color because of
not stripping out the `#`.
I noticed that the 1:1 chat commands were not able to send token transactions due to "intrinsic gas too low" error. I quickly realised there there were a few components missing, which have been fixed.
*feat: update the 1:1 chat commands transaction modal to allow editing of the from account and network fee*
The TransactionStackGroup was updated slightly to allow manual control of back/next actions.
Fixes#870.
*fix: Create distinct modal transaction actions*
Previously, adding `Connection`s for the `walletModel.transactionWasSent` signal in different dialogs would cause the signal to be handled in the wrong dialog. The solution was to pass a `uuid` from the requesting dialog, and include the `uuid` in the response, so that only requests that were requested from the dialog would be handled.
*fix: update 1:1 translations*
All the translations were not being translated for me. I noticed that they did not exist in the `.ts` translation files either.