- follow the order of properties that `ProfileUtils.displayName()` uses
elsewhere in the application
- prefer nickname or ensName over displayName if the user has them
Fixes: #8691
- make the left/right padding and internal spacing consistent with the
Figma design
- the padding itself got broken by a behavior-incompatible change introduced in
17aaec2d53 (diff-451194c72ab50ea2586b6f1d6521b81d9a93206069788117326788be28b638fd);
this change is however correct but we can no longer rely on the
implementation detail that used to "reset" the left/right padding to its
default value when we set `leftPadding: 0`
Fixes#8910
We always take the plain text from the clipboard but even the plaintext
can contain HTML tags, so escape those and wrap the result in a `<div
style='white-space: pre-wrap'>foo</div>` container. That way we preserve
not only the linebreaks but also any whitespace or tags.
Fixes#8919
Added padding between messages as specified in Figma:
topPadding - 8 if the current message has header, 2 otherwise
bottomPadding - 8 if both current and next message have header, 2 otherwise
- Changed `StatusListItemTag` API. Now it is based on `Control` component.
- Updated needed qml files to fit with the new `StatusListItemTag` API.
- Added `elide` property in `Text` component to better visualise the content when a specific width is forced.
1. Don't allow mention invalidation by altering mention with mouse or keyboard
2. Don't allow mention duplication on the same position
3. Clean mentions after text with mentions changes
4. Fix mention selection
5. Make sure mention is separated by text with valid separators (we're using only space)
6. Cursor will consider the mention as an object and will jump over it as it would be a single character (placing cursor inside leaves room for mention invalidation)
- Fixed test scenarios broken due to new user profile design.
- Added new verifications in social links: github, youtube, discord and telegram.
- Scenario statements reorganization.
Fixes#8281
Fixes#7643
This adds the backend to resend. It then hooks the button to it.
This also adds a visual state for when we are sending. This gives a good indication that a message was sent.
Fix a bunch of problems with handling sound/notifications related options
coming from the backend:
- `volume` and `notificationSoundsEnabled` live in a different settings
object; adjust the stores for that
- unbreak loading the actual wav/mp3 files (was never working on Linux
outside of AppImage!) -> use "qrc:/", same as the NIM backend does
- fix the volume scaling (backend has [1,100], QML is [0, 1])
- simplify our Audio QML item interface; no need for an extra property
and resolving the URL twice (which results in broken scenarios mentioned
above); we know which sounds we want to load
Closes#8668
Status allows for importing communities via their private keys.
There's a requested feature that users should be able to import a community via
its public key as well.
This will behave differently as private keys won't give users ownership
of the communities. When importing via a (compressed) public key, Status
will try to fetch information about the community from the network. If it
finds such information, it'll load it into the app and create
a communitiy view from which users can then request access.
If it can't find a community or community information in the network,
the user will get a dedicated error message.
This commit also refactors the `ImportCommunityPopup` such that it uses
`StatusDialog` and updates the copy accordingly since importing via
public key is now possible as well.
Closes#8339
- rework the way social links are displayed/editted; we now only allow to
enter a so called "handle" and then substitute that in the final URL
template
- move the "icon" model role to NIM backend
This has several advantages:
- we display only the "handle" and don't have to elide some long URL
- we won't let users enter random URLs into their profile and spoof the
viewing part into clicking it
Additionally, make the social link "button" clickable -> navigate to the
target URL, and make the tooltip behave as "usual" (on mouse hover).
- 01: Keycard settings menu labelling - fixed in this commit
- 02: Modal title renaming - not developed yet
- 03: Additional decision diamond and flow - not developed yet
- 04: Modal title renaming - not developed yet
- 05: Modal title renaming - done in issue #7035
- 06: Copy change - fixed in this commit
Fixes: #8458
- when calling `Utils.getColorHashAsJson()` we don't actually need to
issue ID verification requests at all and there might be situations when
we know beforehand that we don't need the ENS verification either
- change these helper functions' syntax and do early returns in that case
- in MessageContextMenuView, the "contact details" were duplicated, so
remove one
- remove dead code, fix some warnings
This aims at bringing the notifcation display closer to what regular
messages look like, namely:
- show compressed chat keys
- don't show identicon rings for ENS names
- fix timestamps and their tooltips (`notification` isn't part of StatusMessage!)
- unbreak clicking outside of the whole popup overlay (`activityCenter`
is undefined)
- fix blurry checkmark icon for marking notification as read
This adds support for receiving copied images from the clipboard
and pasting it into the chat input.
After pasting, chat input will recognize the image and render a preview
similar to how it would do it when selecting images via the file dialog.
**Also important to note**:
At the time of this PR, it seems that desktop only supports sending
jpegs to status-go. I'm not sure if this was deliberately done this way
because the protocol says it supports jpg, png, webp and gif.
Because of this, pasting for example pngs will work, however
transparency will be lost (which is also most likely the cause of #8820)
This PR operates on that assumption. So while it adds support for
copy/pasting images, it does not address the lack of file type support.
Closes#3395
For some reason stickers are not loaded for the first time. User has now
the ability to retry the loading procedure. Retry action loads stickers
successfully in most cases.
fixes: #7995
Quick integration of fetching balance in the current chart view.
The proper implementation requires refactoring the QML views to separate
price chart, that depends only on the token and chain, from balance that
depends on token, chain and address.
Closes: #7662
- do not restrict NicknamePopup's regexp to ASCII characters
- a similar thing could be done to the user's DisplayName but currently
that's blocked on status-go side
- uses RXValidator from dotherside
Needs status-im/dotherside/pull/74
Fixes#8115
Since tertiary action for the keycard popup module is always used to cancel/invalidate
the current flow, it's renamed now to cancel action (avoids confusion this way and it
seems more intuitive. It doesn't set any state. It should be defined if it's possible to cancel
the flow from the current state.
- fill the senderId just like other messages
- add some checks in Utils since the "publicKey" (ID) coming Discord
isn't in the format we'd normally expect
Closes#6678
due to the refactor, StatusMessage is no longer the toplevel item inside
the delegate, so adjust the functions
some minor cleanups and dead code removals; striving for keeping the
number of properties and bindings inside a ListView delegate at a minimum
This adds the ProfileDialogView to storybook pages
For now, there's just one control to switch between own profile and
another profile; more to come in later PRs.
The mocked global objects (mainModuleInst and globalUtilsInst) are
injected via QML
Fixes: #7820
- wrap everything we can in AppMain with a (async) Loader
- do not access globals w/o a proper store
- drop some dead code
Although I wasn't able to completely fix the bug, the ~50% improvement in
startup time is still worth trying imho. On my machine, the startup time
went down from ~7s to under 4s.
Related: #7292
- qml_base.ts is created as a reference point for translators
- qml_en.ts is a minimal overlay translation, providing just the needed
plural forms
- adjust the script to generate the above TS files
- fixup some leftover qsTrId() calls and the qmake file
Keycard settings view - UI - developed in a way that list of keycards is displayed
if there is at least one keycard set up. If the a keycard is locked or gets locked it
will be correctly marked in red. Selecting keycard from the list, its details may be
seen and additional flows may be run for it (so far only unlock flow is developed).
Fixes: #7025
Updated `Create` and `Confirm` password views according to new design decisions taken to give consistency to the onboarding screens (related to font-size).
Updated related squish test cases: Screenshots updated with new font-size and refactored some objectNames and objects that where using `text` property instead of `objectName`.
Updated `Input` components to `StatusPasswordInput` ones.
Fixes#7447
- user is able to see community without being a member
- invitation bubble always display "Go to Community"
- join community buttons are displayed in community view
main part of: #7072
This broke with the introduction of discord messages because we were
setting the `assetSettings.isImage = true` when `isDiscordMessage`.
This has overriden the default config for all non discord messages which
check for whether the asset source includes `("data")`.
There was an issue where imported messages from third-party services
would cause super laggy scroll behaviour in the chat view.
The reason for that is that on scroll, the app keeps calling
`getVerificationRequestFrom()` on the chatkey of the community.
Typically the results of these requests are cached so that it should
perform the call only once, but because there's no actual verification
request/contact for the community chat key (all third-party messages are
signed by the community), the call keeps on happening over and over.
This commit adds a flag to `getContactDetailsAsJson` and `isEnsVerified`
to control whether or not the call to `getVerificationRequestFrom`
should in fact be made (which should not be the case for imported
messages).
The result of this is a smoother scrolling experience.
Fixes#7767
This adds the UI plus all necessary models and signal handling to render
discord import progress in the desktop application.
It also introduces message handling for discord chat message types.
Requires status-im/status-go#2826 to function
Co-authored with @caybro
- remove the extra spinner (ok'ed by John and Benj)
- use the more modern StatusIcon, w/o the unconditional ColorOverlay
- some minor cleanup
Closes: #7645
"the user lands on the signed in app" step incorporates the following verifications (main screen is ready):
- Splash screen animation is loaded and ended.
- Banners that appear in the main screen are closed before starting other actions (secure seed phrase, connection information and update app information banners).
Actually this is not a signing transaction, but rather authenticating logged in
user when he wants to send a transaction. An authentication is done by entering
password(regular user) or pin(keycard user).
A real signing transaction feature will be (hopefully) added in a near future where
we're going to sign a transaction on a keycard which corresponds to a certain
account, a user wants to send a transaction from.
To sum up... this change just removes password from the send modal and introduces
`Authenticate` flow instead.
Fixes: #7510
- don't display identicon rings for contacts with an ENS name
- prefer the at-form (@foo-user) whenever possible, and don't display their
username or pubkey unless they are locally given a nickname
- show compressed keys everywhere instead of the regular ones
Fixes: #7319Fixes: #7515
User should see `pending` state after he `join`s the community, even if
that community does not require explicit admin approval. That's because
currently, each member has to be accepted by admin, either automatically
or manually. That means, if admin is gone, no one will be ever joined to
community, even if this community states it does not require request to
join.
InvitationBubbleView.qml:
- rework view to use layouts properly
- add missing community identicon
Backend:
- remove local community requests on community join
- propagate SIGNAL_COMMUNITY_MY_REQUEST_ADDED to UI
fixes: #7139
This was never implemented, eventhough a similar approach is used with
the global AppSearch. Expose the method `scrollToMessage(messageId)` so
that it can be called from QML directly.
Fixes#7375