- `StatusCommunityCard` updated with a new hearder component.
- `CommunitiesGridView` updated to use `CommunityPermissionsRow` component inside card.
- Added needed models.
- Updated storybook.
Pending backend integration: Part of task #10410
In case an account being deleted is migrated to a Keycard keystore file it was not removed from
`keycards_accounts` table and in case it was the last account for that keypair derived from keystore
file was not removed as well as other keycards containing the same keypair. That's all sorted out.
Fixes#10428
The issue above happened when you double click on a chat section. It causes the fetch to happen twice, which is wasteful, but also causes the model to get reset while it's being processed, thus creating the crash.
The fix here is to not signal that we are changing section if we are trying to switch to the section which is already active (makes sense ofc)
for everything that's not a user interface element, esp. for static/big
images or chat/message elements which get served from locally anyway from
status-go
Iterates #10339
- move the add/edit FAB icon to the topright corner as designed
- prepare UI changes for being able to delete banner/logo (missing impl
in status-go)
Fixes: #9680
Upgrade Nim compiler to 1.6.
The necessary changes are related to how `for` loops now implicitly
create a `lent` type, which is Nim's way of creating a "temporary"
reference to an item inside a collection - this helps performance by
avoiding a copy of the data, but it also means that the copy that
previously was implicit in the for loop must be made explicit in the
code.
Fixes#10384
The problem was that doing the sort inside the insertRows messed up the model.
I removed it and it fixed the issues. However, it created an other issue with ordering.
The problem this time is that when populating the model at the start, we do not get the chats in order, so calculating the right position to insert a chat is difficult.
Instead, I use a setData function to just put all the chats in the items list, sort it and call it done, using the resetModel function.
I also did some clean ups.
Please note that this solution serves as a temporary workaround and
comes with variety of limitations, particulary concerning the chat
input state. For instance, the reply area is not retained when switching
between chats.
Ideally the root cause, which is the high memory consumption of both
`StatusChatInput` and `MessageContextMenuView`, should be fixed. Once
this issue is addressed, the current workaround can be reverted.
fixes: #10378