Replaced basic image selector to `EditCroppedImagePanel` component in mint token workflow.
Extended `NoImageUploadedPanel` to allow custom texts and some sizing improvements.
UI part of #10317
- Updated expected model roles (removed `selfDestruct` and `selfDestructAmount`)
- Self destruct tokens list management is now done inside `SelfDestructPopup).
- Store receives a js array with {walletAddress, amount} roles.
- replace qml owners model with Nim one
- get token owners from wallet service
- keeping owners cache in community_tokens/service and refresh every 10 minutes
Issue #10254
- CommunitiesPortalLayout was the last piece still unconditionally loaded
on startup -> fixed
- extract the `communitiesStore` into AppMain to be able to reuse it from
other components
- move the import/create community dialogs to `Popups` (reusability)
- cleanup and remove some dead code, fix warnings
Iterates #6204
Also:
test(suite_communities): Fixed community related tests
- A new intermediate popup is now displayed when user clicks on `Create New Community` button from `Community Portal`.
- Reformulated `tst_communityPermissions` since now it is a default option without the need of activating it from experimental feature's section.
Closes#10115
for everything that's not a user interface element, esp. for static/big
images or chat/message elements which get served from locally anyway from
status-go
Iterates #10339
- move the add/edit FAB icon to the topright corner as designed
- prepare UI changes for being able to delete banner/logo (missing impl
in status-go)
Fixes: #9680
- expose "isEnsVerified" as model role
- fix returning "ensName" when the user is not ensVerified
- react to nickname updates correctly
- fix sorting in the user/member list view
the contact details are fetched imperatively in these popups (not via
model updates), so we need to setup a signal to be able to react to those
changes
- hide the market and other stuff that can't be used while offline
- recent stickers and already installed packs can still be used; they
will be sent when we return online
- when we return online, reload the views instead of closing the popup
- fix an evil NIM typo that prevented reloading the already installed
sticker packs
- remove the NIM parts that haven't been ported to the async nature; just
`loadStickers()` on the QMl side does the trick
the button to (un)install would be either greyed out or result in a crash:
- we were passing the popup a wrong store (w/o networkConnectionStore)
- the condition to `greyedOut` was inverted
fixes the currently selected sticker pack not being highlighted in the
popup footer
The strict equality operator would no longer yield true here:
```
property int selectedPackId
...
selected: stickerPackListView.selectedPackId === packId
```
Implementation of rounded corner line has been changed from Canvas to
plain Rectangle, fixing problem with Canvas not repainting when
dependent properties are changed.
Closes: #9668
Implement the UI part of Profile/Settings/Showcase:
- Communities/Accounts/Collectibles/Assets tabs
- drag and drop of items between "hidden" and "in showcase" sections
- ability to set individual items' visibility
- persistency (showcase saved across restarts), not exposed yet due to
missing backend API
Closes#9936
Fixes#10212
The problem was that we were detecting that the name was empty string and comparing to another empty string and inserting that, which is incorrect.
There was also a problem with the detection of the name being completely written. onKeyPressed didn't take into account the new letter added, onKeyReleased does.
Fix balance in loading state to use loading component instead of 0
Fix width of some components in loading state.
Remove property modelDataValid in favor of existing isModelDataValid.
Fix loading items not always properly removed before adding new
transactions.
Fixes#9617
... and support all emoji ASCII aliases
- previously we used to trigger the emoji replacement immediately which
led to various bugs like being unable to get the `🍻` emoji ;)
- we now trigger the emoji replacement after typing a certain sequence
followed by a space and then check that word for a possible emoji match
- as a result, we now fully support ASCII aliases, not only those having
a length of 2 (e.g. `:D`) but all the longer ones, like `O_O`, `:-#` or
even `-___-`
pressing the "down" key was working fine, the "up" key to move the
cursor to the previous line was broken
don't force the focus if it already has it and let the parent TextEdit
internals handle the event if we are not interested in it
Correctly clear the chat input
We enable/disable the chat input on various occasions (switching
channels, communities, checking for the person being a contact, etc.).
When we do so, we clear the text of the input which causes all sorts of
internal handlers to get fired, namely the `onTextChanged` part which
parses the text, emojis etc... which is very time consuming. More fixes
here in the followup commits; but by using `clear()` it's much faster,
resets correctly the internal state and also doesn't fire when the input
had been empty already before. Found with QML profiler