* fix(JoinCommunity): Add missing state ONLY private permissions and NOT MET
- Modified `becomeMemberModel` in store to provide all member permissions.
- Modified permissions model filter to only discard permissions that are private and NOT met.
- Updated `storybook/PermissionsModel` with new only private permissions and added new model option in corresponding pages.
Closes#14104
* fix(JoinCommunity): Text position when all channels hidden
Updated text position when `allChannelsAreHiddenBecauseNotPermitted` in community join process
- Added dialog instead of calling directly to the cancel method.
- Updated `Cancel` button format according to figma in `CommunityMembershipSetupDialog`.
Closes#14097
Add a separation layer for save/load/clear to ManageTokensModel
so that we can save/load from external sources.
The separate layer is composed of JSON as protocol, a set of signals
and slots for interface. The implementation forwards data to current
QSettings for storybook and nim controllers for the app.
Updates #13313, #13312
- Change text and remove existing icon.
- Removed unnecessary property `loginType` on different files.
- Renamed signals to be more accurate with existing requirements.
Closes#14098
- update shared addresses dialog to avoid small jumps when
selecting/unselecting accounts due to requirements check text displayed
- display the pending text and spinner next to the Permissions header
Fixes#14103
I was debugging a crash at login and found out that
TransactionDetailView was being loaded even when it was not being used;
my debugging code in `onComplete` was trying to access transaction data
from nim which was not set.
Updates #13663
This commit:
- improves selection of addresses to reveal
- keeps the selection state for the popup lifetime
- brings higher granularity in terms of signed requests by keypairs
- meets new requirements from the latest related Figma
- merges edit shared addresses feature and request to join community features
into a single component, cause the flow is logically the same, with the only
difference that when editing revealed addresses we don't show the community
intro screen
Fixes at least points 3 and 4 from #13988
- take the balance threshold value into account when presenting the
assets in the main wallet view
- additional fix from Emil for storing the threshold value
- storybook fixes to display the correct `currentCurrencyBalance` values
based on the address/wallet filters and mocking the threshold values
using TransactionStore
Fixes: #14017
- Added loading state in dirty toast message.
- Added store connections in `MyProfileView` and save loading logic.
- Added toasts notifications.
Closes#13950
a
- Removed `ProfileSectionStore` instance from `CurrenciesStore`. Only needed some certain accesses to the `profileSectionModule`.
- Added strict type in `CommunitiesView`.
- add placeholder image if the collection/community has none
- elide the whole group name, taking into account the copy button
- fix the tooltip position over such elided text
- do not go overboard and don't use a StatusSmartIdention just to to
display a rounded icon/image
- distinguish between `permissionTypeLimitReached` and the new
`permissionTypeLimitExceeded`
- the latter is used to enable/disable the "Save" button when editting
the permissions as we're not going to add a new one (going over the
limit), and to also hide the warning texts
Fixes#13989
* feat(@desktop/communities): Hide channels if the user is not permitted to view and hideIfPermissionsNotMet is set
Extend chats model with channel permissions info and hideIfPermissionsNotMet.
Visibility of chat item is based on: member roles, channel permissions, hideIfPermissionsNotMet.
If all channels from category are hidden, category item is also hidden.
If all chats in community are hidden, infomration label is displayed.
Issue #13291
* chore(@desktop): Upgrade status-go
Issue #13291
- add an `interactive` property as a drop-in replacement for `enabled`;
the UI looks "disabled" but can still display e.g. a tooltip or some
loading animation
- add the ability to display a tooltip
- remove DisabledTooltipButton and replace it with a regular
`Status(Flat)Button`, using the above new features
- update storybook with the new `interactive` switch
Fixes#10185