This commit adds a fetch messages option in the chat.
If clicked it will re-fetch messages for that chat for 1 month.
It's disabled in production since that's not something we want to go
live with, but it's very helpful for dogfooding/debugging while message
reliability has still some issues.
* Fix: Crash when handling response without AC notifications
Close#12889
* Update src/app_service/service/community/service.nim
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
* feat(ActivityCenter): Use signal for delivery of AC notifications from other services
Close#9349
* feat(ActivityCenter): Sync messages read state with AC notifications
Setting signer logic and computing fees.
AC messages for different transfer ownership states.
Declining ownership logic.
Added `CommunityTokensStore.qml` stub.
Removed deprecated property.
Issue #11964
* feat: live received status link previews
* link preview cards: active members count
* update `requestCommunityInfo` to new backend. Add `requiredTimeSinceLastRequest` arg
* feat(Profile): simplified approach to reuse existing models with profile
* feat(Profile): adapt nim models for view actions (move and change visibility)
* feat(Profile): save profile showcasse model changes to the db
* feat(Profile): update profile showcase models on changes from status-go
* feat(Profile): Various bug fixes for profile showcase
* fix(Profile): Fixes storing profile order and review fixes
* chore(Profile): Rename and minimise signals for updating base model filters
Fixes#12550
The problem was that we used the pairing event saying "Finished" to show the Login button, however, when that even is received, the Node hasn't started fully yet, so we might try to login when the accounts are still empty in the cache.
The solution is to use the return from the async task, since that one returns at the very end when the process is over and the node is ready. Obviously, if tat returns an error, we still use the error instead.
* refactor service `parseSharedUrl` functino
* drop unused RootStore functions
* refactor Utils shared urls functions
* fix(MembersSeectprView): ignore shared url data
* drop `openContactRequestPopupWithContactData`
* fix loading of data to popup
Changes:
1. Update privacy controller to react to external unfurling settings change
2. Add handler to input controller and react to external unfurling settings change
3. Small other fixes
- Necessary env variables to build the app:
STATUS_BUILD_INFURA_TOKEN
STATUS_BUILD_INFURA_TOKEN_SECRET
STATUS_BUILD_POKT_TOKEN
STATUS_BUILD_OPENSEA_API_KEY
STATUS_BUILD_ALCHEMY_ETHEREUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ETHEREUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_GOERLI_TOKEN
- The list of available env variables as well as CL arguments can be seen running
the app providing `--help` argument. All env vars are prefixed with `STATUS_RUNTIME_`.
- add a popup asking the user before clicking on an unfurled link
preview
- add a checkbox for the above popup to remember the trust for such
domain
- use local Settings to persist the "trust domain" locally; for
global persistence across devices, see
https://github.com/status-im/status-go/issues/4132Closes#12388
Allow the balances to be nil in the BalanceDTO.
It seems in some corner-cases the balances are returned with rawBalance
as "<nil>" which can't be parsed as a valid Int256; see change cbf56fec.
"<nil>" is not a valid json value, so this is still a workaround.
Closes: #12330
* feat(Communities): Introduce pending states for kick, ban and unban actions
Close#11795
* feat(Communities): Show bannedMembers pending states on the UI
* feat(Communities:) make kick, ban and unban methods async
* feat(Communities): add signal about community membership status change
* fix(Communities): move membership managment to to the appropriate model
* chore: review fixes
Fixes#11808
The problem was that when creating and editing communities, we got the community tokens and all the details about it.
The thing is, those fetches were all done sync, and half of them needed to go to status-go for it.
I fixed it by making those operations async.
Fixes: #11480
* hook up join popup to permission model
* fix chats not being put in the permission model
* make it work with channel permissions as well
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
* feat(CommunityTokens): proposal of CommunityCollectibleOwner
Close#11143
* feat(Communities): implement viewProfile from token holders list
* fix: re-request community token owners after a contact get removed from a community
Fixes#11817
Instead of getting revealed accounts from the community description (it's no longer available), uses the new `getRevealedAccountsForAllMembers` API. Uses it async so that we do not slow the start process. The model is updated correctly when we finish loading them.
* rename `fetchMessageByMessageId` to `getMessageByMessageId`
* move reply clicking logic to `StatusMessageReply`
* make message found animation faster
* `asyncGetMessageById`
This commit includes the following changes:
1. Request from backend the messages count in a specific interval as opposed to all messages timestamps in that interval.
2. Update the chart end date before refreshing the data
3. Fix metrics type parsing in community service
4. Fix a bug where the new incoming data was not processed by ChartJs without a hover event on the chart. The fix here is to manually request paint() on model changes.d
Issues found and not handled here:
1. On large communities the backend request can take 3 minutes to complete
2. CPU usage can easily go to 100% when switching chart tabs on large communities. All the requests are processed by the backend.
* feat(Community): Community messaging statistics chart
Close 11152
- Use se `collectCommunityMessageMetrics` for messaging statistics chart
in community overview
* feat(Community): Transfer community metrics with dto objects
* feat: impl simple string-based model for community metrics
* fix(Community): Review fixes and fix for changing community when chat is open
* Update src/app/modules/main/chat_section/controller.nim
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
Bump Status GO to support session based activity requests
Transaction module was replaced by activity module,
this change removes the old code.
Details:
- Remove transaction.Item and use the DTO directly
- Replace the still using missing functionality
- Remove old way of fetching transactions in response to the history event
- Use activity filter to provide history for "recents" in Send.
Closes#11339
- Settings/About now displays the `status-go` version, read from its
`VERSION` file
- use the actual app icon, to differentiate between prod/dev version
- make the version numbers clickable, taking the user to either the
release notes (prod) or the GH commit browser (dev)
- add "Is production" switch to the About page in storybook
Closes#11424
This partially addresses #11186 as it implements the delete
functionality for community tokens.
If a deployment failed, users have the ability to delete the added
community token from the list.
The retry functionality will be implemented in a follow up commit.
Needs: https://github.com/status-im/status-go/pull/3794
We've been using this signal whenever a user has sent a transaction that
attemps to deploy a smart contract onchain.
However, at this point it's not yet known if the transaction will
actually go through. So to reflect what's actually happening, this
commits renames a few things:
- `SIGNAL_COMMUNITY_TOKEN_DEPLOYED` becomes
`SIGNAL_COMMUNITY_TOKEN_DEPLOYMENT_STARTED`
- `CommunityTokenDeployedArgs` becomes `CommunityTokenDeploymentArgs`
- `onCommunityTokenDeployed` becomes `onCommunityTokenDeploymentStarted`
This should remove any confusion around whether or not deployment is
indeed finished.
As discussed in https://github.com/status-im/status-go/pull/3798, there
was a need to separate the logic in `AddCommunityToken()` into two API.
This commit adjust the client to these changes such that:
1. After community token deployment tx was sent, we create
a `CommunityToken` and add it to the database for tracking purposes
2. Once the tx is mined or dropped, we add the community token to the
community description and publish it, or we update the deployment
state in the database
Needs: https://github.com/status-im/status-go/pull/3798
This change corrects legacy naming that was causing confusion.
Community invites are no longer sent to users. Instead, the community is
just shared. If a user is interested in joining this shared commmunity,
they must submit a request to join.
Fixes#11153
Adds `editSharedAddressesWithAuthentication` in the chat_section view to be called from QML.
Also adds the `communityEditSharedAddressesSucceeded` and `communityEditSharedAddressesFailed` signals in the communities module to be used by QML to know if it worked.
- labels changed in Figma, updated in the app
- `Show encrypted QR of keypairs on device` is displayed only if needed now,
for this I had to add account/keypair `operability` feature, so far it handles only
displaying a context menu option, later in a separate issue a proper functionality
will be added
- wallet related toast notifications moved to the proper place (`AppMain.qml`, where
actually all notifications should be handled), not in the place where they occurs, we
need to review other notifications as well and move them there
Fixes#11514
The problem was that we were not handling the error from request to join correctly.
Then I added an event that sends a signal to the QML to show a toast about an error. I don't show the actual error to the user because usually it's not super helpful. It will be in the logs.
The status-go change makes it so that we don't save the request to join if the permission check failed.
Fixes#11273
Enables passing a private key as well as a public key to `RequestCommunityInfoFromMailserver`.
Also fixes a small issue in the error handling in the service
Adjst burning and minting flows to handle assets.
Supplies are passed from qml to nim as strings - "2" for ERC721, "1.5" for ERC20
String amounts are converted to Uint256 type. Additionally ERC20 amounts are converted to basic units (wei-like, decimals=18).
Uint256 values are passed to backend functions and then coverted to strings which can be converted to bigInt.BigInt types.
Supply and RemainingSupply are exposed to qml as floats.
Issue #11129
Bump status-go to include required changes
Refactor the API usage to use the new async APIs.
Support multiple events in the same block
Report loading state for all the APIs
Also
- fix the loadingData state in the controller.nim
- reset the model to empty when the filter is invalidated due to
address and chain IDs change
Closes#11170
This commit makes use of the newly introduced APIs added in
https://github.com/status-im/status-go/pull/3657
The idea is that clients can retrieve the last known channel permission
state from the database make use of the in the UI, before waiting for an
async onchain check to finish.
Closes#11156
Refactor code to use the token identity instead of token code
Removed the debugging activity view as now we have the API integrated
in the history view
Fixed the activity type in the activity entry
Closes: #11025
Fixes#11041
Fixes the bug where going to a muted channel with a mention doesn't mark it as read. This was because the QML doesn't call mark as read when a channel doesn't have unviewed messages. That was because our Nim code put 0 as unviewedMessageCount when a channel is muted.
I changed it so that channels always have the value from status-go. No more conditions on the Nim side. Now the condition is on the QML side. So we hide the badge in QML instead. That also means that showing the number of unviewed message, even in a muted channel works.
I also fixed a bug where we counted muted messages on app restart for the normal badge. Usually it didn't cause issues, because it's rare that you had messages in a muted channel and nothing else. You'd also have unread messages in an unmuted channel. so you'd go there, read it, and it would then update the parent badge.
While testing this issue, I discovered that we in fact count muted channels for the parent badge.
So i fixed it in this one too.
So while chats don't have any Nim code for muted chats, sections do, because status-go doesn't really give us that information.
Handle 'new transfers' event for activity view
to load transactions. It is a temporary solution until integration of
sequential transfer fetching is properly done with activity filter
This is an improved version to check wether a user has permission to
join a community and updating the join community view accordingly.
We now asynchronously do all the checks in status-go and process
a single result upon token permission updates, additions and deletions.
Depends on: https://github.com/status-im/status-go/pull/3494Closes#10481#4939
Prior to this change, the control node would try to fetch the community
token data from its database entries.
However, when a community has been recovered from importing an account
via seedphrase, the database for community tokens will be empty.
So it's better to retrieve the contract addresses from the community
description's metadata (which should always be there).
This change determines the community token from the community metadata.
- when the user drops a remote URL (e.g. from a webbrowser), detect it
and download it before passing onto the "image_resizer"
- since the "dos_image_resizer" now handles both data and URLs, we can
simply forward the `imageUrl` to it
- detect an invalid (empty) result from "dos_image_resizer" and don't
try to send such an image
* feat(Chat): Display MutualStateUpdate system messages in 1-to-1 chats
* feat(ActivityCenter): Add AC notification when a user get removed by another contact
* fix: crutch fixing segfault on contact removal
Fixes#10501
The problem was that didn't have access to the updated contact from status-go after banning or unbanning, so we just changed the banned property, but there is more that gets changed in the backend, like `removed` being set to `true` as well.
With this fix, when you unban someone, you go back to a fresh start, as **non** contact, so you need to send a request again. That was the state you got if you restarted the app, so "re-sync" the state with status-go.
Another issue was on the frontend (QML). When banned, and after restarting to get the right state, the unban button would be disabled and the Add contact request button would show, which is not good. We only want to send requests when unbanned.
Bumps status-go HEAD to include required changes
Updates Nim filter components and APIs to follow API changes in
status-go
Complete the debugging code
Add TODO placeholders to be completed in follow up PRs: collectibles ...
General improvements and refactoring
Closes#10634
Add the possibility of retrieving the data of wallet activity based
on the given filter criteria.
Major changes:
- Bump status-go with the new equivalent API
- Add temporary developer tools
- Debugging ActivityView QML component to test filter and display
the activity
- Add activity Nim package and synchronous controller and model
Considerations
- Have the model synchronous for the first iteration and then move to
async while implementing the fetching mechanism
- Use QtObject instances in the model instead of roles over items as
agreed with the team
- Simplify the implementation by having a simple presentation layer
using backend (service also in the future)
- Small required fixes and improvements
Closes: #10633
Updates #10366
Bump status-go HEAD that removes deletion of pending multi-transactions
in status-go
Previous implementation was relying on the fact that all pending
transactions are also multi-transactions, which it seems not to be
the case (e.g. ens, airdrop collectible)
Also tried to extend the deletion of multi-transactions to status go
but it was causing crashes for minted/dropped tokens.
Updates #10474
- replace qml owners model with Nim one
- get token owners from wallet service
- keeping owners cache in community_tokens/service and refresh every 10 minutes
Issue #10254
Fixes#10340
Fixes a race condition when receiving a message in a channel that doesn't exist yet (for example in a delete 1-1 chat).
What happens is that the status-go signal contains both the message and the chat. Both are handled by different services, so there was a race between the two of them. If the chat service handled the chat first, then the message was added correctly, but in the case of the message service handling it first, it would try to add the message to a chat that doesn't exist yet, so it wouldn't work.
I also cleaned the ChatUpdateArgs by removing the messages arg that was not used anywhere and also was a bit counter-intuitive. Why did a Chat arg have messages?
was deleted
This is needed because there's cases where the deletion of a permission
might cause the current user to no longer be eligible to join
a community.
Community has the follwoing permissions:
- own 2 ETH and 1 FOO_NFT or
- own 1 FOO_NFT
User owns: 1 FOO_NFT
^ The above would make the user eligible to request access to join.
Now if the community removes the second permission, the user now no
longer fulfills the requirements so we need to ensure the UI
permits the user to request access.
Rebuilding the permissions model (including its token criteria) sets the
necessary flags in the UI automatically.
There are a bunch of notification related settings that cause RPC
calls when read from the UI in QML/Qt.
This is bad because whenever the view tries to read a notification
setting it causes an RPC call and then rerenders the view. This happens
pretty much every time a new signal arrives in the client.
To account for that we now fetch all notification settings once and mark
the service as initialized so it know when to simply return cached
values. The cache is updated when the notification settings change.
Fixes#10493
Fixes#10076
Reverts the refactor that makes getChannelGroups (ie getChats) not return chats (now it does return all chats too).
That way, we actually have the right mentions and unread count when receiving new messages
Also fixes an issue where mentions and unread count would get reset to 0 when getting a community update, because the signal doesn't have enough info
disable retranslation, display a confirmation dialog and apply the
language change after app restart
rationale: the way the retranslation works internally is that it force
reevaluation of _all_ QML bindings which:
- might lead to crashes (immediately or later)
- lots of warnings printed to console, some bindings can get broken as a result
- not all UI is correctly retranslated on the fly (we have lots of places
where we assign the text imperatively via JS code), so these wouldn't
appear translated before app restart anyway
Fixes#7823
In case an account being deleted is migrated to a Keycard keystore file it was not removed from
`keycards_accounts` table and in case it was the last account for that keypair derived from keystore
file was not removed as well as other keycards containing the same keypair. That's all sorted out.