refactor ProfileContextMenu to make it a functional component
refactor ProfileContextMenu to make it a functional component
This refactor ProfileContextMenu to make it a functional component by:
refactored out direct calls to backend, and passing backend data structures and moved this logic to the callers, also refactored common calls between the callers
common types of context menus have been extracted to their sub components which removes a lot of logic too and makes the behaviour very clear
user verification workflow (which was already disabled) has been removed
refactor: use signals and call singletons on the parent instead
remove unused code for now from profile context menu
refactor profile context menu into two components; add property to storybook
extract blocked profile context menu and self profile context menu
use profileType instead of individual bools
refactor to pass trustStatus as an argument
make contact type a parameter
remove unnecessary method from RegularProfileContextMenu
add ensVerified property to ProfileContextMenu components
add onlineStatus property to ProfileContextMenu components
move ProfileContextMenu storybook controls to the right sidebar
move contactDetails logic up from the view
add local nickname property to ProfileContextMenu components
fix issue with missing signal; fix logs in storybook
use constant for profileType instead of string
refactor common code into a single method
refactor getProfileContext
remove references to contactDetails which are not longer needed
remove unnecessary comments
fix bridged constant
refactor into a single ProfileContextMenu component
refactor into a single ProfileContextMenu component
refactor into a single ProfileContextMenu component
simplify imports
remove unused store field
move methods from utils to contacts store
remove onClosed signal
remove unused param
feature: add remove from group option to group chats
feature: add remove from group option to group chats
add isAdmin property
move removeMemberFromGroupChat to root store
refactor ProfileContextMenu to make it a functional component
refactor ProfileContextMenu to make it a functional component
refactor ProfileContextMenu to make it a functional component
This refactor ProfileContextMenu to make it a functional component by:
refactored out direct calls to backend, and passing backend data structures and moved this logic to the callers, also refactored common calls between the callers
common types of context menus have been extracted to their sub components which removes a lot of logic too and makes the behaviour very clear
user verification workflow (which was already disabled) has been removed
refactor: use signals and call singletons on the parent instead
remove unused code for now from profile context menu
refactor profile context menu into two components; add property to storybook
extract blocked profile context menu and self profile context menu
use profileType instead of individual bools
refactor to pass trustStatus as an argument
make contact type a parameter
remove unnecessary method from RegularProfileContextMenu
add ensVerified property to ProfileContextMenu components
add onlineStatus property to ProfileContextMenu components
move ProfileContextMenu storybook controls to the right sidebar
move contactDetails logic up from the view
add local nickname property to ProfileContextMenu components
fix issue with missing signal; fix logs in storybook
use constant for profileType instead of string
refactor common code into a single method
refactor getProfileContext
remove references to contactDetails which are not longer needed
remove unnecessary comments
fix bridged constant
refactor into a single ProfileContextMenu component
refactor into a single ProfileContextMenu component
refactor into a single ProfileContextMenu component
simplify imports
remove unused store field
move methods from utils to contacts store
remove onClosed signal
remove unused param
rename ProfileContextMenu variables
simplify signals in ProfileContextMenu
remove ;
refactor: do early return
simplify ifs
move ProfileContextMenu to its own storybook page
fix wrong params
fix profile context menu separator
add missing signals to profile context menu on the members tab panel
- simpler, standard property based API
- much lighter than deriving from the heavy StatusListItem
- should reduce RAM usage significantly, esp. with large communities
Iterates #11059
- run the user's display name (ENS name) thru the `Emoji.parse()`
function as that will convert the potentially UTF-16 encoded name
containing emojis into an image
Fixes#12290
- create new `ShareProfileDialog` with QR code + links
- align the context menu items with latest Figma designs
- add `isBlocked` to contact icons
- adjust SB to show more options and showcase models
Fixes#13416Fixes#13417
- Renamed main `CommunitiesPortal` folder to `Communities`.
- Created new `layouts` folder.
- Moved layout files from chat to communities.
- Created new `helpers` folder.
- Moved helpers files from chat to communities.
- Moved `controls/community` files from chat to communities `controls`.
- Moved `panels/communities` files from chat to communities `panels`.
- Moved `popups/community` files from chat to communities `popups`.
- Moved `views/community` files from chat to communities `views`.
- Moved `CommunityBanner` file from shared to `Communities/controls`. Only used in communities context.
- Moved `CommunitySettingsView` and `CommunityColumnView` files from chat to communities `views`.
- Moved `PermissionsStore.qml` file to `shared/stores`.
- Updated imports.
- Updated storybook.
Part of #6204
Fixes#11125
Updates the communities asset and collectibles lists when a new token is deployed.
Also refactors the section module to remove all that code and use the communities token list instead.
Adds community ID to the token list model so that we can show only the global tokens and the tokens from the community are shown in the community
This hides the action items to kick or ban users if they happen to be
admins. There's also a change in status-go that prevents admins to kick
or ban other admins that has to land first here:
https://github.com/status-im/status-go/pull/3666Closes#10936
- Footer options must be disabled until minting process is completed.
- Airdrop footer option must be disabled if not available tokens to airdrop.
- Remotely destruct footer option must be disabled if no hodlers.
Fixes#11198
- After a rebase, signal properties were modified incorrectly.
- Also added protection to not push into the stack the same state more than ones and reset holdings model each time it is set.
Fixes#11147
- Added assets model.
- Added no data text for assets tab.
- Added navigation from airdrop to mint specific tab.
- Updated `HoldingsDropdown` component to allow network information for assets.
- Removed `isCollectiblesOnly` option in `HoldingsDropdown`. No longer needed.
- Updated `storybook` to support airdrop assets testing.
Closes#11056
- differentiate between "Close" and "Leave" a community where the former
applies to spectated communities
- move the "leave community" confirmation popup to a shared place
(Popups.qml), extend it with the outro message and reuse it everywhere
- don't let admins leave a community
- some minor cleanups and dead code removals
Fixes#10963
- Updated name and description regex rules.
- Extended name and symbol validation when retry minting to allow same text if we are in edition mode.
Fixes#10860
- Created `TokenObject` files and use them inside `CommunityNewTokenView` instead of plain properties.
- Updated `CommunityTokenView` to use `TokenObject` properties instead of plain properties.
- Updated store calls to use `TokenObject` properties instead of plain properties.
- Remote destruct properties renames.
- Airdrop navigation extended passing token type (asset or collectible).
- Updated `storybook` according to new changes.
New list contains also dropdown menu with some actions, basic
integration is done for holder types and actions supported currently
by the backend.
Closes: #10621
- causing too many regressions along the way
- most of our popups are already destroyed properly inside Popups.qml
- in general, a Popup (Dialog, Menu, etc.) can be manually destroyed iff
it had been created using `Component.createObject()`, otherwise it's gone
for good until restart
- manually enabled the destroy-on-close in verified cases
Fixes#10948 (maybe some other dupes)
- It refactors `SettingsPageLayout`.
- It adds `retry mint` and `delete` options when deploy process fails.
- It renames `RemotelyDestructAlertPopup` to generic name `AlertPopup`.
- Added assets list UI.
- Added shape rectangle for empty lists.
- Added filter by asset / by collectible
- Updated storybook accordingly.
- Added flow to open token view depending on type
Closes#10625