Fixes#16288
Introduces a new instance of the users module, but managed by the section module.
This user module is managing the "public" community members list. Meaning that everytime we have a public channel in a community, we use that module instead.
The channel's user module is empty for public channels to reduce the amount of processing and memory used.
If the channel becomes private, we update the member list and populate it.
There were two version of plainText - one exposed from the backend,
another, backend-independent in StringUtils. The latter one is now
used in all cases.
- fix a refactoring bug in the stores
- disable the context menu since it's not really usefull and we're still
missing like a dozen of stores needed for MessageView anyway
- propagate and set `requiresPermissions` + `locked` from the
`chatContentModule.chatDetails`
- set the icon accordingly for community chats
Fixes#16502
* fix: force focus on search inputs in permissions and sort members
* fix(admin): fix freezes when community gets updated
* fix(airdrop): use FastExpressionFilter to speed up
Iterates #16043
When the community gets updated by any means, we reconstruct the section item, which is already bad, but we also re-fetch all tokens and all shared addresses, which in turn re-updates models for no reason.
Instead, I make sure to only fetch those on first section build, then, I get the new shared addresses when members join using the request to join response that comes from status-go
Implementing the user-story for sign request expiry and add qml tests
+ other minor fixes
## Acceptance Criteria
```
//Always show the expiration
Given the sign/transaction request dialog is shown
When request has an expiration date
Then the user sees a 1 minute countdown in the dialog
```
```
// Show 1 minute timer
Given the sign/transaction request dialog is shown
When the request has 1 minute or less before expiring
Then the user sees a 1 second countdown in the dialog
```
```
Given the sign/transaction dialog is open
When the request expires
Then the Accept button is removed
And the only option for the user is to close the dialog
```
```
Given the sign/transaction request dialog is open
When the request expired
Then the `Sign` and `Reject` buttons are removed
And the `Close` button is visible
```
```
Given the sign/transaction request expired
Then a toast message is showing
And it contains the "<dapp domain> sign request timed out" message
```
```
Given the sign/transaction request dialog is open
When the request expired
Then the sign/transaction request dialog is still visible
```
```
Given the sign/transaction request expires
Then a console message is shown
And it contains 'WC WalletConnectSDK.onSessionRequestExpire; id: ${id}`'
```
- do not allow DND when the StatusChatInput is disabled
- remove `Global.dragArea` variable from the Global singleton
- move the `DropAreaPanel` into `StatusChatInput` and handle its
enabling from there
Fixes#16451
This commit brings a separation of concerns for the UI components involved in dApp interactions.
Issue: The UI components depend on the WalletConnectService and also on its dependencies like DAppsRequestHAndler. As a result the UI components have a hard dependency on the WalletConnect specifics and are incompatible with BC. This results in duplication of logic.
Issue: The UI components operate on WalletConnect specific JSON object. E.g. session objects, session proposal etc. As a result the UI is built around the WalletConnect message format.
Issue: The UI components operate on ListModel items received through functions and stored internally. Any change in the model would result in a crash.
Solution: Remove the WalletConnectService dependency from DAppsWorkflow. The DAppsWorkflow now operates with models, signals and functions. This is the first step in the broader refactoring. Moving the logic into the service itself will allow us to further refactor the WC and BC.
How does it work now:
Dependencies - The UI components have a dependency on models. SessionRequestsModel and DAppsModel.
Pairing - The pairing is initiated in the UI. On user input a pairingValidationRequested signal is emitted and the result is received as a function pairingValidated. If the url is valid the UI requests a pairingRequested. When the WalletConnectService is refactored we can go further and request only pairingRequested and to receive a pairingResult call as a function with the result. In the current implementation on pairingRequested we'll receive a connectDApp request.
Connecting dApps - The flow is initiated with connectDApp function. This call currently contains all the needed info as args. In the next step it could be replaced with a ConnectionRequests model. The connectDApp call triggered a connection popup if we're not currently showing one to the user. If we're currently showing one it will be queued (corner case). The connection can be accepted with connectionAccepted and rejected with connectionDeclined. Once the connection is accepted we're expecting a result connectionSuccessful or connectionFailed. The connectionSuccessful also expects a new id for the established connection.
Signing - The signing flow orbits around the SessionRequestsModel. Each item from the model will generate a popup showing the sign details to the user. Sign can be accepted or rejected using signRequestAccepted or signRequestRejected. No response is currently expected. The model is expected to remove the sign request item.
- hide the permission from the `PermissionsRow` when it's set to private
and the conditions are not met
- display a tooltip "(Not) eligible to join" over the lock icon
- show the same info in both community portal and profile dialog's
community showcase tab
- speedup searching/filtering in the community portal
- fixup and extend the SB pages to demonstrate the new behavior
Fixes#14747
Based on changes done in this PR https://github.com/status-im/status-go/pull/5807
we can simplify our client logic a lot.
This results in the removal of many lines of code that are no longer needed
Closes 2nd part of #16336
Fixes#15750
When the pairing fails, the UI now let's the user use the seed phrase instead.
When they do, a call is send to the original device and both instances will show an AC notif.
When the original device accepts the pairing, the call is made to pair and sync the devices and the AC notifs get deleted
Based on changes done in this PR https://github.com/status-im/status-go/pull/5807
we can simplify our client logic a lot.
This results in the removal of many lines of code that are no longer needed
Closes 1st part of #16336
Iterates #16043
* fix(admin): improve admin panel loading by putting sections in loaders
* fix(admin): speed up members tab by using nim model and real search
* fix(admin): speed up airdrop panel
* fix(admin): mint panel and airdrop panel interactions and previous btn
* fix(admin): speed up overview page
* fix(admin): speed up permissions page
feature: add remove from group option to group chats
refactor ProfileContextMenu to make it a functional component
refactor ProfileContextMenu to make it a functional component
This refactor ProfileContextMenu to make it a functional component by:
refactored out direct calls to backend, and passing backend data structures and moved this logic to the callers, also refactored common calls between the callers
common types of context menus have been extracted to their sub components which removes a lot of logic too and makes the behaviour very clear
user verification workflow (which was already disabled) has been removed
refactor: use signals and call singletons on the parent instead
remove unused code for now from profile context menu
refactor profile context menu into two components; add property to storybook
extract blocked profile context menu and self profile context menu
use profileType instead of individual bools
refactor to pass trustStatus as an argument
make contact type a parameter
remove unnecessary method from RegularProfileContextMenu
add ensVerified property to ProfileContextMenu components
add onlineStatus property to ProfileContextMenu components
move ProfileContextMenu storybook controls to the right sidebar
move contactDetails logic up from the view
add local nickname property to ProfileContextMenu components
fix issue with missing signal; fix logs in storybook
use constant for profileType instead of string
refactor common code into a single method
refactor getProfileContext
remove references to contactDetails which are not longer needed
remove unnecessary comments
fix bridged constant
refactor into a single ProfileContextMenu component
refactor into a single ProfileContextMenu component
refactor into a single ProfileContextMenu component
simplify imports
remove unused store field
move methods from utils to contacts store
remove onClosed signal
remove unused param
feature: add remove from group option to group chats
feature: add remove from group option to group chats
add isAdmin property
move removeMemberFromGroupChat to root store
hide remove from group option from message context menu