Add sticker popup
Add send sticker message
Add ability to select sticker pack and show stickers for pack with scroll
1. Sticker history
2. Install sticker packs
3. Sticker market
1. Sticker packs are installed on app start up until installation of sticker pack functionality is added
2. Optimisations such as preloading images to be done so that sticker images are not downloaded each time.
Replaces PR #105.
Implement a `pkg-macos` target that ultimately results in `Status.dmg` being
written to `pkg/`. Due to [limitations][limits] of the OpenSSL `.dylib`s in
`/usr/lib/` on macOS, `libssl.a` and `libcrypto.a` are statically linked into
`bin/nim_status_client` from a [Homebrew][brew] "bottle" that is compatible
with macOS 10.13 (the oldest macOS version compatible with Qt v5.14).
`pkg-macos` creates an `.app` bundle layout in `tmp/macos/dist` based partly on
information in a very helpful [StackOverflow answer][so-answer]. Note the part
of the answer (toward the end) that explains a problem with the working
directory and how to fix it. That's the reason for the `nim_status_client.sh`
script introduced in this commit (it gets copied into the bundle). It's also
the reason for having `Info.plist` copied into the bundle before `macdeployqt`
is run (see below) and then overwriting it with `Info.runner.plist` before
creating the `.dmg` file. The app icons file `status-icon.icns` was taken from
`deployment/macos/` in the [status-react][sr] repo.
The [`macdeployqt`][macdeployqt] tool is used to copy the needed portions of Qt
into the bundle; it automatically updates `rpath`, etc. so the
`nim_status_client` executable in the bundle can locate the libs within the
bundle.
`macdeployqt` is run twice, for the "outer" and "inner" `.app` bundles,
because of an apparent bug in `macdeployqt` that results in QtWebEngine related
resources not being processed correctly on the first pass. This results in some
bloat in the final bundle but it seems unavoidable at present.
The [create-dmg][cdmg] tool is used to package the bundle into a `.dmg`
file. There are two reasons for this:
1. It produces a nice looking icon for the `.dmg` that overlays the Status logo
on an external disk icon.
2. `Info.plist` needs to be overwritten after running `macdeployqt` (see
explanation above) but before creating the `.dmg` file. If we passed the `-dmg`
cli option to `macdeployqt` to have it generate the `.dmg` file then it
wouldn't be possible to overwrite `Info.plist`.
So there is a cosmetic reason and a practical reason for using another
tool. Probably the biggest downside is that `create-dmg` is implemented in
Node.js so it needs to be installed with `npm`; that's the reason this commit
introduces `package.json`, etc. Note that zero code from `node_modules` ends up
in the `.app` bundle or the `.dmg` file.
Code signing of the macOS `.app` bundle and `.dmg` is attempted if the
environment variable `MACOS_CODESIGN_IDENT` is defined. In that case, the
environment variable `MACOS_KEYCHAIN_OPT` may optionally be defined with the
path to a preferred keychain database file.
Refactor a number of sections in the Makefile for consistency's sake, e.g. the
`appimage` target becomes `pkg-linux` and ultimately results in
`NimStatusClient-x86_64.AppImage` being written to `pkg/`.
Make a number of changes to bring the Linux packaging steps up-to-date and use
the `-qmlimport` cli option of `linuxdeployqt` to simplify resolution of Qt
plugins.
Note that `make pkg` will correctly resolve to `make pkg-linux` or `make
pkg-macos` depending on the OS in use.
Consistently use lower-case "c" in the name of *components* directories and
imports.
[limits]: https://developer.apple.com/forums/thread/124782
[brew]: https://brew.sh/
[so-answer]: https://stackoverflow.com/a/3251285
[sr]: https://github.com/status-im/status-react/tree/develop/deployment/macos
[macdeployqt]: https://doc.qt.io/qt-5/macos-deployment.html
[cdmg]: https://github.com/sindresorhus/create-dmg
There's still some things that needs to be done (possibly in future commits):
[ ] Asset icons need to be determined so they can be displayed along the transaction
[ ] Transaction values need to be converted to decimal values
[ ] Date-time formatting
[ ] Grouping of transactions by days
Having all the different input types in one file made it simpler to design, but created an issue with memory, because all the aliases, properties and images were created for all types even if you only used a basic Input. I tried using Loaders, but making aliases within loaders is super painful/impossible in some cases.
Similar to its `footer` content, ModalPopup can now receive header components
allowing consumers to design the header part of the modal to their likings.
Usage:
```
ModalPopup {
id: popup
header: Item {
...
}
...
}
```
The header section will take the height of the root element of the substree
passed to `header`
simplify controllers and views, make everything more consistent
refactor wallet to use asset model
move some of wallet logic away from the controller
move ChatMessage to model
move chatItem model
organize models folder
simplify chat message and chat item
rename messageList to message_list
simply addresses in the controller
rename mailservers list
refactor how profile is set
refactor/simplify profile view
refactor/simplify adding mailservers
rename wallet view
simplify wallet assets
rename nodeView to view
extract channel list view
extract channel list view
refactor channel list / chats view
move signals out of app folder
address code reviews