- Created `ProfileShowcaseInfoPopup` component.
- Added storybook support for the new popup component.
- Added new popup into the application flow.
- New property stored in local account settings file.
Closes#13338
- implemented the missing `StatusBaseButton.Type.Success` state and
colors for both `StatusButton` and `StatusFlatButton`
- use a `switch` instead of a waterfall of ternaries
- adjust storybook for the new case
Fixed#13622
Changes:
1. Make PermissionsView/EditPermissionsView configurable to support channel permissions config
2. Adding channel permissions support in the create/edit channel popup
3. Connect the channel permissions to backend
4. Cleaning unneeded emojiPopup
- It adds link to the corresponding tokens model in `EditCommunityTokenView`.
- It adds validation for `name` and `symbol`.
- It updates `storybook accordingly.`
Closes#12365
* feat(Communities): Introduce pending states for kick, ban and unban actions
Close#11795
* feat(Communities): Show bannedMembers pending states on the UI
* feat(Communities:) make kick, ban and unban methods async
* feat(Communities): add signal about community membership status change
* fix(Communities): move membership managment to to the appropriate model
* chore: review fixes
- Button from community column.
- Button from community overview.
- Updated storybook pages (settings overview related) according to new components requirements.
Part of #12174
which can disable or launch editting of the shard index for a given
community
- integrate it into community settings
- add a dedicated storybook page and make it also available from
EditSettingsPanelPage
Needed for https://github.com/status-im/status-desktop/issues/12197
which can configure and enable the shard index for a given community
- integrate it into community settings
- add a dedicated storybook page and make it also available from
EditSettingsPanelPage
Needed for https://github.com/status-im/status-desktop/issues/12197
It opens information popups when community owner token is still not created:
- From Overview / Transfer ownership button
- From Overview / How to move control node button
- Added support into storybook
Closes#12173
- Applied new design to transfer ownership popup.
- Added support in storybook.
- Added navigation to transfer ownership popup from community settings / owner token footer.
- Added navigation to transfer ownership popup from community settings / overview.
- Linked wallet send modal to the transactions popup with the needed pre-populated data.
Closes#12171
- Mint Owner token / TokenMaster token form: Changed text description for network field.
- Mint asset / collectible: Lock network. It should be the same network than the owner token one.
- Mint asset / collectible: Additional simplification / clean-up of description field.
- Added network model helper file.
Fixes#11989
* feat(Communities): Refactor token holder list item to separate file
Close#11858
* feat(Communities): Use contact details for community member info
* feat(Communities): reuse StatusMemberListItem for member token holder
* Review fixes
Co-authored-by: Michał Iskierko <61889657+endulab@users.noreply.github.com>
---------
Co-authored-by: Michał Iskierko <61889657+endulab@users.noreply.github.com>
Fixes: #11480
* hook up join popup to permission model
* fix chats not being put in the permission model
* make it work with channel permissions as well
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
The actions are disabled by default. The proper visibility can be set when the backend implementation is done.
+ Fix one issue where the button tooltip was triggered when the pending state button is not visible
Also fix other smaller issues found in this panel:
- display correct user name (not just `model.displayName`)
- do not display tooltips for invisible buttons
- vertically center the action buttons
- use `SearchBox` for consistency
Fixes#11848
* feat(CommunityTokens): proposal of CommunityCollectibleOwner
Close#11143
* feat(Communities): implement viewProfile from token holders list
* fix: re-request community token owners after a contact get removed from a community
- It adds proxy of wallet accounts only in a single place (wallet root store) and pass the tuned model through the rest of views.
- It updates `storybook` accordingly.
Closes#11829
This commit includes the following changes:
1. Request from backend the messages count in a specific interval as opposed to all messages timestamps in that interval.
2. Update the chart end date before refreshing the data
3. Fix metrics type parsing in community service
4. Fix a bug where the new incoming data was not processed by ChartJs without a hover event on the chart. The fix here is to manually request paint() on model changes.d
Issues found and not handled here:
1. On large communities the backend request can take 3 minutes to complete
2. CPU usage can easily go to 100% when switching chart tabs on large communities. All the requests are processed by the backend.
It seems that for `macOS`, `ParentChange` trigger was not correctly set if using specific `when` condition on desktop app (working properly on storybook). Setting it always to `true`, it does the trick and reparents footer component as expected.
Fixes#11742
* feat(Community): Community messaging statistics chart
Close 11152
- Use se `collectCommunityMessageMetrics` for messaging statistics chart
in community overview
* feat(Community): Transfer community metrics with dto objects
* feat: impl simple string-based model for community metrics
* fix(Community): Review fixes and fix for changing community when chat is open
* Update src/app/modules/main/chat_section/controller.nim
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
- In case of `Owner` and `TMaster` token deployment failed, a `Retry` button must be shown in minted tokens pages and it will navigate to the `Edit page` the same way it's done by using `Retry` button inside the item selected.
- Updated storybook accordingly.
Closes#11613
- Added `buttonEnabled` property to `StatusInfoBoxPanel` so it can be set from outside.
- Fixed airdrop button enable condition in minting flow. It is enabled when minting state is completed and if the token properties are infinite supply or there are still remaining tokens to be airdropped.
- Updated storybook accordingly.
Fixes#11496
Fixes#11532
Hooks the Airdrop views to the new airdropAddress model property so that the fee calculation and the airdrop transaction can use a valid address.
- display an info box when in wallet testnet mode with a CTA to disable
it (functionality enabled for production builds only)
- the CTA can be tested/seen via OverviewSettingsPanelPage storybook page
Closes#11468
- Added `storybook` support to change minted tokens model with Owner and TMaster tokens.
- Added new properties into the `tokenModel` model.
- Extended `CollectiblesView` to allow Owner and TMaster tokens representation.
- Updated `MintedTokensView` in order to display Owner and TMaster tokens.
- Added logic to `enable/disable` MINT and AIRDROP token depending on the owner / tmaster tokens deploy state.
- Added temp buttons in MINT and AIRDROP pages that keeps enabled the flows although owner and tmaster backend is not ready.
- Extended navigation from outsite to minting section, depending on user profile and owner and tmaster states.
- Hide footer options in case of owner token item visualized.
- Added retry flow.
Closes#11299
- close the first popup before opening another
- fix `SignTokenTransactionsPopup` title (it would display "Burn
undefined tokens")
- remove duplicate close() calls
- `destroyOnClose: false` is the default
Fixes#11498
Modify the PermissionUtils a bit to return an array of `[key, channelName]`
instead of just the keys and use it to display the channel names in the
permissions overview panel
(I could have used `QVariantMap` or `QJSonObject` here but those are
always sorted by `key`, so had to resort to using a plain vector/array)
Fixes#11584
Adding the export control node popup. The popup is behind an authentication wall.
1. Create ExportControlNodePopup qml
2. Add the popup in storybook
3. Create authentication flow with qml callback to open the popup after authentication
4. Add the popup open action in Global.qml