Adds `deleted` to the QuotedMessage object so that on the frontend, we can show "Delete message" only when we know the message was deleted.
Otherwise, when we don't know the quoted message, we show "Unknown message [...]"
Added padding between messages as specified in Figma:
topPadding - 8 if the current message has header, 2 otherwise
bottomPadding - 8 if both current and next message have header, 2 otherwise
Fixes#7643
This adds the backend to resend. It then hooks the button to it.
This also adds a visual state for when we are sending. This gives a good indication that a message was sent.
- when calling `Utils.getColorHashAsJson()` we don't actually need to
issue ID verification requests at all and there might be situations when
we know beforehand that we don't need the ENS verification either
- change these helper functions' syntax and do early returns in that case
- in MessageContextMenuView, the "contact details" were duplicated, so
remove one
- remove dead code, fix some warnings
This aims at bringing the notifcation display closer to what regular
messages look like, namely:
- show compressed chat keys
- don't show identicon rings for ENS names
- fix timestamps and their tooltips (`notification` isn't part of StatusMessage!)
- unbreak clicking outside of the whole popup overlay (`activityCenter`
is undefined)
- fix blurry checkmark icon for marking notification as read
- fill the senderId just like other messages
- add some checks in Utils since the "publicKey" (ID) coming Discord
isn't in the format we'd normally expect
Closes#6678
due to the refactor, StatusMessage is no longer the toplevel item inside
the delegate, so adjust the functions
some minor cleanups and dead code removals; striving for keeping the
number of properties and bindings inside a ListView delegate at a minimum
- qml_base.ts is created as a reference point for translators
- qml_en.ts is a minimal overlay translation, providing just the needed
plural forms
- adjust the script to generate the above TS files
- fixup some leftover qsTrId() calls and the qmake file
- user is able to see community without being a member
- invitation bubble always display "Go to Community"
- join community buttons are displayed in community view
main part of: #7072
This broke with the introduction of discord messages because we were
setting the `assetSettings.isImage = true` when `isDiscordMessage`.
This has overriden the default config for all non discord messages which
check for whether the asset source includes `("data")`.
There was an issue where imported messages from third-party services
would cause super laggy scroll behaviour in the chat view.
The reason for that is that on scroll, the app keeps calling
`getVerificationRequestFrom()` on the chatkey of the community.
Typically the results of these requests are cached so that it should
perform the call only once, but because there's no actual verification
request/contact for the community chat key (all third-party messages are
signed by the community), the call keeps on happening over and over.
This commit adds a flag to `getContactDetailsAsJson` and `isEnsVerified`
to control whether or not the call to `getVerificationRequestFrom`
should in fact be made (which should not be the case for imported
messages).
The result of this is a smoother scrolling experience.
Fixes#7767
This adds the UI plus all necessary models and signal handling to render
discord import progress in the desktop application.
It also introduces message handling for discord chat message types.
Requires status-im/status-go#2826 to function
Co-authored with @caybro