- CommunitiesPortalLayout was the last piece still unconditionally loaded
on startup -> fixed
- extract the `communitiesStore` into AppMain to be able to reuse it from
other components
- move the import/create community dialogs to `Popups` (reusability)
- cleanup and remove some dead code, fix warnings
Iterates #6204
Also:
test(suite_communities): Fixed community related tests
- A new intermediate popup is now displayed when user clicks on `Create New Community` button from `Community Portal`.
- Reformulated `tst_communityPermissions` since now it is a default option without the need of activating it from experimental feature's section.
Closes#10115
the StatusChatInput (among other things) was disabled due to wrong
`activeChatType` being passed down to `ChatContentView` which does all
sorts of checks whether we are allowed to chat with that contact
The `root.activeChatType` no longer reflects the chat that we are going
to activate (probably due to the extensive use of `Loader`s)
(plus remove some dead code)
Fixes: #10463
disable retranslation, display a confirmation dialog and apply the
language change after app restart
rationale: the way the retranslation works internally is that it force
reevaluation of _all_ QML bindings which:
- might lead to crashes (immediately or later)
- lots of warnings printed to console, some bindings can get broken as a result
- not all UI is correctly retranslated on the fly (we have lots of places
where we assign the text imperatively via JS code), so these wouldn't
appear translated before app restart anyway
Fixes#7823
- `StatusCommunityCard` updated with a new hearder component.
- `CommunitiesGridView` updated to use `CommunityPermissionsRow` component inside card.
- Added needed models.
- Updated storybook.
Pending backend integration: Part of task #10410
for everything that's not a user interface element, esp. for static/big
images or chat/message elements which get served from locally anyway from
status-go
Iterates #10339
- move the add/edit FAB icon to the topright corner as designed
- prepare UI changes for being able to delete banner/logo (missing impl
in status-go)
Fixes: #9680
Fixes#10384
The problem was that doing the sort inside the insertRows messed up the model.
I removed it and it fixed the issues. However, it created an other issue with ordering.
The problem this time is that when populating the model at the start, we do not get the chats in order, so calculating the right position to insert a chat is difficult.
Instead, I use a setData function to just put all the chats in the items list, sort it and call it done, using the resetModel function.
I also did some clean ups.
Please note that this solution serves as a temporary workaround and
comes with variety of limitations, particulary concerning the chat
input state. For instance, the reply area is not retained when switching
between chats.
Ideally the root cause, which is the high memory consumption of both
`StatusChatInput` and `MessageContextMenuView`, should be fixed. Once
this issue is addressed, the current workaround can be reverted.
fixes: #10378
Id removed from StatusBaseText used in default contentItem, what was
causing that default contentItem was instantiated even when overridden
by user. Radius and cursorShape properties exposed.