Adding the export control node popup. The popup is behind an authentication wall.
1. Create ExportControlNodePopup qml
2. Add the popup in storybook
3. Create authentication flow with qml callback to open the popup after authentication
4. Add the popup open action in Global.qml
- Renamed main `CommunitiesPortal` folder to `Communities`.
- Created new `layouts` folder.
- Moved layout files from chat to communities.
- Created new `helpers` folder.
- Moved helpers files from chat to communities.
- Moved `controls/community` files from chat to communities `controls`.
- Moved `panels/communities` files from chat to communities `panels`.
- Moved `popups/community` files from chat to communities `popups`.
- Moved `views/community` files from chat to communities `views`.
- Moved `CommunityBanner` file from shared to `Communities/controls`. Only used in communities context.
- Moved `CommunitySettingsView` and `CommunityColumnView` files from chat to communities `views`.
- Moved `PermissionsStore.qml` file to `shared/stores`.
- Updated imports.
- Updated storybook.
Part of #6204
Fixes#11125
Updates the communities asset and collectibles lists when a new token is deployed.
Also refactors the section module to remove all that code and use the communities token list instead.
Adds community ID to the token list model so that we can show only the global tokens and the tokens from the community are shown in the community
Fixes#10501
The problem was that didn't have access to the updated contact from status-go after banning or unbanning, so we just changed the banned property, but there is more that gets changed in the backend, like `removed` being set to `true` as well.
With this fix, when you unban someone, you go back to a fresh start, as **non** contact, so you need to send a request again. That was the state you got if you restarted the app, so "re-sync" the state with status-go.
Another issue was on the frontend (QML). When banned, and after restarting to get the right state, the unban button would be disabled and the Add contact request button would show, which is not good. We only want to send requests when unbanned.
Fixes#10523
The problem was that the CreateChatView now uses an isolated Chat RootStore, since we can't be sure if the personal chat section will be loaded yet.
To fix that, I created a new store that is only for storing the properties needed for that new chat. That way we are sure that it is created and shared to necessary components.
- do not hardcode width of child elements (impossible to propagate
setting the width from the toplevel/parent component)
- made both the community and non-community chat item look the same and
according to the Figma designs (including margins, scrollbar positions,
spacing etc)
- cleaned up some hardcoded values and dead code
Fixes#10469
Also:
test(suite_communities): Fixed community related tests
- A new intermediate popup is now displayed when user clicks on `Create New Community` button from `Community Portal`.
- Reformulated `tst_communityPermissions` since now it is a default option without the need of activating it from experimental feature's section.
Closes#10115
Implement the UI part of Profile/Settings/Showcase:
- Communities/Accounts/Collectibles/Assets tabs
- drag and drop of items between "hidden" and "in showcase" sections
- ability to set individual items' visibility
- persistency (showcase saved across restarts), not exposed yet due to
missing backend API
Closes#9936
There's a bug that all requests to join a community require the user to
authenticate themselves. This should only be needed for community that
are token permissioned.
This commit fixes it by only performing auth when requesting from the
tokengated community view.
Fixes#10010
Users that request access to community that are token permissioned
need to authenticate and enter their password, so they can reveal
their wallet addresses
- It has been added a `StackView` in main mint tokens panel to easily switch back / forward between views.
- It has been created a SQ component `StackViewStatesManager` that allows a managing together a stackview and states.
- Updated `HoldingsDropdown` to use new stack states component
- Refactored minting components store access, since some panels were accessing stores directly. Now `CommunitySettingsView` is the single place where stores are accessed.
- Renamed store `CommunitesStore` to `CommunityTokensStore` for handling minting / airdrop actions / request models.
- `NetworkFilter` refactored to prevent direct access to store inside the component.
Closes#9663
This does a few things:
- It integrates with the latest `CommunityTokensMetadata` to access
community specific ERC721 token
- It changes `ChatLayout` such that it conditionally loads either
`ChatView` or `JoinCommunityView`. `JoinCommunityView` has been
specifically designed for token-gated communities
Here's what works (in terms of token permissions):
1. If a community has token permissions and the the current users is not
a member of that community, we show `JoinCommunityView` instead of
`ChatView`
2. Any community token permissions of type "Become member" are listed in
the `JoinCommunityView`
3. There are different types of token critera a permission can have:
ERC20 token, ERC721 token, or ENS (which is also ERC721 but we have
a type for that nonetheless)
Only ERC20 token balances are checked for the known wallet accounts.
This happens every time the known token list has been updated (every
10 min atm).
We still need to add balance checks for any ERC721 tokens and ENS.
4. If token permissions are created, updated or deleted by the community
owner, the `JoinCommunityView` will update in real-time.
You'll also notice that the `Reveal my address and request access`
button will be enabled if any of the token permissions are fulfilled
(only ERC20 at the time being). Clicking that button will not yet send
a request.
This will be done in the next step as part of https://github.com/status-im/status-desktop/issues/9761