* feat(Profile): simplified approach to reuse existing models with profile
* feat(Profile): adapt nim models for view actions (move and change visibility)
* feat(Profile): save profile showcasse model changes to the db
* feat(Profile): update profile showcase models on changes from status-go
* feat(Profile): Various bug fixes for profile showcase
* fix(Profile): Fixes storing profile order and review fixes
* chore(Profile): Rename and minimise signals for updating base model filters
Fixes#12550
The problem was that we used the pairing event saying "Finished" to show the Login button, however, when that even is received, the Node hasn't started fully yet, so we might try to login when the accounts are still empty in the cache.
The solution is to use the return from the async task, since that one returns at the very end when the process is over and the node is ready. Obviously, if tat returns an error, we still use the error instead.
* refactor service `parseSharedUrl` functino
* drop unused RootStore functions
* refactor Utils shared urls functions
* fix(MembersSeectprView): ignore shared url data
* drop `openContactRequestPopupWithContactData`
* fix loading of data to popup
Changes:
1. Update privacy controller to react to external unfurling settings change
2. Add handler to input controller and react to external unfurling settings change
3. Small other fixes
- Necessary env variables to build the app:
STATUS_BUILD_INFURA_TOKEN
STATUS_BUILD_INFURA_TOKEN_SECRET
STATUS_BUILD_POKT_TOKEN
STATUS_BUILD_OPENSEA_API_KEY
STATUS_BUILD_ALCHEMY_ETHEREUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ETHEREUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_GOERLI_TOKEN
- The list of available env variables as well as CL arguments can be seen running
the app providing `--help` argument. All env vars are prefixed with `STATUS_RUNTIME_`.
- add a popup asking the user before clicking on an unfurled link
preview
- add a checkbox for the above popup to remember the trust for such
domain
- use local Settings to persist the "trust domain" locally; for
global persistence across devices, see
https://github.com/status-im/status-go/issues/4132Closes#12388
Allow the balances to be nil in the BalanceDTO.
It seems in some corner-cases the balances are returned with rawBalance
as "<nil>" which can't be parsed as a valid Int256; see change cbf56fec.
"<nil>" is not a valid json value, so this is still a workaround.
Closes: #12330
* feat(Communities): Introduce pending states for kick, ban and unban actions
Close#11795
* feat(Communities): Show bannedMembers pending states on the UI
* feat(Communities:) make kick, ban and unban methods async
* feat(Communities): add signal about community membership status change
* fix(Communities): move membership managment to to the appropriate model
* chore: review fixes
Fixes#11808
The problem was that when creating and editing communities, we got the community tokens and all the details about it.
The thing is, those fetches were all done sync, and half of them needed to go to status-go for it.
I fixed it by making those operations async.
Fixes: #11480
* hook up join popup to permission model
* fix chats not being put in the permission model
* make it work with channel permissions as well
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
* feat(CommunityTokens): proposal of CommunityCollectibleOwner
Close#11143
* feat(Communities): implement viewProfile from token holders list
* fix: re-request community token owners after a contact get removed from a community
Fixes#11817
Instead of getting revealed accounts from the community description (it's no longer available), uses the new `getRevealedAccountsForAllMembers` API. Uses it async so that we do not slow the start process. The model is updated correctly when we finish loading them.
* rename `fetchMessageByMessageId` to `getMessageByMessageId`
* move reply clicking logic to `StatusMessageReply`
* make message found animation faster
* `asyncGetMessageById`
This commit includes the following changes:
1. Request from backend the messages count in a specific interval as opposed to all messages timestamps in that interval.
2. Update the chart end date before refreshing the data
3. Fix metrics type parsing in community service
4. Fix a bug where the new incoming data was not processed by ChartJs without a hover event on the chart. The fix here is to manually request paint() on model changes.d
Issues found and not handled here:
1. On large communities the backend request can take 3 minutes to complete
2. CPU usage can easily go to 100% when switching chart tabs on large communities. All the requests are processed by the backend.
* feat(Community): Community messaging statistics chart
Close 11152
- Use se `collectCommunityMessageMetrics` for messaging statistics chart
in community overview
* feat(Community): Transfer community metrics with dto objects
* feat: impl simple string-based model for community metrics
* fix(Community): Review fixes and fix for changing community when chat is open
* Update src/app/modules/main/chat_section/controller.nim
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
Bump Status GO to support session based activity requests
Transaction module was replaced by activity module,
this change removes the old code.
Details:
- Remove transaction.Item and use the DTO directly
- Replace the still using missing functionality
- Remove old way of fetching transactions in response to the history event
- Use activity filter to provide history for "recents" in Send.
Closes#11339
- Settings/About now displays the `status-go` version, read from its
`VERSION` file
- use the actual app icon, to differentiate between prod/dev version
- make the version numbers clickable, taking the user to either the
release notes (prod) or the GH commit browser (dev)
- add "Is production" switch to the About page in storybook
Closes#11424
This partially addresses #11186 as it implements the delete
functionality for community tokens.
If a deployment failed, users have the ability to delete the added
community token from the list.
The retry functionality will be implemented in a follow up commit.
Needs: https://github.com/status-im/status-go/pull/3794
We've been using this signal whenever a user has sent a transaction that
attemps to deploy a smart contract onchain.
However, at this point it's not yet known if the transaction will
actually go through. So to reflect what's actually happening, this
commits renames a few things:
- `SIGNAL_COMMUNITY_TOKEN_DEPLOYED` becomes
`SIGNAL_COMMUNITY_TOKEN_DEPLOYMENT_STARTED`
- `CommunityTokenDeployedArgs` becomes `CommunityTokenDeploymentArgs`
- `onCommunityTokenDeployed` becomes `onCommunityTokenDeploymentStarted`
This should remove any confusion around whether or not deployment is
indeed finished.
As discussed in https://github.com/status-im/status-go/pull/3798, there
was a need to separate the logic in `AddCommunityToken()` into two API.
This commit adjust the client to these changes such that:
1. After community token deployment tx was sent, we create
a `CommunityToken` and add it to the database for tracking purposes
2. Once the tx is mined or dropped, we add the community token to the
community description and publish it, or we update the deployment
state in the database
Needs: https://github.com/status-im/status-go/pull/3798
This change corrects legacy naming that was causing confusion.
Community invites are no longer sent to users. Instead, the community is
just shared. If a user is interested in joining this shared commmunity,
they must submit a request to join.
Fixes#11153
Adds `editSharedAddressesWithAuthentication` in the chat_section view to be called from QML.
Also adds the `communityEditSharedAddressesSucceeded` and `communityEditSharedAddressesFailed` signals in the communities module to be used by QML to know if it worked.
- labels changed in Figma, updated in the app
- `Show encrypted QR of keypairs on device` is displayed only if needed now,
for this I had to add account/keypair `operability` feature, so far it handles only
displaying a context menu option, later in a separate issue a proper functionality
will be added
- wallet related toast notifications moved to the proper place (`AppMain.qml`, where
actually all notifications should be handled), not in the place where they occurs, we
need to review other notifications as well and move them there
Fixes#11514
The problem was that we were not handling the error from request to join correctly.
Then I added an event that sends a signal to the QML to show a toast about an error. I don't show the actual error to the user because usually it's not super helpful. It will be in the logs.
The status-go change makes it so that we don't save the request to join if the permission check failed.
Fixes#11273
Enables passing a private key as well as a public key to `RequestCommunityInfoFromMailserver`.
Also fixes a small issue in the error handling in the service
Adjst burning and minting flows to handle assets.
Supplies are passed from qml to nim as strings - "2" for ERC721, "1.5" for ERC20
String amounts are converted to Uint256 type. Additionally ERC20 amounts are converted to basic units (wei-like, decimals=18).
Uint256 values are passed to backend functions and then coverted to strings which can be converted to bigInt.BigInt types.
Supply and RemainingSupply are exposed to qml as floats.
Issue #11129
Bump status-go to include required changes
Refactor the API usage to use the new async APIs.
Support multiple events in the same block
Report loading state for all the APIs
Also
- fix the loadingData state in the controller.nim
- reset the model to empty when the filter is invalidated due to
address and chain IDs change
Closes#11170
This commit makes use of the newly introduced APIs added in
https://github.com/status-im/status-go/pull/3657
The idea is that clients can retrieve the last known channel permission
state from the database make use of the in the UI, before waiting for an
async onchain check to finish.
Closes#11156
Refactor code to use the token identity instead of token code
Removed the debugging activity view as now we have the API integrated
in the history view
Fixed the activity type in the activity entry
Closes: #11025
Fixes#11041
Fixes the bug where going to a muted channel with a mention doesn't mark it as read. This was because the QML doesn't call mark as read when a channel doesn't have unviewed messages. That was because our Nim code put 0 as unviewedMessageCount when a channel is muted.
I changed it so that channels always have the value from status-go. No more conditions on the Nim side. Now the condition is on the QML side. So we hide the badge in QML instead. That also means that showing the number of unviewed message, even in a muted channel works.
I also fixed a bug where we counted muted messages on app restart for the normal badge. Usually it didn't cause issues, because it's rare that you had messages in a muted channel and nothing else. You'd also have unread messages in an unmuted channel. so you'd go there, read it, and it would then update the parent badge.
While testing this issue, I discovered that we in fact count muted channels for the parent badge.
So i fixed it in this one too.
So while chats don't have any Nim code for muted chats, sections do, because status-go doesn't really give us that information.
Handle 'new transfers' event for activity view
to load transactions. It is a temporary solution until integration of
sequential transfer fetching is properly done with activity filter
This is an improved version to check wether a user has permission to
join a community and updating the join community view accordingly.
We now asynchronously do all the checks in status-go and process
a single result upon token permission updates, additions and deletions.
Depends on: https://github.com/status-im/status-go/pull/3494Closes#10481#4939
Prior to this change, the control node would try to fetch the community
token data from its database entries.
However, when a community has been recovered from importing an account
via seedphrase, the database for community tokens will be empty.
So it's better to retrieve the contract addresses from the community
description's metadata (which should always be there).
This change determines the community token from the community metadata.
- when the user drops a remote URL (e.g. from a webbrowser), detect it
and download it before passing onto the "image_resizer"
- since the "dos_image_resizer" now handles both data and URLs, we can
simply forward the `imageUrl` to it
- detect an invalid (empty) result from "dos_image_resizer" and don't
try to send such an image
* feat(Chat): Display MutualStateUpdate system messages in 1-to-1 chats
* feat(ActivityCenter): Add AC notification when a user get removed by another contact
* fix: crutch fixing segfault on contact removal
Fixes#10501
The problem was that didn't have access to the updated contact from status-go after banning or unbanning, so we just changed the banned property, but there is more that gets changed in the backend, like `removed` being set to `true` as well.
With this fix, when you unban someone, you go back to a fresh start, as **non** contact, so you need to send a request again. That was the state you got if you restarted the app, so "re-sync" the state with status-go.
Another issue was on the frontend (QML). When banned, and after restarting to get the right state, the unban button would be disabled and the Add contact request button would show, which is not good. We only want to send requests when unbanned.