Fixes#11125
Updates the communities asset and collectibles lists when a new token is deployed.
Also refactors the section module to remove all that code and use the communities token list instead.
Adds community ID to the token list model so that we can show only the global tokens and the tokens from the community are shown in the community
This hides the action items to kick or ban users if they happen to be
admins. There's also a change in status-go that prevents admins to kick
or ban other admins that has to land first here:
https://github.com/status-im/status-go/pull/3666Closes#10936
- Footer options must be disabled until minting process is completed.
- Airdrop footer option must be disabled if not available tokens to airdrop.
- Remotely destruct footer option must be disabled if no hodlers.
Fixes#11198
- After a rebase, signal properties were modified incorrectly.
- Also added protection to not push into the stack the same state more than ones and reset holdings model each time it is set.
Fixes#11147
Refactor code to use the token identity instead of token code
Removed the debugging activity view as now we have the API integrated
in the history view
Fixed the activity type in the activity entry
Closes: #11025
- introduce StatusButton storybook page with controls to play around
with the its options and variants
- StatusBaseButton: make the content item horizontally centered by
default
- StatusBaseButton: remove `textAlignment` and fix `textFillWidth` for
the intended usage
- fixup usage of the 2 above options which were introduced merely as a
workaround, mostly in wallet + corresponding storybook pages
Fixes#10903
Fixes#10410
Adds the permission model to the curated communities model.
Also fixes the assetsModel and collectiblesModel used by the community portal, because it was using the basic Chat Store created in AppMain, but that store doesn't have the assets model.
Fixes#11041
Fixes the bug where going to a muted channel with a mention doesn't mark it as read. This was because the QML doesn't call mark as read when a channel doesn't have unviewed messages. That was because our Nim code put 0 as unviewedMessageCount when a channel is muted.
I changed it so that channels always have the value from status-go. No more conditions on the Nim side. Now the condition is on the QML side. So we hide the badge in QML instead. That also means that showing the number of unviewed message, even in a muted channel works.
I also fixed a bug where we counted muted messages on app restart for the normal badge. Usually it didn't cause issues, because it's rare that you had messages in a muted channel and nothing else. You'd also have unread messages in an unmuted channel. so you'd go there, read it, and it would then update the parent badge.
While testing this issue, I discovered that we in fact count muted channels for the parent badge.
So i fixed it in this one too.
So while chats don't have any Nim code for muted chats, sections do, because status-go doesn't really give us that information.
Bumps status-go to include the new API.
Add a new RecipientsModel to the activity controller.
Extends the activity Controller with API to access and manage data in
the RecipientsModel.
Resolving addresses to names remains to be implemented.
Updates #10025