- hide the footer when the user is an admin or token master, unless
there is a pending ownership request (`isPendingOwnershipRequest`)
- similarly, hide the sharding section in `CommunityInfoEditor`
- do not cover the shard button with the `SettingsDirtyToastMessage`
- some SB page cleanups and additions
- the `ownershipDeclined` method was being called on an unexisting store
and the signala params were not being passed around
- some related SB page additions/cleanups
- teach `userInputLocale` about `Locale.OmitGroupSeparator` option which
discards the said thousands separator
- some more fixes to other inputs to do the same, and align what the
validators do
- StatusAmountInput: discard illegal characters, and reuse the same
locale for the validator
- StatusAmountInputPage: make it possible to select a different locale
Fixes#14165
- previously, we'd display the bubble only when joining the community
- now we display it also when editing the shared addresses, with a
slightly different wording (eg. "You're an admin" -> "You'll be a
member"), hinting the user about the future change
- remove the usage of `ModuleWarning` as we don't want its delay or
transitions here, replace it with a regular red `Rectangle` + text
Fixes#13397
- removed multiple filtering separately for each category
- no instantiation of all delegates up front (regular ListView approach
used)
- fixed category selection when filtering - selecting/deselecting only
items fulfilling search criteria
- significant simplification of the code
Closes: #14275
* fix(permissions): fix hang when all channel perm check return
Fixes#14234
The problem was that we updated **all** the models from **all** the channels of a community each time the channel requirement checks returned.
The fix is to first of all, make sure we don't call that check too often. It sometimes got called twice in a row by accident.
The other better fix is to check if anything actually changed before updating. This solves the issue almost entirely. Since the permissions almost never change, the updates now take only a second.
* fix(permisisons): never run permission checks for privileged users
Also fixes#14234 but for admins, TMs and Owners.
Admins+ were still getting the hang, because the permission checks always returned something different than the models, because the models knew that admins have access to everything, but the permission check was running as if it were a normal user (I think, un-tested).
Anyway, the solution is more simple, we never need to run the permission checks on admins+, because they always have access to everything!
* fix(Communities): prevent channels model from emitting unnecessary signals
Closes: #14274
* chore(Communities): improve channels metadata lookup performance
ChannelsSelectionModel is removed, replaced with plain LeftJoinModel.
Transformations of left-side model are done in a single place, not in
every delegate making the join.
* only call update functions when there is something to update + move permission model creation when needed
---------
Co-authored-by: Michał Cieślak <michalcieslak@status.im>
- don't use the expensive `ExpressionFoo` in SFPM, just use
`AnyOf/AllOf` combinations where possible
- in HoldingsSelectionModel, don't call the `getTokenByKey` twice to
construct the `text`, once is enough
- lastly, rewrite the JS helper `PermissionsHelpers.getTokenByKey` to
C++; this method gets called recursively way too often from many places
In the longterm, we should provide a specific C++ transformation model
for SharedAddressesPermissionsPanel to follow the UI requirements more
closely; that way we'd be able to fix the issues here for good
Fixes#14276
- implement sorting of the wallet accounts by the number of tokens (aka tags) and
then by alphabet
- due to the delegate complexity here and usage of nested models, keep
track of the tags count separately and outside of the model
- this will be improved later on as part of the complete sort/order
design described in https://github.com/status-im/status-desktop/issues/14192Fixes#14101
- implement the eligibility check in C++, returning the highest possible
role the user would be allowed to join under
- enable/disable the "Share" button based on the above permissions check
- remove all the locally placed components, access teh popup only via
Global/Popups
- calculate the `accessType` internally based on the permissions present
- update the eligibility as the async check for permissions is finished
- fix the permissions panel background color
- partially revert the share/finish/cancel buttons behavior; it must be
one button due to StatusStackModal limitations
- fix some other minor UI issues or differences to current Figma designs
- adjust SB, add the possibility to play around with different
permission models
Fixes#14100
* fix(JoinCommunity): Add missing state ONLY private permissions and NOT MET
- Modified `becomeMemberModel` in store to provide all member permissions.
- Modified permissions model filter to only discard permissions that are private and NOT met.
- Updated `storybook/PermissionsModel` with new only private permissions and added new model option in corresponding pages.
Closes#14104
* fix(JoinCommunity): Text position when all channels hidden
Updated text position when `allChannelsAreHiddenBecauseNotPermitted` in community join process
- Change text and remove existing icon.
- Removed unnecessary property `loginType` on different files.
- Renamed signals to be more accurate with existing requirements.
Closes#14098
- update shared addresses dialog to avoid small jumps when
selecting/unselecting accounts due to requirements check text displayed
- display the pending text and spinner next to the Permissions header
Fixes#14103
This commit:
- improves selection of addresses to reveal
- keeps the selection state for the popup lifetime
- brings higher granularity in terms of signed requests by keypairs
- meets new requirements from the latest related Figma
- merges edit shared addresses feature and request to join community features
into a single component, cause the flow is logically the same, with the only
difference that when editing revealed addresses we don't show the community
intro screen
Fixes at least points 3 and 4 from #13988
- distinguish between `permissionTypeLimitReached` and the new
`permissionTypeLimitExceeded`
- the latter is used to enable/disable the "Save" button when editting
the permissions as we're not going to add a new one (going over the
limit), and to also hide the warning texts
Fixes#13989
* feat(@desktop/communities): Hide channels if the user is not permitted to view and hideIfPermissionsNotMet is set
Extend chats model with channel permissions info and hideIfPermissionsNotMet.
Visibility of chat item is based on: member roles, channel permissions, hideIfPermissionsNotMet.
If all channels from category are hidden, category item is also hidden.
If all chats in community are hidden, infomration label is displayed.
Issue #13291
* chore(@desktop): Upgrade status-go
Issue #13291
- add an `interactive` property as a drop-in replacement for `enabled`;
the UI looks "disabled" but can still display e.g. a tooltip or some
loading animation
- add the ability to display a tooltip
- remove DisabledTooltipButton and replace it with a regular
`Status(Flat)Button`, using the above new features
- update storybook with the new `interactive` switch
Fixes#10185
Add new field AmountInWeis to token criteria dto.
Keep strings instead of floats in token_criteria_item.
HoldingSelectionModel keeps amount in wei-like units but they are displayed in permissions as floats (divided by decimals).
Issue #11588
- Created `ProfileShowcaseInfoPopup` component.
- Added storybook support for the new popup component.
- Added new popup into the application flow.
- New property stored in local account settings file.
Closes#13338
- implemented the missing `StatusBaseButton.Type.Success` state and
colors for both `StatusButton` and `StatusFlatButton`
- use a `switch` instead of a waterfall of ternaries
- adjust storybook for the new case
Fixed#13622
Fixes#12724
The actual issue wasn't reproducible, even if I removed the guards against duplicate names.
But I did find that the community wasn't cleaned up correctly, so I fixed it in this PR. It should limit the confusion and possible issues that could arise.
Changes:
1. Make PermissionsView/EditPermissionsView configurable to support channel permissions config
2. Adding channel permissions support in the create/edit channel popup
3. Connect the channel permissions to backend
4. Cleaning unneeded emojiPopup
Changes:
1. Adding the `Fast` expressions where needed
2. Break the channel permissions into categories in PermissionsStore
3. Remove unused/unneeded code
The purpose of this component is to hold the dirty permissions edited my the user.
This is a functional component used to create/edit/delete permissions. The edited permissions are detached from the backend.
- reduce the duplication by moving the controllers (1 per type) to the
toplevel stores
- make sure the internal properties stay in sync between save/load now
that we have just 1 common controller
- fix navigating to the Hidden section from the toast
- finish impl of hiding the token from FirstTokenReceivedPopup
Motivation:
ChannelsSelectionModel.qml is freezing the app when used with a live channel that's being edited because on each channel change the selection model is re-created.
The fix for this is to use the LeftJoinModel to unify the channels selection (a light model containing only keys) and the full channels model containing the channels data. On top of this, the SortFilterProxyModel is added to decorate the model with the roles expected in the UI. Another improvement is by replacing the ExpressionRole with the FastExpressionRole.
turns out the model from the comminitiesModule doesn't contain the
members; use the sectionModel (as in all other places) instead which
already has the correct info
additionally, fix the InviteFriendsToCommunityPopup display, it appeared
empty all the time
Fixes#12967
- update the CollectiblesView.qml view and delegates according to the
latest design
- add CollectiblesView to Storybook
- add new section for Community Collectibles
- (re)use the community badge with tooltip and link action to take the
user to the respective community
- add Community Collectibles info icon + popup
- create context menu for token delegates with actions
(Send/Receive/Manage tokens/Hide)
- add confirmation popups when hiding a single or all community tokens
- emit a toast bubble after hiding the token(s)
- fix eliding the community name inside ManageTokensCommunityTag
- some smaller fixes/cleanups
Fixes#12519
This commit adds a fetch messages option in the chat.
If clicked it will re-fetch messages for that chat for 1 month.
It's disabled in production since that's not something we want to go
live with, but it's very helpful for dogfooding/debugging while message
reliability has still some issues.
- It adds link to the corresponding tokens model in `EditCommunityTokenView`.
- It adds validation for `name` and `symbol`.
- It updates `storybook accordingly.`
Closes#12365
- display a customized floating bubble to save/apply the settings
- display a toast message on Apply with an action to jump to Wallet main
page
- add home/end/pgup/pgdown keyboard shortcuts to StatusScrollView to be
able to navigate more easily in long list views
- some smaller fixes and cleanups in wallet and settings related views
Fixes https://github.com/status-im/status-desktop/issues/12762
This is a first step to globalize how toasts are treated in the qml layer:
- Created `ToastsManager.qml` class to deal with all app toasts generation.
- Started moving community transfer ownership related toasts to the new manager class.
- Some small cleanup in `AppMain.qml`
Nim backend:
- Created new api method to deal with extended / action toasts.
- Updated needed model / item with new needed roles.
Closes of #12175
Setting signer logic and computing fees.
AC messages for different transfer ownership states.
Declining ownership logic.
Added `CommunityTokensStore.qml` stub.
Removed deprecated property.
Issue #11964