There was a UI bug in the StatusChatInput where, only in the timeline view,
the scrollview wrapping the textarea would have a weird behaviour in which
it would render the visible text(placeholder) *lower* than how it's actually
positioned. Once the textarea is clicked, it would re-adjust with a smooth
scroll.
Obviously this is undesired behaviour as the text should always render in the
correct position.
This commit finally fixes this weird behaviour by moving the dynamic height
calculation to the wrapping Rectangle and changing the textarea's top- and
bottom paddings dynamically.
Fixes#2018
Allow up to 5 images to be dragged and dropped in to one-on-one chats and in the timeline. Can be combined with the existing upload button. The upload file dialog has been changed to allow multiple selections. Drag and dropped images adhere to the following rules, with corresponding validations messages:
- Max 5 image
- Image size must be 0.5 MB or less
- File extension must be one of [".png", ".jpg", ".jpeg", ".heif", "tif", ".tiff"]
Drag and drop and uploaded images are now also deduplicated.
Due to how `StatusButton` has evolved, the send button in the Status
timeline no longer looked and behaved the way it was supposed to.
This commit patches that by introducing new properties to `StatusButton`
and making use of them in the Status timline, so that existing buttons
don't break.
It also fixes a bug in the StatusButton where the hovered background
color was wrongly calculated.
This was missing in the previous work we've done to make the `StatusChatInput` work
as a status timeline update component.
This commit also adds an event handler which was missing to trigger the `onMessage`
event when the send button is clicked.
This commit changes the `StatusChatInput` component to also be a `StatusUpdateInput`.
The latter isn't an actual new type or component, it's just a visual variation of the already
existing status chat input. That's my most of the changes are `isStatusUpdateInput` conditions
sprinkled here and there.
In addition, this commit introduces a new `chatType` which is passed to `StatusChatInput` later
in the timeline view, so it knows it has to render like a status update input.
StatusChatInput was relying on the suggestions ListModel, even though there was
no guarantee that it would exist. This is more apparent when using the component
in different context (e.g. Timeline/Status Updates). QML will throw a reference
error in this case.
`StatusChatInput` ideally shouldn't rely on chatsModel and other global
objects at all. Also, when using the component in different places, it can cause
accidental sending of message when testing the component (because all the logic is already
wired up)
This PR is a response to @emizzle's suggested change in PR #1431 . It checks if a user is blocked before exposing certain functionality to the user in a Profile popup. The new unblock button also has a fail-safe unblock confirmation popup
disable the chat input if 1-on-1 chat recipient has been blocked.
Add keyboard shortcuts according to https://notes.status.im/02cfVf1KQLeQU2SqrIi9tw
fix: update chat message bubbles
- Align emojis to middle of text
- Add line-height as per design
- Properly support RTL languages (right-aligned) and LTR languages (left-aligned)
- Remove unneeded non-breaking space at the beginning of current user messages
- Properly support markdown for bold, strikethrough, and italic
- Fix text being removed when in between strikethrough markdown (~~)
fix: emoji resolution update for high resolution monitors
- Emojis now use the 72x72 original set, but are down-scaled to 20x20 (in chat bubbles) or 22x22 in other places, effectively tripling their pixel density
feat: handle new lines in blockquote
Handle new lines in blockquote so that messages display correctly.
Also, add functionality when a new line is entered in to the chat input, if it's inside a blockquote, a new ">" will be added automatically. This is also handled when backspace is entered.
feat: update xss to support full qt html4 table and table-cell attributes