There's a bug in the profile popup where we're calling an API that
actually doesn't exist. This commit fixes it by calling into the
correct `profileModel` member, to make unblocking users work.
There are some inconcistencies in the application when it comes to
button UI elements because we're using `StatusButton` in some places,
in other we use `StyledButton`. The latter is the original
component we've created when we started out building Status
Desktop, but is planned to be removed entirely in favour of
`StatusButton`.
This commit replaces the usages of `StyledButton` with `StatusButton`
There are some places in the application where a custom round
button has been implemented, which essentially can be realized
using our `StatusRoundButton`. This commit addresses those cases.
redesigns the compact mode to have a nice hover, easier replying and adding reactions and more
Missing parts are aligning chat command, images and unfurlings, redesigning mentions and the channel list and also trying to find a way to re-enable link hovers in the text
This commit does a bunch of things:
- First and foremost, it removes the active channel dependency.
This is needed to have it operate on the correct channel object,
without forcing us to change the active channel (e.g. right-clicking
on a channel item that's not active, will make it active eventually)
- To make that work, this commit changes the `ChannelContextMenu`
to receive a `ChatItemView`, so it can be used for things like determining
what menu options are shown, what members are in a group, whether
someone is admin of a group etc.
- This also required a new `QtProperty` called `contextChannel`.
The reason this is required, is because in some cases, like receiving
members count of groups, we need a complete `ChatItemView` object
as we don't have access to certain APIs otherwise.
- Unfortunately, we can't pass down `activeChannel` every where for that
because sometimes the context menu should not actually operate on
the active channel.
Fixes: #1755
This commit introduces a new `ChannelContextMenu` component that can be reused
in different places, such as the channel list, as well as the chat bar.
At the moment we use two different pop up menus that also show two different
set of menu options. By using `ChanelContextMenu` in both of these places,
we get the same menu and same experience.
Closes#1711
fixes#935
A bug occurs when someone requests a large amount of funds from you since the gas estimation will fail and there isn't a way of handling errors in the source yet.
This PR handles the error appropriatley for both `estimateGas` and `estimateTokenGas` where the response is only converted from hex to int if the RPC call was successful. Otherwise return the error message as the response and let the UI decide how to display it.
Currently the error for gas estimation in transaction bubbles is displayed in a popup however, ive come to realize that 2 popups open instead of one. This is a new bug of which I can't pinpoint the root cause at the moment and have opted to file a separate issue for it.
This commit makes reactions in the status timeline work.
There are two things prior to this commit that are broken:
1. The logic that opens the reaction context menu always expects
and instance of `chatsView` because it tries to calculate a users
nickname. Such an instance isn't always available in that context, so
the nickname logic has been moved to `appMain` for now, removing that
dependency and therefore making it work in both, the chat view as well
as the status view.
2. While 1) makes the context menu work, it turns out that adding and
removing reactions inside the status timeline is still not working.
The reason for that is, that the reactions component maintains its own
`messageList`, which isn't aware of the fact that reactions for messages
coming from chats of `ChatType.Profile`, need to go into a dedicated
message list for `ChatType.Timeline`.
In other words, reactions are sent and removed from message in messagelists
that don't actually exist.
This commit fixes both of these things by ensuring the message lists
maintained by reactions are timeline aware. Also ensuring updates are
done correctly.
Prior to this commit, the function was expected on a `chatView` QML object.
This has worked out so far because the places where the API is used were always
living inside `ChatLayout`.
With the new timeline however, this is no longer the case so we have to make sure
that the API is available to other views as well.
This commit introduces some `MouseArea`s so components inside the
`StatusUpdate` component cancel it out by having a higher `z`.
Also, in some cases we need to conditionally set the `root.hovered` property
to ensure the values get inverted correctly, otherwise it causes undesired
flicker effects.
Fixes#1377.
Fixes#1479.
Two sites have been added to the whitelist: giphy.com and tenor.com.
`imageUrls` in its entirety has been removed and instead all links are being handle through the message `linkUrls`. This prevents double-handling of urls that may or may not be images.
The logic to automatically show links previews works like this:
1. If the setting "display chat images" is enabled, all links that *contain* ".png", ".jpg", ".jpeg", ".svg", ".gif" will be automatically shown. If the URL doesn't contain the extension, we are not downloading it. This was meant to be somewhat of a security compromise as we do not want to download each and every link posted in a message just to find out its true content type.
2. If the above setting is *disabled*, then we follow the whitelist settings for tenor and giphy. This allows us to preview gifs that do not have a file extension in their url.
feat: bump status-go to the commit that supports the new whitelist (https://github.com/status-im/status-go/pull/2094), and also lets us get link preview data from urls in the whitelist. NOTE: this commit was branched off status-go `develop`, so once it is merged, and we update this PR to the new commit, we will effectively be getting status-go develop changes. We *could* base that status-go PR off of master if it makes things easier.
fix: height on settings update issue
feat: move date/time of message below links
fix: layout issues when changing setting `neverAskAboutUnfurlingAgain`
feat: Add MessageBorder component to aid in showing rounded corners with different radius
This is needed when accessing the context menu from the timeline status updates.
Previously, it'd only change the active channel because it assumed the user is already
in the chat view. This is no longer the case when in timeline view, so we need to make sure
we first navigate to the chat view.
YouTube link unfurling was not working for a couple reasons.
There were two main parts fixed:
1. QML context for messages pertaining to linkUrls and imageUrls was changed from implicit to explicit. By this, I mean that any time we referenced linkUrls/imageUrls, we were relying on the knowledge that those values would be populated by some parent context several levels up. Now, we are referring to properties that have been explicitly defined on the components. This offers the ability to reuse components, and makes reading the code and debugging much easier.
2. Error handling has been added to getting link preview data. An unhandled "error" was thrown each time a link that wasn't whitelisted was passed in, causing the app to crash. For example, when a link to a tenor gif was posted in the chat, that URL was not whitelisted, causing the app to crash.
In timeline status update messages we want to render the ENS name next to a
local nickname in case it exists. This commit extends the `UsernameLabel` to do
just that.
Closes#1488
StatusChatInput was relying on the suggestions ListModel, even though there was
no guarantee that it would exist. This is more apparent when using the component
in different context (e.g. Timeline/Status Updates). QML will throw a reference
error in this case.
`StatusChatInput` ideally shouldn't rely on chatsModel and other global
objects at all. Also, when using the component in different places, it can cause
accidental sending of message when testing the component (because all the logic is already
wired up)