Also: refactor(communities), moved request to join funcs to communities module
This is needed because we can now request to join from the Import popup
Closes#11242
1. Fix an issue where importing a community using private key triggers the import finished event without updating the community data if the community is already imported with public key
2. Show toast messages on importCommunity and privateKeyRemoved events
3. Group community import toast messages handlers and move them from ContactsColumnView to AppMain. IMO these toast messages handlers should not be dependent on ContactsColumnView.
- display an info box when in wallet testnet mode with a CTA to disable
it (functionality enabled for production builds only)
- the CTA can be tested/seen via OverviewSettingsPanelPage storybook page
Closes#11468
Adding the export control node popup. The popup is behind an authentication wall.
1. Create ExportControlNodePopup qml
2. Add the popup in storybook
3. Create authentication flow with qml callback to open the popup after authentication
4. Add the popup open action in Global.qml
- Renamed main `CommunitiesPortal` folder to `Communities`.
- Created new `layouts` folder.
- Moved layout files from chat to communities.
- Created new `helpers` folder.
- Moved helpers files from chat to communities.
- Moved `controls/community` files from chat to communities `controls`.
- Moved `panels/communities` files from chat to communities `panels`.
- Moved `popups/community` files from chat to communities `popups`.
- Moved `views/community` files from chat to communities `views`.
- Moved `CommunityBanner` file from shared to `Communities/controls`. Only used in communities context.
- Moved `CommunitySettingsView` and `CommunityColumnView` files from chat to communities `views`.
- Moved `PermissionsStore.qml` file to `shared/stores`.
- Updated imports.
- Updated storybook.
Part of #6204
Fixes checking for duplicate token name in a case insensitive manner
Redo the `ModelUtils.contains(model, roleName, value, mode =
Qt.CaseSensitive)` in C++; more speed and add ability to search case in/
sensitive
Some more smaller fixes/speedups
Fixes#11204
Fixes#11125
Updates the communities asset and collectibles lists when a new token is deployed.
Also refactors the section module to remove all that code and use the communities token list instead.
Adds community ID to the token list model so that we can show only the global tokens and the tokens from the community are shown in the community
This hides the action items to kick or ban users if they happen to be
admins. There's also a change in status-go that prevents admins to kick
or ban other admins that has to land first here:
https://github.com/status-im/status-go/pull/3666Closes#10936
- Footer options must be disabled until minting process is completed.
- Airdrop footer option must be disabled if not available tokens to airdrop.
- Remotely destruct footer option must be disabled if no hodlers.
Fixes#11198
- After a rebase, signal properties were modified incorrectly.
- Also added protection to not push into the stack the same state more than ones and reset holdings model each time it is set.
Fixes#11147
- introduce StatusButton storybook page with controls to play around
with the its options and variants
- StatusBaseButton: make the content item horizontally centered by
default
- StatusBaseButton: remove `textAlignment` and fix `textFillWidth` for
the intended usage
- fixup usage of the 2 above options which were introduced merely as a
workaround, mostly in wallet + corresponding storybook pages
Fixes#10903
Fixes#10410
Adds the permission model to the curated communities model.
Also fixes the assetsModel and collectiblesModel used by the community portal, because it was using the basic Chat Store created in AppMain, but that store doesn't have the assets model.