Commit Graph

523 Commits

Author SHA1 Message Date
Pascal Precht 5ca9d66212 fix(Communities): ensure newly created community is opened 2021-04-13 15:21:00 -04:00
Eric Mastro 40dc428f63 fix: ens search hang
ENS search was executed in a task runner task. The task had a mistake during the copy/paste port from spawnAndSend.
2021-04-01 17:16:54 -04:00
Jonathan Rainville a01e851070 fix: fix being unable to put multiple spaces in a row 2021-04-01 17:07:25 -04:00
Jonathan Rainville 8b3ce83d00 fix: input box disappearing on communities
Fixes #2155
2021-03-31 16:53:08 -04:00
Jonathan Rainville 996b36714d fix: fix scroll speed on Windows 2021-03-30 16:02:10 -04:00
Jonathan Rainville a337b293da feat: show community context menu on Community button 2021-03-30 15:53:32 -04:00
Jonathan Rainville 147d93815f fix: fix unable to write to invite only community channels
This was caused by the fact that the canPost property was not exposed from the ChatItem model.
I'm actually not sure why it didn't show an error trying to call  a function that doesn't exist
2021-03-25 16:38:05 -04:00
Eric Mastro 2336aa4e6f fix: custom token validation for non-token addresses
When contract addresses that are not ERC-20 or ERC-721 were input, the token would be allowed to be added and would crash the app.

In addition, when an ERC-20 contract was deployed without a name and symbol, “Invalid ERC-20 address” would appear.

This PR adds error checking from the token detail lookup and reports the error back to the user in the modal. This prevents non-ERC-20/721 contracts from being able to be added to the app and prevents a crash.
2021-03-25 15:52:02 -04:00
Pascal Precht bb932ac35e fix(Timeline): remove "fetch more" fake message
Two fake messages are usually added to chat message lists inside a channel or
chat:

- One that imitates a chat identifier
- one that creates a button to fetch older messages

These two fake messages are added so it's ensured they show up at the beginning
of the chat.

The status timeline is also just a list of messages (filtered by a certain message
type), however there's no need to render these fake messages in this scenario.
That's why a `addFakeMessages` flag has been introduced which conditionally adds
those fake messages here: https://github.com/status-im/status-desktop/commit/3f012dbf0#diff-6aa545137319516beb03623bc6a9750e1d14a40c68d8868b5a672320fc4d680aR69

At some point, possibly around here (https://github.com/status-im/status-desktop/commit/8ee5abe57), the fake message for
the fetch more button has been reintroduced as default fake message.

This commit puts it back into the function so that it doesn't show up
inside the timeline view.
2021-03-24 14:41:43 -04:00
Michael Bradley, Jr 1200632989 feat: remove all remaining spawnAndSends
refactor: move threadpool task declarations inline with views

Co-authored-by: Michael Bradley Jr. <michaelsbradleyjr@gmail.com>
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2021-03-24 14:30:33 -04:00
Jonathan Rainville 7188579e46 fix: fix mention showing as pubkey and show styling 2021-03-24 14:16:55 -04:00
Jonathan Rainville 5d67a3f5f9 fix: fix sending three word names mentions not working 2021-03-24 14:16:55 -04:00
Jonathan Rainville 2a9f9118a1 fix: fix settings not being refetched when they had been edited before 2021-03-24 12:06:24 -05:00
Pascal Precht 20d0d162b5 fix(Contacts): ensure app doesn't crash when contact can't be resolved
There was a bug introduced https://github.com/status-im/status-desktop/commit/2ac67f95a where we'd rely on the
possibly resolved public key, which is passed to `generateAlias()`.

The public key is never guaranteed to be an actual key (if resolution fails,
it's a an empty string). Passing an empty string to `generateAlias()` causes
`status-go` to crash and we don't handle that error.

This commit ensures that we only attempt to generate an alias when we
indeed have a successfully resolved public key.
2021-03-22 15:49:38 -04:00
Eric Mastro b7124372e9 feat: stickers spawnAndSend to threadpool task
Move the remaining stickers spawnAndSend (obtainAvailableStickerPacks) into a threadpool task.

refactor: create a base class for tasks models to inherit from

NOTE: this branch is based off of `experiment/tasks-3` and should be rebased on master once that branch is merged.
2021-03-19 15:38:50 -04:00
Eric Mastro 66912fd811 feat: introduce Task Manager threadpool
The `TaskManager` threadpool is a memory-safe replacement for the `spawnAndSend` operations that are currently causing memory issues in status-desktop.

From a fundamental memory management point of view, `libstatus/settings`, `libstatus/contracts`, and `libstatus/tokens` (custom tokens) have all been converted to `{.threadvar.}`s and `Atomic[bool]`s to maintain the cache and `dirty` flag across threads, respectively, eliminating the need for thread locks and incorrect `{.gcsafe.}` compiler overrides.

The successful [recyclable threadpool experiment from `nim-task-runner`](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_sync.nim) using `AsyncChannel[ThreadSafeString]`s was brought over to `status-desktop` and implemented in somewhat of a hardcoded manner, as we knew this would save some time instead of trying to create a fully fleshed out `nim-task-runner` API and build a miraculous macro that may or may not be able to generate the needed API.

The threadpool is started by the `TaskManager` and both the `TaskManager` and the `TaskManager`'s threadpool are started as early as possible in the application lifecycle (in `nim_status_client.nim`). The `TaskManager` creates a thread to run the threadpool. During its initialization, the threadpool then spools up all the threads it will manage and puts them in an idle thread sequence. This is to prevent expensive thread creation and teardown happening during the app's lifetime as it is quite expensive and blocks the main thread. When tasks comes in to the pool, the task is sent to an idle thread, or put in a queue if all threads are busy. The idle thread is moved to the busy thread sequence. When a task is completed, the thread is taken out of the busy threads sequence and moved back in to the sequence of idle threads, effectively recycling it.

The first `spawnAndSend` we were able to change over to the new threadpool was `estimate`, which estimates the gas of a sticker purchase transaction.

From the consumer point of view, the existing `spawnAndSend` to achieve this looks like:
```nim
  proc estimate*(self: StickersView, packId: int, address: string, price: string, uuid: string) {.slot.} =
    let status_stickers = self.status.stickers
    spawnAndSend(self, "setGasEstimate") do:
      var success: bool
      var estimate = status_stickers.estimateGas(packId, address, price, success)
      if not success:
        estimate = 325000
      let result: tuple[estimate: int, uuid: string] = (estimate, uuid)
      Json.encode(result)
```
And the new syntax looks like this:
```nim
  proc estimate*(self: StickersView, packId: int, address: string, price: string, uuid: string) {.slot.} =
    self.status.taskManager.threadPool.stickers.stickerPackPurchaseGasEstimate(cast[pointer](self.vptr), "setGasEstimate", packId, address, price, uuid)
```
The logic inside the `spawnAndSend` body was moved to [src/status/tasks/stickers.nim](https://github.com/status-im/status-desktop/compare/experiment/tasks-3?expand=1#diff-09e57eef00b0cee5c4abdb9039f948d8372e7003e09e934a9b4c7e9167d47658).

This is just the first migration of `spawnAndSend`, however moving the majority of the remaining `spawnAndSend`s will likely just be an exercise in copy/pasta. There will be one or two that may require a bit more thinking, depending how they rely on data from the model.

Once the `spawnAndSend`s have been converted to the threadpool, we can start implementing the [long-running process from the task runner use case experiments](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_long_running.nim).

And finally, we can then implement the [async tasks](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_async.nim) if needed.

@michaelsbradleyjr and I spent many hours digging in to the depths of nim's memory management in an attempt to understand it. We have created [a presentation with our task runner experiment findings](https://docs.google.com/presentation/d/1ItCxAfsVTcIoH_E4bgvmHljhbU-tC3T6K2A6ahwAedk/edit?usp=sharing), and @michaelsbradleyjr has spent time [answering questions off the back of that presentation.](https://gist.github.com/michaelsbradleyjr/1eaa9937b3fbb4ffff3fb814f0dd82a9).

We have created a fork of `edn.nim` at `status-im/edn.nim` and we need the PR to be merged and the commit hash updated before we can merge this PR in to `status-desktop`.
2021-03-18 13:15:05 -04:00
Jonathan Rainville 5581fca41d feat: show default unfurling for community links 2021-03-17 16:09:23 -04:00
Michael Bradley, Jr 016dd3081b refactor: nim_status -> status_go
Also, `status_go.startWallet` proc should be called with a boolean argument.
2021-03-16 16:37:27 -04:00
Richard Ramos 4f4a3f1c30 feat: see stickers details when clicking on a sticker 2021-03-16 15:39:52 -04:00
Eric Mastro f1e83f74bc feat: drag and drop images
Allow up to 5 images to be dragged and dropped in to one-on-one chats and in the timeline. Can be combined with the existing upload button. The upload file dialog has been changed to allow multiple selections. Drag and dropped images adhere to the following rules, with corresponding validations messages:
- Max 5 image
- Image size must be 0.5 MB or less
- File extension must be one of [".png", ".jpg", ".jpeg", ".heif", "tif", ".tiff"]

Drag and drop and uploaded images are now also deduplicated.
2021-03-16 13:51:37 -04:00
Jonathan Rainville 7bb8a968c9 fix: fixes the ordering problem on deleting a channel
Fixes #2035
Also goes back to your first channel when deleting the current channel
2021-03-15 14:10:14 -04:00
Pascal Precht 99dfd7b13a fix(Communities): ensure importCommunity API returns response
Prior to this commit we were ignoring the returned response of the
API call, making it impossible to work with it in case it's needed.
2021-03-11 10:00:05 -05:00
Pascal Precht 01d3369c64 fix(Communities): fallback to letter identicon if no image available
Prior to this commit, communities without an image would render invisible
in the navigation bar of the application. To avoid this, we're now falling
back to our StatusLetterIdenticon component, which renders the first letter
of the community name with the color of the community.
2021-03-11 10:00:05 -05:00
Jonathan Rainville 131685ecf5 fix: fix member popup layout and member not showing
Fixes #1949
2021-03-05 13:57:49 -05:00
Jonathan Rainville 5300dcac28 fix: fix getChannelById crashing on timeline call
Fixes #1987
2021-03-05 12:21:06 -05:00
Jonathan Rainville e94cfaec74 fix: fix member count not updating when inviting
Fixes #1949
2021-03-03 16:45:23 -05:00
Jonathan Rainville d1c6c0f9a9 fix: fix adding a second channel to a community disapearing
Fixes #1953
2021-03-03 16:45:23 -05:00
Jonathan Rainville 2f8d46fa76 fix: fix community channel color undefined issue 2021-03-03 16:45:23 -05:00
Jonathan Rainville e806ef9ff9 fix: fix clear chat and mute/unmute chat for communities 2021-03-03 16:45:23 -05:00
Jonathan Rainville 84034d5dbf fix: fix channel color in communities 2021-03-03 16:45:23 -05:00
Jonathan Rainville b33a7b8fcf fix: fix right clicking a channel in community
Fixes #1950
2021-03-03 16:45:23 -05:00
Jonathan Rainville e52f6daec9 feat: update to latest status go and add color to the community 2021-03-03 16:45:23 -05:00
Jonathan Rainville e28e98a394 fix: fix community rebase errors 2021-03-03 16:45:23 -05:00
Jonathan Rainville f8704d7b64 feat: show unviewed count on the community button 2021-03-03 16:45:23 -05:00
Jonathan Rainville b76cb5682c fix: chats not updating on new messages in communities 2021-03-03 16:45:23 -05:00
Jonathan Rainville c57356235b fix: fix calling setActiveChannel from QML 2021-03-03 16:45:23 -05:00
Jonathan Rainville da77487746 fix: fix invite to use new API and remove the double msg send 2021-03-03 16:45:23 -05:00
Jonathan Rainville 941e9565ab fix: going to the previous channel when the community has no channel 2021-03-03 16:45:23 -05:00
Jonathan Rainville b38d1df591 refactor: move communities functions to communities view in chat 2021-03-03 16:45:23 -05:00
Jonathan Rainville 807048522a fix: ste channels correctly when going back and forth to communities 2021-03-03 16:45:23 -05:00
Jonathan Rainville f9817d4f52 feat: add community requests, permissions, ENS and more 2021-03-03 16:45:23 -05:00
Richard Ramos 358f647735 fix: delete mailserver topic on leaving channel 2021-02-25 15:42:46 -05:00
Richard Ramos 8ee5abe570 fix: chat identifier / fetch more messages order 2021-02-25 15:40:58 -05:00
Richard Ramos b43122d7f3 feat: use stacklayout for chat messages 2021-02-23 08:53:31 -05:00
Jonathan Rainville 5327b7feea fix: fix mention not being removed 2021-02-22 09:58:28 -05:00
Pascal Precht 18ea9dc2cd fix: make reactions in 1-on-1 chats work
Turns out message reactions weren't functional in 1 on 1 chats.
Reaction signals come with a `chatId` that they correspond to, which is
then used to determine to channel and message list to apply/remove
the reaction to.

Inside of a 1 on 1 chat, the `chatId` of a reaction coming from the
will always be the pubKey of the the user that receives it.
A user however, usually doesn't store a chat item for her own pubKey
unless it's of type `Profile`.

This results in an illega storage access as reported in #1828

This commit fixes this bug by checking whether the reaction `chatId`
matches the user's `pubKey`. If that's the case, we know that the reaction
corresponds to the reaction's `fromAuthor` chat.

Fixes #1828
2021-02-22 09:58:07 -05:00
Richard Ramos 38eeaf111c fix: update image when switching account on login
Fixes: #1847
2021-02-18 16:40:33 -05:00
ace-smart 03353af634 Updated codes be more compacted. Fixes #1826 2021-02-11 10:15:29 -05:00
ace-smart 972cf9f138 Fixed the issue doesn't show nickname on profileview in 1:1 chat. Fixes #1826 2021-02-11 10:15:29 -05:00
Pascal Precht 8977ba4931 refactor: redesign PrivateChatPopup to match new designs
This commit introduces the new design and behaviour of the modal
that opens up when starting a new 1-on-1 chat.

Main changes include:

- New search UI/UX functionality of users and ENS resolutions
- Composed view of existing contacts and contacts to be searched
- Ability to add contacts from within the modal

Closes: #1747
2021-02-10 13:39:25 -05:00