- Added loading state in dirty toast message.
- Added store connections in `MyProfileView` and save loading logic.
- Added toasts notifications.
Closes#13950
a
- Removed `ProfileSectionStore` instance from `CurrenciesStore`. Only needed some certain accesses to the `profileSectionModule`.
- Added strict type in `CommunitiesView`.
- keep track of the grouped item kind (community vs. collection)
- when the "arrange by" mode is active, use it for sorting the tokens in
the main wallet view
- change the behavior to always sort by the number of tokens inside the
group when entering the grouped (arrange by...) mode + add tests
- expose the `backgroundColor` for token groups
- remove unused code dealing with handling of community IDs
Fixes#13276
- add placeholder image if the collection/community has none
- elide the whole group name, taking into account the copy button
- fix the tooltip position over such elided text
- do not go overboard and don't use a StatusSmartIdention just to to
display a rounded icon/image
- distinguish between `permissionTypeLimitReached` and the new
`permissionTypeLimitExceeded`
- the latter is used to enable/disable the "Save" button when editting
the permissions as we're not going to add a new one (going over the
limit), and to also hide the warning texts
Fixes#13989
* feat(@desktop/communities): Hide channels if the user is not permitted to view and hideIfPermissionsNotMet is set
Extend chats model with channel permissions info and hideIfPermissionsNotMet.
Visibility of chat item is based on: member roles, channel permissions, hideIfPermissionsNotMet.
If all channels from category are hidden, category item is also hidden.
If all chats in community are hidden, infomration label is displayed.
Issue #13291
* chore(@desktop): Upgrade status-go
Issue #13291
- has to be the tiny version
- cleanup `assetSettings` assignment, it was redefining (shadowing) the
original properties, therefore creating new ones
Fixes#13941
- add an `interactive` property as a drop-in replacement for `enabled`;
the UI looks "disabled" but can still display e.g. a tooltip or some
loading animation
- add the ability to display a tooltip
- remove DisabledTooltipButton and replace it with a regular
`Status(Flat)Button`, using the above new features
- update storybook with the new `interactive` switch
Fixes#10185
The root cause of this issue is that the `TextEdit.text` was replaced on hover to add specific styling for the hovered state. As a result the selection was dropped.
To fix this I've moved the highlighted hyperlink style to the StatusSyntaxHighlighter.