* refactor getters for chainIds and enabledChainIds
* simplify community chainIds getter
* simplify usage of network dto objects
* remove duplicated roles from send area
* rename network model in send module to network route model
- as discussed with Design, do not allow the user to select the UI scale
option from Settings as it causes many problems; instead rely on the
OS/Qt HighDPI support to handle the scaling for us
- note however, for advanced users, it's still possible to specify the
UI scale manually by exporting the standard `QT_SCALE_FACTOR` prior to
starting the app
- in the longterm, we will come with our own scaling solution at the QML
level, independent from the OS
Fixes#14137
- since the window can be a combination of several states (e.g.
maximized + fullscreen + minimized), use the newer `windowStates()` to
track and toggle them
- call `makeStatusAppActive()` in all the identical codepaths (clicking
tray icon, activating a mac or win instance, running a second instance,
etc)
- fixes restoring the window to its previous state(s) when activating
from the tray or dock icon
- use some more standard keyboard shortcuts
Fixes#14132
- TLDR: we were scaling twice, resulting in ginourmous pixel values
The long story:
- since Qt treats the various scale factors in a multiplicative way (see
https://www.qt.io/blog/2016/01/26/high-dpi-support-in-qt-5-6 for
explanation) and there's no way to get the screen's baseline scale
factor programatically, we also have to export `QT_SCREEN_SCALE_FACTORS`
to something that's not equal to `0` or `1` to force the monitor scale
factor to `100%` and then compensate for it when exporting our own scale
value using `QT_SCALE_FACTOR`
- make the UI slider values go in `25%` steps, allowing for more fine
grained control; with `100%` we fallback to the Qt's native handling of
highdpi
- raised the maximum to `300%` since on highres displays, one wouldn't
be able to go over the implicit maximum of `200%` (due to the internal
scaling being 2x)
- scale our main window's minimum width/height so that we don't overflow
the monitor's available space
- modernize the `ConfirmAppRestartModal` to use `StatusDialog`
- use the new `Utils.restartApplication()` when changing the UI language
as well
- remove some dead code
In the (very) long term, we should take a different approach of scaling
our app independently of Qt, just taking the monitor
`Screen.devicePixelRatio` into account, similar to what other apps like
Telegram do
Fixes#13484
- causing too many regressions along the way
- most of our popups are already destroyed properly inside Popups.qml
- in general, a Popup (Dialog, Menu, etc.) can be manually destroyed iff
it had been created using `Component.createObject()`, otherwise it's gone
for good until restart
- manually enabled the destroy-on-close in verified cases
Fixes#10948 (maybe some other dupes)
Closing #9470
Adding Did You Know Splash Screen that will be shown when AppMain is completed.
The SplashScreen runs for 30 seconds and will randomly iterate through `fun messages` every 5 seconds.
Fixes#8848
I'm not 100% sure why the issue is fixed by this, but I was able to pin point the source with a bisect and by running the Squish test for public chats over and over.
Fixes#4943
The custom OS notifications we have in place make it possible to click
the notification and go to the right place in the app, but it causes a
big issue in Windows; it breaks the tray icon, it becomes no longer
clickable.
The easy fix I did here is the go back to using the QML sendMessage
function. It works fine to send the notif and the tray icon keeps
working. The only downside is we lose context when clicking on the
notification, so it doesn't navigate to the chat.
IMO, this is a good tradeoff.
so that we always have a higher version than the latest stable release
(0.7.x at the moment), giving us a buffer to further bump it to 0.8.9x as
we approach the 0.9.x series
- wrap everything we can in AppMain with a (async) Loader
- do not access globals w/o a proper store
- drop some dead code
Although I wasn't able to completely fix the bug, the ~50% improvement in
startup time is still worth trying imho. On my machine, the startup time
went down from ~7s to under 4s.
Related: #7292
"the user lands on the signed in app" step incorporates the following verifications (main screen is ready):
- Splash screen animation is loaded and ended.
- Banners that appear in the main screen are closed before starting other actions (secure seed phrase, connection information and update app information banners).
- Added new test case `tst_passwordStrength` in `suite_onboarding` that uses squish screenshot validation.
- Added verification points (mac OS) for some password strength validations, using pixel comparison and some minor percentage of failure / color precision allowed.
Closes#7003
- startup, login and onboarding modules merged into the single one
- `State` class introduced which is the base class for all states, every state
determines what is the next state in each of 3 possible actions, and what
is the previous state, if it has previous state
- `StateWrapper` class is introduced as a convenient way to expose
`State`'s props and deal with them on the qml side
- startup module maintains states as a linked list and there are few convenient
methods to move through the list `onBackActionClicked`, `onNextPrimaryActionClicked`
`onNextSecondaryActionClicked`, `onNextTertiaryActionClicked`
- redundant code removed
Fixes: #6473
Contains minimal account creation and login
Considerations:
- migrated status-go wrapper and login code from the fix/cpp-structure (241eec)
- Minimal refactoring and changes at the moment. Expect further refactoring
follow up to reach the desired state.
- Fix missing keychain initialization
- Fix accounts DB initialization call done by startup -> Controller.openedAccounts -> status-go.OpenAccounts calls
- Small refactoring and todos for other steps
- fix SignalsManager
- fix async access to dereferenced status-go memory from SignalsManager
- fix SignalsManager not starting when registering
- finish dev end to end test for create account and login
- small improvements and added TODOs for future work
- add onboarding test helpers and start messaging test
- Refactoring towards Login UI integration
Closes: #5909Closes: #6028