This commit is the first of implementing community permissions.
**It is not implementing the complete feature**, rather does it
introduce the first pieces, such that we can get code reviewed and
merged before it grows too big.
To review these features, please make sure to
1. Enable wallet (Settings -> Advanced -> Wallet toggle)
2. Enable community permissions (Settings -> Advanced -> Community
Permissions toggle)
You'll have to restart the app after doing so.
The commit introduces the following:
**UI, API calls and view models to CRUD community permissions**
After creating a community, the user can go to the community
settings and create new token permissions. The user can also update
and delete existing permissions.
**Asset and collectible view models**
To create community token permissions, users have to select
the token criteria. This commit introduces the `assetsModel` for ERC20
tokens and `collectiblesModel` for `ERC721` tokens.
The latter only supports custom minted community tokens at this point.
**This commit requires:** https://github.com/status-im/status-go/pull/3207
Model with community tokens was moved to section_item - every section has its own model.
Every deployed smart contract is saved to database with "In Progress" state.
The app listenes to deployed transaction and updates contract state in database to "Failed" or "Deployed".
Corresponding model is updated.
Issue #9233
LinksMessageView component will receive the urls from nim as string and it will only forward the string to getLinkPreviewData slot implemented in nim together with some settings (supported img extensions and unfurling preferences)
On nim side the urls will be parsed and validated using the settings received from qml.
Images are now validated before sending them to the UI using the HEAD request.
Add Community Tokens testing UI with minting button, enabled by a Advanced Settings toggle.
Add minting module,view and needed models.
Add community_tokens service to call collectibles smart contract functions.
Issue #8921
... doesn't work in the community section
Extract the `Chat.RootStore` as a toplevel/shared property and pass it
down to ChatLayouts, instead of cross referencing it between different
components. This was also problematic since the ChatLayouts now live
inside a Loader, so it's more appropriate to refer to the
`Chat.RootStore` directly, instead of
`personalChatLayoutLoader.item.rootStore`, since the
`personalChatLayoutLoader.item` might not be visible (due to it being
inside a Loader and a StackLayout) or it might even be a different
component (`loadingStateComponent` or `errorStateComponent`).
This also caused similar problems for other components, such as
ActivityCenterPopup or StatusStickersPopup.
Fixes#9513
- all remaining global popup components moved into a separate Popups
entity
- removed some static objects from the Global singleton (appMain,
pinnedMessagesPopup, communityProfilePopup, sounds); rationale:
singletons should not contain any state
- fixed support for popups in storybook
- fixed some warnings (most of them broke the popups in one way or the other)
- Updated initial dropdown view for assets and collectibles to directly show the list of corresponding elements.
- Updated assets and collectibles panel when an item is selected, according to new design.
- Updated collectibles logic when amount is 1.
- Added collectibles group item as part of the selectable's options.
- Updated `storybook` according to new changes.
- Created reusable `TokenItem` component.
- Updated `CommunityPermissionsHelpers`.
Closes#9043
- Logic related to operators removed.
- Dropdown `and/or` removed.
- Updated `PermissionItem` to display only the tag and not the operator.
- Updated `storybook` according to new changes.
Fixes#8500
Adds the action to copy the right-clicked message's text.
It copies the unparsed text (no html).
For that, I had to add it in the MessageItem and expose it in the model.
I also fixed the copy MessageId action that didn't show + didn't work even if it would have shown.
Plus some small cleanups.
feat(CommunitySettings): Implement UI for`edit`, `duplicate` and `remove` actions in community permissions page
- Enabled `duplicate` action (mocked).
- Enabled `delete` action (mocked) and added / updated navigations in case all permissions are removed.
- Added delete confirmation popup.
- Enabled `edit` action (mocked) where changes are detected and the `dirty changes toast` appears properly.
Closes#8581
Fixes#7643
This adds the backend to resend. It then hooks the button to it.
This also adds a visual state for when we are sending. This gives a good indication that a message was sent.
- Created page and added editor for specific page.
- Created needed mocked models.
- Added background in permission related pages to ensure correct dark mode visualization.
- Added `CommunityPermissionsSettingsPanel`.
- Created panel item editor and basic panel editor layout for `CommunityPermissionsSettingsPanelPage`. Still not linked to a model.
- Added mocked data for collectibles and tokens.
- Created `ChannelsModel` mocked data.
- Added edit / duplicate / remove signals logs.
- Created `CommunityPermissionsView` and integrated into the flow.
- Created `PermissionItem` component.
- Added `holdingsListModel`, `permissionsObjectModel` and `channelsListModel` flows with mocked data.
- Added `isPrivate` permission property.
- Added button header in `SettingsPageLayout`
- Added signals/methods for edit/duplicate/remove permissions
- Created new file `OperatorsUtils.qml` specific for `Operators`
Status allows for importing communities via their private keys.
There's a requested feature that users should be able to import a community via
its public key as well.
This will behave differently as private keys won't give users ownership
of the communities. When importing via a (compressed) public key, Status
will try to fetch information about the community from the network. If it
finds such information, it'll load it into the app and create
a communitiy view from which users can then request access.
If it can't find a community or community information in the network,
the user will get a dedicated error message.
This commit also refactors the `ImportCommunityPopup` such that it uses
`StatusDialog` and updates the copy accordingly since importing via
public key is now possible as well.
Closes#8339