The profile fetching view is part of the onboarding process. This view should be displayed on existing user onboarding flow, while the profile is being fetched in the backend.
It has 3 states:
1. Fetching in progress
2. Fetching completed
3. Fetching error
- export a non-blurry browsers image from Figma
- bring the whole UI closer to the design
- sllight refactor to user StatusDialog and layouts
Fixes#7169
- Added functionality as experimental advanced view button
feat(CommunitySettings / Permissions): Added welcome page
- Enabled new permissions tab.
- Created welcome page layout.
- Added permissions welcome image.
- Fixed top margin content in `SettingsPanelLayout` to fit designs.
Closes#6036
feat(CommunitySettings/Permissions): Created `new permission` page
- Added `new permission` page.
- Created first card layout.
- Added navigation between `welcome` and `newPermission` views.
- Improvements in base community settings layout pages.
Closes#6037
feat(CommunitySettings/Permissions): `Who holds` tokens dropdown component creation and integration
- Tokens dropdown component creation: main view, operators view and extended view.
- Logic to add new token and change operator.
Part of #6038
Images are updated the way they are the same as those we're using for the light
theme, but now without white background. All in all it does the job till we get
a better images from the design team, specialized for the dark theme.
Fixes: #6823
This partially covers factory reset flow. The part where user is able to select which accounts
wants to remove/keep from/on a keycard will be added later once we add the keycard settings part
for storing those data to a keycard.
Fixes: #6790
Keycard implementation affected onboarding/login flows.
- new user - first run - new keys into keycard
- new user - first run - import seed phrase into keycard
- old user - first run - login importing from keycard
- login the app using keycard
Fixes: #5972
Linux dockerized build and AppDir generation for compilation errors
Also added AppImage TODOs, basic setup for MacOS and Windows but they
still need work to have at least validation running
Temporary disable CPP windows/mac until limitations are
addressed in a follow up commit
Extra: add build configuration fixes for rest of the platforms
closes: #5998
Considerations
- Use versioned files. Versioned Qt CMake APIs are disabled to force explicit calls and say that we don't support older `QT`s
- Don't use blobbing. Use `target_sources` and `qt_target_qml_sources`
- Distribute `CMake` definitions closer to the context: main folders with their own `CMakeLists.txt`
- Everything in libraries under `Status` namespace for cleaner code.
- Includes are exposed with Module folder externally and without prefix internally
- File/Folders name matches definitions they contain for uniformity that leads to cleaner code
- All source files (cpp, qml, js ...) have to be added to one of the CMakeLists.txt files to be tracked by CMake build system.
- Use BUILD_DEBUG, BUILD_RELEASE and BUILD_DEVELOPMENT variables from Helpers library
- Avoid Include directories. Not needed anymore CMake `target_*` APIs handles this through `INTERFACE`, `PUBLIC` and `PRIVATE` scope identifiers
- `StatusQ` is meant to be compiled as an external library, therefore StatusQ tests are kept inside its own directory
- Forced CMake version to `3.21` for the latest features and fixes. It is desired to be kept as recent as possible due to its backward compatibility. Following Qt's shipped version might be an option
- Depends on status-go changes to allow forcing of arm for apple silicon
Found limitations to CMake Qt API with Qt 6.3
- Having `0` as major version when using `qt_add_qml_module` doesn't work. Qml engine reports loading the `qmldir` but won't load the plugin library and no error is reported outside that exposed types are not found.
- `qt_target_qml_sources` doesn't work now, it generate a double copy error when deploying qml files in bin-directory. For now we stick with adding files using `qt_add_qml_module` central place
- Need to add `OUTPUT_DIRECTORY` to `qt_add_qml_module` to use the workaround
- If `MACOSX_BUNDLE` target property is set breaks importing of QML files. Disabled until fixed or workaround found
- For an unknown reason application executable tries to include the `QML_ELEMENT` include files, therefore for now I include all the C++ qml elements in INTERFACE
- Added SplashScreen as initial screen before
onboard as per new designs.
- Also moved all onboarding related code from
main to onboarding section and switched to
import this and all other sections as
qml modules, exposing this way only
necessary files.
- Cleaned up unecessary qmldir files and
imports.
Closes#4954