Fixes#11125
Updates the communities asset and collectibles lists when a new token is deployed.
Also refactors the section module to remove all that code and use the communities token list instead.
Adds community ID to the token list model so that we can show only the global tokens and the tokens from the community are shown in the community
This commit makes use of the newly introduced APIs added in
https://github.com/status-im/status-go/pull/3657
The idea is that clients can retrieve the last known channel permission
state from the database make use of the in the UI, before waiting for an
async onchain check to finish.
Closes#11156
Refactor code to use the token identity instead of token code
Removed the debugging activity view as now we have the API integrated
in the history view
Fixed the activity type in the activity entry
Closes: #11025
Fixes#10410
Adds the permission model to the curated communities model.
Also fixes the assetsModel and collectiblesModel used by the community portal, because it was using the basic Chat Store created in AppMain, but that store doesn't have the assets model.
Fixes#11041
Fixes the bug where going to a muted channel with a mention doesn't mark it as read. This was because the QML doesn't call mark as read when a channel doesn't have unviewed messages. That was because our Nim code put 0 as unviewedMessageCount when a channel is muted.
I changed it so that channels always have the value from status-go. No more conditions on the Nim side. Now the condition is on the QML side. So we hide the badge in QML instead. That also means that showing the number of unviewed message, even in a muted channel works.
I also fixed a bug where we counted muted messages on app restart for the normal badge. Usually it didn't cause issues, because it's rare that you had messages in a muted channel and nothing else. You'd also have unread messages in an unmuted channel. so you'd go there, read it, and it would then update the parent badge.
While testing this issue, I discovered that we in fact count muted channels for the parent badge.
So i fixed it in this one too.
So while chats don't have any Nim code for muted chats, sections do, because status-go doesn't really give us that information.
Bumps status-go to include the new API.
Add a new RecipientsModel to the activity controller.
Extends the activity Controller with API to access and manage data in
the RecipientsModel.
Resolving addresses to names remains to be implemented.
Updates #10025
Handle 'new transfers' event for activity view
to load transactions. It is a temporary solution until integration of
sequential transfer fetching is properly done with activity filter
Bump status-go with the refactoring of hasMore and add offset
Add support for continuously loading activity in the wallet API.
Extend the debugging demo with continuously loading
Closes#10994
Bump status-go to include the async API changes
Handle the wallet-activity-filtering-done event
Propagate the has more flag
Extend the debugging UX
Update #10994
Detect the MIME type using `QMimeDatabase` from the actual content and
save it in that same format using `QSaveFile`, as `QImage` does NOT
support saving a GIF
Fixes#10747
This is an improved version to check wether a user has permission to
join a community and updating the join community view accordingly.
We now asynchronously do all the checks in status-go and process
a single result upon token permission updates, additions and deletions.
Depends on: https://github.com/status-im/status-go/pull/3494Closes#10481#4939
Prior to this change, the control node would try to fetch the community
token data from its database entries.
However, when a community has been recovered from importing an account
via seedphrase, the database for community tokens will be empty.
So it's better to retrieve the contract addresses from the community
description's metadata (which should always be there).
This change determines the community token from the community metadata.