- cmake is superior to qmake (e.g. linking custom libraries)
- maintaining two build system generators is costly
iterates: status-im/status-desktop#6510
Component refactor to have a clean and easy-to-read code.
Unnecessary stuff removed.
BREAKING CHANGES: Removed unnecessary properties since the parent already has them.
Needed for status-im/status-desktop#6428
- set the default icon background color to "transparent"; otherwise it
would be black when unset
- set the popup default size to 560x122 (as designed)
- add placeholder for the search field
- correct the font and icon sizes, spacing and margins according to
design
- fix some warnings
add a possibility to override the font size for the contentItem's
StatusBaseText
otherwise it's impossible to do stuff like:
```
StatusCheckBox {
font.pixelSize: 15
}
```¨
1. Fix the issue of floating buttons having incorrect color in Dark theme
2. Added balances param in StatusAssetSelector. ideally should be removed in another task as it is not the correct place for business logic
* Include auto generated object names for all Icons.
This will help Squish tests easily identify Icons. Which is used in test case https://github.com/status-im/status-desktop/issues/6274
* Include auto generated object names for all Icons.
This will help Squish tests easily identify Icons. Which is used in test case https://github.com/status-im/status-desktop/issues/6274
* Include auto generated object names for all Icons.
This will help Squish tests easily identify Icons. Which is used in test case https://github.com/status-im/status-desktop/issues/6274
* refactor(isContact): rename isMutualContact to isContact
BREAKING CHANGE: isMutualContact is replaced by isContact anywhere it was used
* fix(StatusStackModal): init the next/finish buttons
call `updateRightButtons()` also on creation to correctly initialize the
Next and Finish buttons in derived classes, when one overrrides these
can be seen in the Backup Seed dialog where the Next button is not
enabled even though all 3 boxes are checked
* feat(StatusFontSettings): Add StatusFontSettings component to change StatusMenuItems font attributes (#749)
Required by #6090
* fix(StatusPinInput): `forceFocus` function exposed
* fix(StatusTagSelector): corrected font size in to label
Needed for https://github.com/status-im/status-desktop/issues/6349
* fix(StatusActivityCenterButton): fixed actvity icon position (#763)
Closes https://github.com/status-im/status-desktop/issues/6350
* Include auto generated object names for all Icons.
This will help Squish tests easily identify Icons. Which is used in test case https://github.com/status-im/status-desktop/issues/6274
* Include auto generated object names for all Icons.
This will help Squish tests easily identify Icons. Which is used in test case https://github.com/status-im/status-desktop/issues/6274
* Include auto generated object names for all Icons.
This will help Squish tests easily identify Icons. Which is used in test case https://github.com/status-im/status-desktop/issues/6274
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
Co-authored-by: Lukáš Tinkl <lukast@status.im>
Co-authored-by: Michał Iskierko <61889657+endulab@users.noreply.github.com>
Co-authored-by: Sale Djenic <aleksandardjenic@status.im>
Co-authored-by: Alexandra Betouni <31625338+alexandraB99@users.noreply.github.com>
call `updateRightButtons()` also on creation to correctly initialize the
Next and Finish buttons in derived classes, when one overrrides these
can be seen in the Backup Seed dialog where the Next button is not
enabled even though all 3 boxes are checked
both StatusChatList and StatusChatListItem have the same hardcoded width
of 288, so if we want to make the former smaller, StatusChatListItem has
to obey that, otherwise it's cut on its right side in status-desktop
Status Desktop's new designs have a smaller width (272), this fix is
needed for status-im/status-desktop#6343
- set the Image's sourceSize only if it's an SVG, otherwise it is
rendered blurry
- remove antialiasing/mipmap; it's not the correct fix, doesn't really
improve the visual quality for smallish items like icons and just causes
memory/GPU overhead