When typing at non-end position (in channel name filed) cursor
is no longer jumping to the end. Additionally binding loop
on "contentWidth" is fixed.
Closes: #7805
There was a requested design change where no longer wanted to have
checkboxes to decide which files will be included for a discord import,
but rather have an "X" button that enables users to remove items.
This commit implements this refactor.
In addition, it ensures that the already loaded discord categories and
channels that have been extracted from validation, are kept in sync as
well.
Meaning, if a user removes a file from the file list, the corresponding
channel will be removed as well.
If there's not channel in a given category, the category will be removed
as well.
Closes#8125#8126
- Created `bdd_hooks` that contain the sing up steps just only once in the feature start and the needed start steps depending on the test case.
- Updated feature files removing sign up steps and given/when/then reorganization.
Closes#8026
An issue with adding wallet account was happening only for a new user,
the reason for that was incorrectly set keystore path and keystore file couldn't
be found on the statusgo side because of that.
Property bindings were added for showMessageLinksSwitch in order for it to change the checked state whenever previewableSites model has any item checked or displayChatImages setting is true.
There are two main changes in the model -> view relationship:
1. The model coming from the store becomes the only source of truth and the UI will only change when the model changes. This means that when another UI component from settings menu wants to change some setting it needs to update the model, not UI components directly.
2. When the store will provide a new model we will update only rows that are different in the current model.
chore(@storybook): add language & currency settings view to storybook
chore(@storybook): add language & currency settings view to storybook
fix storybook menu
remove qsTr
Prior to this commit we would reset the file list (and categories and
channels) whenever the `CreateCommunityPopup` was closed.
This made sense because at that point we could assume that the user has
decided to somehow stop the process of an import, so the next time the
modal is opened again, we want that data to be reset.
However, it turned out that this introduced a bug in the scenario where
and import is running, and while it's running, when the user decides to
hide the progress modal, it would reset the warnings count, resulting in
the progress banner to show an invalid state until the next progress
signal was emitted.
We don't want to reset this data every time we close the modal. We only
want to reset it when we know there's no import in progress.
Fixes#7787