Feature added. Firstly we check if the searched message is already displayed and if yes simply jump
to it, if not then we are loading new 20 messages in the past using cursor and check if the
searched message's id is among those received messages. We do that in a loop till we find the
message we are searching for.
Fixes: #3005
Searching messages by some term for a specific channel is added on the side of status-go and an
appropriate part on the side of nim is developed accordingly.
Fixes: #2912
Current code adapted to handle future changes on message search (like searching message in multiple
channels).
Memory leak which was happening in qml assigning (copying) MessageItem to qml variable messageItem
(where that qml variable messageItem was never deleted) is fixed.
Fixes: #2912
Searching messages by some term for a specific channel is added on the side of status-go and an
appropriate part on the side of nim is developed accordingly.
Fixes: #2912
Current code adapted to handle future changes on message search (like searching message in multiple
channels).
Memory leak which was happening in qml assigning (copying) MessageItem to qml variable messageItem
(where that qml variable messageItem was never deleted) is fixed.
Fixes: #2912
This broke during the modal refactoring because we're no longer relying
on `chatsModel.contextChannel`.
Passing the channel item to the popup ensures it's properly hydrated again.
Closes#3050
This also updates StatusQ as the underlying StatusListItem component wasn't able
to handle multi-line subtitles very well. Also it didn't support tertiaryTitle, which
is needed in this UI.
As described in #3015, when editing channels that belong to a category of a community,
after saving them, they'll get kicked out of the category.
This is because we haven't passed the category id along the API that performs the
save operation.
This commit ensures we have access to a category chats' `categoryId` and send it
over to `editCommunityChat` RPC API provided by status-go
Fixes#3015
There are a few issues with the popup's content when there are many channels in a community:
1. Channel items belonging to other categories would still take space in the list
1. Due to the longer list of channels, the delete button wouldn't be fully visible (scrolling down
helps here)
2. Scrolling down is hard because the `ListView` in use is `interactive`
3. Even when `interactive` is set to false, one would scroll the name input out of the viewport.
To solve these, this commit rearchitects the popup's content such that:
1. The name input is always static and in place
2. The scrollview starts with the channel list and ends with the channel list
3. The delete button is positioned below the scrollview
4. The scrollview has a max height of 300 so that the popup doesn't grow too big
5. Invisible channel items won't have a height anymore
The result is that the middle section of the popup becomes scrollable in case there's many
channel items, while both, the name input and the delete button stay in the viewport.
Fixes#3013
This was lost during the refactor to use StatusQ components because it wasn't
clear to me that community channel descriptions should be rendered there.
Fixes#2982
When right-clicking a community from the navbar and selecting "View community", Status Desktop
opens `CommunityMembersPopup` which looks like it was either never really finished or more of an
intermediate solution until a proper community profile popup was created.
That's why this commit replaces it with a `CommunityProfilePopup` instead.
In fact, this lead to changes in `CommunityProfilePopup` where the `activeCommunity` dependency
is entirely removed, which allows us to use this popup in various places given that it's hydrated
with proper data.
Because we're no longer relying on `activeCommunity` inside that popup, all of its children and
connected popups needed that same refactor as well, hence this PR introduces a few more changes.
Closes#2890
This replaces the modal popup with `StatusModal` in the `CreateCommunityPopup`
and also ensures that it adheres to the design.
There are still things to be refactored in here, primarily form control components.
Those will be tackled in future commits once they have been built in StatusQ
Closes#2882
There was a change in StatusQ that introduced dividers for modal footers
and headers, so we don't need to put them in the content manually anymore.
This commit removes the no longer needed ones.
Toast message is added when user access an existing community using community's private key. Toast
message with message that importing community is in progress is displayed while community is being
imported and once it is imported toast is closed and new one, which will be closed in 4 seconds,
with message that community is imported is displayed.
Fixes: #2467
The reason for this issue is a message where recipient accepted to share his address with sender.
In that message recipient's public key is set as a "from" property of a "Message" object and we
cannot determine which of two users has initiated transaction actually.
This is fixed checking if the "from" address from the "commandParameters" object of the "Message"
is contained as an address in the wallet of logged in user. If yes, means that currently logged in
user has initiated a transaction (he is a sender), otherwise currently logged in user is a
recipient.
We were just sending a transaction, without notifying message about that. Now we call
callPrivateRPC("acceptRequestTransaction".prefix, %* [transactionHash, messageId, signature])
and that notifies message about the change, but only on the sender side. Appropriate message
on the recipient side was not notified about the change. That need to be checked.
This commit refactors the `CommunityProfilePopup` to use `StatusModal`. Since it's made of
various popup content components, it also updates the memberlist, the overview and the
invite friends view, so it doesn't break the UI along the way.
Closes: #2885, #2887, #2888
There are two regressions introduced in 080767c338 where
the `CreateChannelPopup` isn't properly centered when triggered in edit mode,
and that the channel name field isn't hydrated with channel data.
This commits fixes both bugs.
This bug is happening if you have more than one private chat in the contacts column. How many chats
you have that many same notifications you will get. That's happening cause connection is made
between chatsModel.messageView and ChatsMessages component for each private chat, and for each of
them ChatsMessages component is maintained in StackLayout component what means all of them are
exist but only selected instance is visible. When new messageNotificationPushed signal is emitted
each qml component triggers its slot (regardless component is not currently visible it exists in
the background, it's not deleted) and that's why we see more than one OS' notification bubble for
the same notification.
That is fixed moving slot from ChatMessage component to ChatColumn component.
Fixes: #2551
Also fixes a bug where if the search was cleared, messages would after that appear all on top of each other.
Also leaves the popup live after closing so the search can be gone back to
The issue is happening randomly. I managed to catch it few times and hopefully fix it. Problem was
in leave proc in src/status/chat.nim cause we were sending activeChannelChanged signal from it what
started setting activeChannel to the value of the backToFirstChat variable, and while that process
was in progress setActiveChannelByIndex was called from activeChannel what caused another emit of
activeChannelChanged signal while the previous one was not completed. That caused new setting of
activeChannel with active channel index 0, what caused an app crash.
This is fixed by setting active channel to the first one from the list when we get a signal that
any channel from the list is removed. This way activeChannelChanged is broadcasted to the other
parts correctly.
Fixes: #2825
This issue is being happened randomly, no general rule, in my case it happens often when you accept
first contact from the list immediately after the app start, but the ticket says that it happens
when you click accept while context menu is opened.
Two places were threat for this crash and both are fixed here:
- getChannel proc, direct access by index to Chat element of the chats sequence,
- setChatItem proc, where we actually were setting chatItem and accessing its property without
checking if it is an empty object.
Fixes: #2837
A crash is happening not only when you click on a notification bubble with mentions, but on any
chat notification displayed in macOS' notification center. Discussion and details how we can
overcome this may be seen on zenhub, in issue 2819. So far this commit is just a simple solution
to avoid an app crash.
Fixes: #2819
This commit replaces the `TopBar` components with StatusQ's `StatusChatToolBar`
and touches a few other things as part of this refactoring, namely:
1. `ChannelContextMenu` has been renamed to `ChatContextMenu` and is now a `StatusPopupMenu`
2. Leftover components have been removed: `StatusChatInfo`, `StatusChatInfoButton` and `TopBar`
3 `ActivityCenter` has been moved into `ChatColumn.qml` because `StatusChatToolBar` doesn't provide it
4. `Share chat` option in `ChatContextMenu` has been removed as it wasn't doing anything.
Closes#2746
This commit replaces `CategoryList` and `ChannelList` with `StatusChatListAndCategories`,
`StatusPopupMenu` etc. provided by StatusQ.
It also removes components that lived inside Status Desktop but are no longer used
anywhere after the refactor.
Since StatusQ components are decoupled from UI model logic, we also needed to introduce
a new API retrieve a community category from within QML.
Closes#2805
A reason why the crash is happening is actually previous step, when an user who is about to receive
a transaction clicks "confirm and share address" button. In that moment instead of his address an
empty js object is shared. After that clicking on the "sign and send" button, by sender, causes an
app crash because transaction cannot be made using invalid address of the recipient.
Fixes: #2718
Mark all mention notifications as read is fixed. Also mark as read one by one notification removes "@" from the appropriate channel along with the marking as read last mention notification for that channel. hasMention field which was bool is switched with mentionsCount field which is int, so we have evidention how many mentions were for each channel.
Fixes: #2788
This first step in leveraging StatusQ components. This sets up the overall
app layout, allowing us to use other sub view layouts provided by StatusQ,
such as `StatusAppTwoPanelLayout`.
This commit primarily touches the application navbar, leaving layout changes
in dedicated views for future commits.
Partially closes#2688
Fixes: #2649.
Upon receipt of status-go signals which included communities that have been left (`joined: false`), those communities were being rejoined automatically when they should not have been.
fix(communities): Invitation bubble button state updates
The community state inside of the invitation bubble was not reactive to any community actions (such as joining, leaving, updating). In addition, requesting to join a community changed the button’s text to “Pending”, but upon approval, the button’s state was not updating.
The component was setting an observed community in the Component.onCompleted event, which was occurring for all invitation bubbles, but because the community wasn’t bound correctly to the bubble, once a bubble with a different community was encountered, the community in context of the bubble wasn’t updated and instead used a local copy. Once the community was bound correctly (to be reactive), the states started working correctly.
The invitation bubble has been simplied so that it has states instead of using lots of if/else statements inside of the property bindings. This simplified the component’s logic for things like onClick action and made it a lot easier to read and modify.