- CommunitiesPortalLayout was the last piece still unconditionally loaded
on startup -> fixed
- extract the `communitiesStore` into AppMain to be able to reuse it from
other components
- move the import/create community dialogs to `Popups` (reusability)
- cleanup and remove some dead code, fix warnings
Iterates #6204
Also:
test(suite_communities): Fixed community related tests
- A new intermediate popup is now displayed when user clicks on `Create New Community` button from `Community Portal`.
- Reformulated `tst_communityPermissions` since now it is a default option without the need of activating it from experimental feature's section.
Closes#10115
the StatusChatInput (among other things) was disabled due to wrong
`activeChatType` being passed down to `ChatContentView` which does all
sorts of checks whether we are allowed to chat with that contact
The `root.activeChatType` no longer reflects the chat that we are going
to activate (probably due to the extensive use of `Loader`s)
(plus remove some dead code)
Fixes: #10463
disable retranslation, display a confirmation dialog and apply the
language change after app restart
rationale: the way the retranslation works internally is that it force
reevaluation of _all_ QML bindings which:
- might lead to crashes (immediately or later)
- lots of warnings printed to console, some bindings can get broken as a result
- not all UI is correctly retranslated on the fly (we have lots of places
where we assign the text imperatively via JS code), so these wouldn't
appear translated before app restart anyway
Fixes#7823
- `StatusCommunityCard` updated with a new hearder component.
- `CommunitiesGridView` updated to use `CommunityPermissionsRow` component inside card.
- Added needed models.
- Updated storybook.
Pending backend integration: Part of task #10410
for everything that's not a user interface element, esp. for static/big
images or chat/message elements which get served from locally anyway from
status-go
Iterates #10339
- move the add/edit FAB icon to the topright corner as designed
- prepare UI changes for being able to delete banner/logo (missing impl
in status-go)
Fixes: #9680
Fixes#10384
The problem was that doing the sort inside the insertRows messed up the model.
I removed it and it fixed the issues. However, it created an other issue with ordering.
The problem this time is that when populating the model at the start, we do not get the chats in order, so calculating the right position to insert a chat is difficult.
Instead, I use a setData function to just put all the chats in the items list, sort it and call it done, using the resetModel function.
I also did some clean ups.
Please note that this solution serves as a temporary workaround and
comes with variety of limitations, particulary concerning the chat
input state. For instance, the reply area is not retained when switching
between chats.
Ideally the root cause, which is the high memory consumption of both
`StatusChatInput` and `MessageContextMenuView`, should be fixed. Once
this issue is addressed, the current workaround can be reverted.
fixes: #10378
Id removed from StatusBaseText used in default contentItem, what was
causing that default contentItem was instantiated even when overridden
by user. Radius and cursorShape properties exposed.
- expose "isEnsVerified" as model role
- fix returning "ensName" when the user is not ensVerified
- react to nickname updates correctly
- fix sorting in the user/member list view
the contact details are fetched imperatively in these popups (not via
model updates), so we need to setup a signal to be able to react to those
changes
Major changes:
- Don't allow empty network selection. End up using the nim model
directly instead because of individual row changes issues
encountered with nim models
- Made the clone model a generic implementation to be used in other
places where we need to clone a model: ReceiveModal,
AddEditSavedAddressPopup
- Use cloned model as alternative to NetworksExtraStoreProxy in
ReceiveModal
- Added tristate support to our generic checkbox control
- UX improvements as per design
- Fix save address tests naming and zero address issue
- Various fixes
Notes:
- Failed to make NetworkSelectPopup follow ground-truth: show partially
checked as user intention until the network is selected in the
source model. Got stuck on nim models not being stable models and
report wrong entry change when reset. Tried sorting and only updating
changes without reset but it didn't work.
- Moved grouped property SingleSelectionInfo to its own file from
an inline component after finding out that it fails to load on Linux
with error "Cannot assign to property of unknown type: "*".".
It works on MacOS as expected
Closes: #10119
It enables navigation from mint token page to airdrop page selecting a specific collectible to be airdropped.
It is now used `symbol` property as the identifier for a collectible but will be needed to update it to `key` once this key property is build in backend by hash(chainId + contractAddress).
Closes#10047
Lazily load chat and community sections but do not unload them,
otherwise all temporary data such as scroll position, text input,
cursor position, etc., would vanish
iterates: #10286
the button to (un)install would be either greyed out or result in a crash:
- we were passing the popup a wrong store (w/o networkConnectionStore)
- the condition to `greyedOut` was inverted
the AC popup was being recreated on every click and never destroyed,
leading to:
- memory leaks
- slow operation on opening (it's not trivial to create)
Now we keep a reference the the created popup object, thus making it
faster to appear on every (second) click. It gets destroyed via its
parent at the application shutdown
the Popup has to be modal and the overlay should catch/eat all the mouse
events to prevent them from propagating to the contents behind the popup
Fixes#9838
Implement the UI part of Profile/Settings/Showcase:
- Communities/Accounts/Collectibles/Assets tabs
- drag and drop of items between "hidden" and "in showcase" sections
- ability to set individual items' visibility
- persistency (showcase saved across restarts), not exposed yet due to
missing backend API
Closes#9936
Fixes#10212
The problem was that we were detecting that the name was empty string and comparing to another empty string and inserting that, which is incorrect.
There was also a problem with the detection of the name being completely written. onKeyPressed didn't take into account the new letter added, onKeyReleased does.
The non-standard derivation path was not allowed to be entered so paths
with custom indexes were not allowed.
Also implemented warning for non-ethereum coin
Added more tests for the new specifications
Other minor improvements and fixes
Closes#10135
- use spacing as designed in Figma
- re-use StatusColorSelectorGrid title label component (not leaving extra
space behind whern empty)
- always use white text for the color previews (our color palette/picker
are designed for this)
- give Channel color dialog a title (as designed)
- use BE spelling (as designed, and to be consistent with the rest of the app)
Fixes: #9841
Adjust according to Figma design
- the asset size should be 40x40
- fix the listview's horizontal alignment
- fix the confirmation dialog(s!) title
Fixes#9887
The enforcing of the derivation path editing rules is done in a structured
way by handling all the changes on the array of `Element` stored in
d.elements and then recomposing the HTML string to be displayed after
every change.
Main limitation is the workaround in `onTextChanged` that regenerates
the text in order to dismiss foreign characters introduced by pasting
which I couldn't find a way to disable without disabling also the ability
to copy content to clipboard.
Highlights:
- Implement DerivationPathInput control that intercepts the modifiable
keyboard events in order to edit the visible TextEdit.text while
respecting the requirements of the derivation path editing
- Implement a JS Controller that handles the logic of the
decomposing and recomposing the derivation path string
- Add anew StatusQ with the TextEdit basic look and feel to be used
in DerivationPathInput control without duplicating the style
- Allow passing modifiable events that are not generating characters in
order to allow copy to clipboard
- Disable add account when control is in error state
- Limit to maximum 5 elements in the derivation path
Testing:
- Integrate the control with StoryBook for a quick preview of the
control
- Add unit tests for the Controller basic functionality and regression
for the main control Item
- Removed forcing x64 architecture on apple arm64 hardware from the
storybook build configuration
Note: initially the implementation was suppose to be simple parse the
derivation path string edit elements and format it. However, I could not
find a quick way fix the circular dependency issue between editing the
text and reformatting it. The solution was to use a one way from the
structured data to the formatted string which complicates the
implementation logic.
Closes: #9890
Fixes#9966
Uses the validate function to paste images so that it concatenates the previous images.
FIxes the validate function to also accept data images.
Moves the size validation function to Utils to reuse the data path prefix constant and fix the possible crash when we try to get the size of a data image.
- `AddAccountStore` moved to `AddAccountPopup`
- watch only address' placeholder text updated
- emoji popup button added to the right side of the account name input field
- `validateMnemonic` proc from accounts service updated
Fixing https://github.com/status-im/status-desktop/issues/9766
The main change is that the model will now provide the image type, on top of the image source. The image type can be either icon or image. Icons will be coloured with the same colour as the text.
Fixing: https://github.com/status-im/status-desktop/issues/9763
Changes:
1. Use int to pass around the supply amount from one component to another
2. Transform the supply amount to localised string when it is displayed to the user.
Fixes#9973
The buttons didn't work because we weren't using the right model + the section model didn't expose the PendingMemberRequestsModel.
I also fixed the service to update the community correctly and send the event. It should feel snappy-er to approve someone now.
There's a bug that all requests to join a community require the user to
authenticate themselves. This should only be needed for community that
are token permissioned.
This commit fixes it by only performing auth when requesting from the
tokengated community view.
Fixes#10010
the ProfileSectionStore is simply missing the required method to proceed
(note that this popup is used in 2 different contexts; the one in
Community Portal works fine due to the fact it's passed a different
store!)
- Added default no data information message for assets and collectibles.
- Added specific no data information message for airdrop functionality.
- Hidden searcher when there is no data available.
Part of #9938
Users that request access to community that are token permissioned
need to authenticate and enter their password, so they can reveal
their wallet addresses
This is necessary because with community token permissions, when owners
manually accept a request, we a) don't want to block the UI when the
users funds are check on chain and b) in case of insufficient funds,
we'll react with a modal that tells the owner that the user can't be
accepted.
All of that is done in this commit.
Closing #9967
When Holdings dropdown is open, activate focus to searcher in assets and collectibles. Changes focus to ENS input in case ENS tab is active.
In Holdings dropdown, when ENS tab is active and Add button is enabled, pressing enter key should behave same than clicking on the button itself.
In Holdings dropdown, when one asset or collectible has been selected, activate focus in the amount input, then when Add button is enabled, pressing enter key should behave same than clicking on the button itself.
Also add handlers to JoinCommunityView for requesting and cancelling
requests. These will be extended in follow up commits to included
authentication modals
TLDR;
- all links visible in settings/popup
- persistent order of items
- drag'n'drop to reorder
- editing/deleting in a new popup
- several links of the same type
Needs changes in nimqml (to expose QAIM::begin/endMoveRows), in
DOtherSide (to expose those to NIM), in status-go (to preserve the links
order and fully save them to DB)
Fixes#9777
Introduce TokenItem struct.
TokenModel keeps TokenItems.
TokenItem keeps CommunityTokenDto and chain details.
Chain details are taken from networks service.
Fix#9867
- Added local pairing signals
- Remove slash ending from keystorePath
- Implemented localPairingState. Fixed sync new device workflow.
- Error message view design update
- Moved local pairing status to devices service
- ConnectionString automatic validation
- Async inputConnectionString
- Added all installation properties to model. Minor renaming.
- Removed emoji and color customization
- Show display name, colorhash and color in device being synced
- Add timeout to pairing server
- Add device type
Fix `DeviceSyncingView` sizing. Fix `inputConnectionString` async task slot.
- It has been added a `StackView` in main mint tokens panel to easily switch back / forward between views.
- It has been created a SQ component `StackViewStatesManager` that allows a managing together a stackview and states.
- Updated `HoldingsDropdown` to use new stack states component
- Refactored minting components store access, since some panels were accessing stores directly. Now `CommunitySettingsView` is the single place where stores are accessed.
- Renamed store `CommunitesStore` to `CommunityTokensStore` for handling minting / airdrop actions / request models.
- `NetworkFilter` refactored to prevent direct access to store inside the component.
Closes#9663
This does a few things:
- It integrates with the latest `CommunityTokensMetadata` to access
community specific ERC721 token
- It changes `ChatLayout` such that it conditionally loads either
`ChatView` or `JoinCommunityView`. `JoinCommunityView` has been
specifically designed for token-gated communities
Here's what works (in terms of token permissions):
1. If a community has token permissions and the the current users is not
a member of that community, we show `JoinCommunityView` instead of
`ChatView`
2. Any community token permissions of type "Become member" are listed in
the `JoinCommunityView`
3. There are different types of token critera a permission can have:
ERC20 token, ERC721 token, or ENS (which is also ERC721 but we have
a type for that nonetheless)
Only ERC20 token balances are checked for the known wallet accounts.
This happens every time the known token list has been updated (every
10 min atm).
We still need to add balance checks for any ERC721 tokens and ENS.
4. If token permissions are created, updated or deleted by the community
owner, the `JoinCommunityView` will update in real-time.
You'll also notice that the `Reveal my address and request access`
button will be enabled if any of the token permissions are fulfilled
(only ERC20 at the time being). Clicking that button will not yet send
a request.
This will be done in the next step as part of https://github.com/status-im/status-desktop/issues/9761