1. Added icon disabledColor property under StatusIconSettings
2. Added Tertiary and Quaternary type to accomodate hovered behavior needed in many buttons
3. Added a missing gif icon.
This is a select component to pick from various supplied colors.
Usage:
```qml
import StatusQ.Controls 0.1
StatusColorSelector {
model: ["red", "blue", "green"]
}
```
Closes#444
This introduces a `StatusAddress` component which renders an address
and can be made `expandable` by applying a `width`:
```qml
import StatusQ.Components 0.1
// Simple case
StatusAddress {
text: "0x9ce0056c5fc6bb9459a4dcfa35eaad8c1fee5ce9"
}
// Expandable case
Item {
width: 200
height: childrenRect.height
StatusAddress {
text: "0x9ce0056c5fc6bb9459a4dcfa35eaad8c1fee5ce9"
expandable: true
width: parent.width
}
}
```
Closes#430
This introduces a new `StatusSelect` component which is a select form control.
The `model` property can be used to apply a `ListModel` for dynamic data.
To give users full control over what the menu items look like, `StatusSelect`
exposes a `selectMenu.delegate` property.
Most of the time this should be a `StatusMenuItemDelegate` to get access to the
comple `MenuItem` component (remember that `StatusMenuItem` is merely an `Action`
type).
`StatusMenuItemDelegate` derives most of its behaviour by its applied `action`,
so the easiest way to construct a dynamic select with StatusQ menu item look and feel
is a combination of `StatusMenuItemDelegate` and `StatusMenuItem` as shown below.
Further more, because `StatusSelect` can't know what the `delegate` is going to look like
it also can't decide what data goes into a `selectedItem`. Therefore, it offers another API,
the `selectedItemComponent` which can be any component. This component can then be accessed
by menu item actions to set corresponding properties.
Usage:
```qml
import StatusQ.Controls 0.1
StatusSelect {
label: "Some label"
model: ListModel {
ListElement {
name: "Pascal"
}
ListElement {
name: "Khushboo"
}
ListElement {
name: "Alexandra"
}
ListElement {
name: "Eric"
}
}
selectMenu.delegate: StatusMenuItemDelegate {
statusPopupMenu: select
action: StatusMenuItem {
iconSettings.name: "filled-account"
text: name
onTriggered: {
selectedItem.text = name
}
}
}
selectedItemComponent: Item {
id: selectedItem
anchors.fill: parent
property string text: ""
StatusBaseText {
text: selectedItem.text
anchors.centerIn: parent
color: Theme.palette.directColor1
}
}
}
```
Closes#436
This property enables users to load any component into the input field.
This is useful for rendering a "clearable" icon button, simple icons or
even more complex buttons.
Usage:
```qml
StatusBaseInput {
...
component: StatusIcon {
name: "cancel"
color: Theme.palette.dangerColor1
width: 16
}
}
```
The `clearable` property of `StatusBaseInput` also renders and icon button
on the right hand side. With this new feature, `clearable` is just a short-hand
for:
```qml
StatusBaseInput {
...
component: StatusFlatRoundButton {
visible: edit.text.length != 0 &&
statusBaseInput.clearable &&
!statusBaseInput.multiline &&
edit.activeFocus
type: StatusFlatRoundButton.Type.Secondary
width: 24
height: 24
icon.name: "clear"
icon.width: 16
icon.height: 16
icon.color: Theme.palette.baseColor1
onClicked: {
edit.clear()
}
}
}
```
Closes#380
Validators can now define a default `errorMessage` like so:
```qml
StatusValidator {
...
errorMessage: "..."
}
```
Because there's no access to runtime validation errors, `errorMessage` have to
be static. However, if applications wish to provide their own `errorMessage`
they can still override it and make it dynamic:
```qml
SomeValidator {
...
errorMessage: input.errors.someValidator ? "Whoopsie" : ""
}
```
Renamed StatusExpandableSettingsItem to StatusExpandableItem.
Added support for dofferent types of styles for the item.
Type Primary: Relates to Settings Design
Type Secondary: Relates to Collectibles Design
Type Tertiary: Relates to the Collectibles detailed view design
BREAKING CHANGE: Renamed and expanded features of the StatusExpandableSettingsItem to StatusExpandableItem
Due to design updates in AddAccount modal, updates are
needed in StatusBaseInput and StatusInput
* Added the possibility of having the icon on the right
side
* Added secondaryLabel for title
* Added examples in StatusInputPage
Closes#383
Turns out the icons used in the navigation bar of the application actually
are designed to be bigger than the usual icons.
We can't just use the original source and scale them up in QML because that
will impact the stroke width of the SVGs as well, hence we need to introduce
a special set of icons that are design bigger but presever the feature ratios.
This adds a new `value` property to the component to set label for a
selected value and also rendering a chevron as an indicator that the list
item becomes clickable.
This changes the share of the model expected to render search results.
BREAKING CHANGE:
The model has changed in the following way:
- `image` field added
- `color` field added
- `badgeIdenticonColor` field renamed to `badgeIconColor`
- `isLetterIdenticon` field renamed to `badgeIsLetterIdenticon`
There are now two new properties in `StatusModalHeaderSettings`:
- `titleElide`
- `subTitleElide`
These can be used to configure the `elide` property of both header titles.
The default values for both of them is `Text.ElideRight`.
Closes#353
This commit add elide flags to text in title and subtitle and add flexibility to width. Now compoents use next rules:
1. If width is set - text should be elided when implicit text width is more than root object width
2. Component grows if width is not set based on inner elements natural sizes
Closes: #335 and #338
There was an explicit `width` introduced on `statusListItemTitle`, most likely
to make room for it when `titleAsideText` is supplied.
This unfortunately causes the title get a very small width, resulting in broken
UI.
Since we can assume that there should be enough space for the titleAsideText
when it's used, we probably don't have to calculate a fixed width for the title
in the first place.
This commit therefore removes that explicit setting.
* feat(StatusChatListAndCategories): add drag and drop support for categories
This adds support for dragging and dropping chat list categories.
To persist reorder of chat categories, the new `onChatListCategoryReordered`
signal can be leveraged.
Drag and drop of categories is turned off by default and needs to
be turned on using `draggableCategories: true`.
Closes#227
* feat(Status.Core): introduce Utils namespace
This adds a new package for utility related things.
This implements drag and drop capabilities of chat items within a `StatusChatList`.
The commit introduces a `DelegateModal` to visually reorder chat items
when they're being dragged and dropped onto a `DropArea`.
To persist the new order of chat items, various signals have been introduced to chat
list related components:
```qml
StatusChatList {
onChatItemReordered: function (id, from, to) {
// ...
}
}
StatusChatListAndCategories {
onChatItemReordered: function (categoryId, chatId, from, to) {
// ...
}
}
```
There's no such API on the `StatusChatListCategory` type because that one already
exposes its underlying `StatusChatList` via `chatList`, which makes the signal available.
Dragging and dropping chat items is disabled by default and needs to be turned on
using the `draggableItems` property:
```qml
StatusChatList {
draggableItems: true
...
}
```
A click on the item's title or whole item emits appropriate `titleClicked` or
`clicked` signal with `titleId` or `itemId` value respectively. `titleId` and
`itemId` may or may not defer from their display values, it's up to logic which
is applied.
This is introduced because of need of the issue-2934.
There's a new `validators` property that can be used to add validators to `StatusInput` instances, which are executed in the same order:
```qml
StatusInput {
text: "Some value"
validators: [...]
}
```
For convenience StatusQ provides some common validation methods, such as `StatusMinLengthValidator`, StatusMaxLengthValidator` and could be extended to other (e.g. email validation etc):
```qml
StatusInput {
text: "Some value"
validators: [
StatusMinLengthValidator { minLength: 3 }
]
}
```
Validators are executed every time the text of the input changes. They are executed in the same order they have been applied, which enables users to create cascading conditions like "First make sure the value is at least 3 characters long, then make sure it matches a certain pattern".
When a validation fails, it sets the validity of the input (`valid: false`) accordingly and optionally exposes additional error information on `StatusInput.errors`:
```qml
StatusInput {
text: "Fo"
onTextChanged: {
if (errors) {
/**
* errors now has the following structure:
* errors: {
* minLength: { minValue: 3, actual: ... }
* }
* Also, `StatusInput` is now `valid = false`
**/
errorMesssage = "Expected " + errors.minLenght.minValue + " but got: "+ errors.minLength.actual; // i18n'able
}
}
validators: [
StatusMinLengthValidator { minLength: 3 }
]
}
```
There can be any number of error objects on the `errors` property, depending on who many validators have been run that failed validation.
Custom validators can be implemented by introducing a new `StatusValidator` type that has to implement a `validate()` function and defines the validators name. The `validate()` function has to return either `true` or `false` depending on whether the value is valid.
Alternatively, the function can return an error object which gets exposed on the underlying input's `errors` property, at which point it's considered invalid as well.
Here's a simple custom validator:
```qml
// HelloValidator.qml
import StatusQ.Controls.Validators 0.1
StatusValidator {
property string name: "hello"
validate: function (value) { // `value` is the `text` value of the underlying control
return value === "hello"
}
}
```
Applying this validators would look like this:
```qml
StatusInput {
text: "Some value"
validators: [
HelloValidator {}
]
onTextChanged: {
if (errors.hello) {
errorMessage = "Doesn't say hello!"
}
}
}
```
Alternatively, validators can return error objects to provide more information about what went wrong. Here's the implementation of the `StatusMinLengthValidator` as an example:
```qml
StatusValidator {
property int minLength: 0
name: "minLength"
validate: function (value) {
return value.length >= minLength ? true : {
min: minLength,
actual: value.length
}
}
}
```
Because validators as components, they can hold any custom properties they need to be configured.
There has been concern that, with this API, error messages need to be potentially defined in multiple places, given that there could be multiple instances of any validator. This is easily solved by having a centralized function figure out what the error message is, given a certain error object:
```qml
StatusInput {
validators: [
StatusMinLengthValidator { minLength: 3 }
]
onTextChanged: {
if (errors) {
errorMessage = getErrorMessage(errors) // this function is provided by global or elsewhere
}
}
}
```
Closes#298
This extends the popup menu to accept image or icon configurations a la `StatusIconSettings`
and `StatusImageSettings` in menu items, as well as nested menus.
Usage:
```qml
StatusPopupMenu {
StatusMenuItem {
text: "Custom Image icon"
image.source: // image source
}
StatusMenuItem {
text: "Custom identicon icon"
image.source: // identicon source
image.isIdenticon: true
}
StatusMenuItem {
text: "Custom letter identicon"
iconSettings.isLetterIdenticon: true
iconSettings.background.color: "red"
}
}
```
Few things to note:
- Because `StatusMenuItem` is an `Action` type, we can't extend its `icon` property,
so we have to introduce our own (`iconSettings`) which can be of type `StatusIconSettings`
- Where possible, `StatusPopupMenu` will prefer `iconSettings.[...]` over `icon.[...]`,
which means, both would work: `icon.name` and `iconSettings.name`.
This is for consistency's sake. Consumers can switch completely to `iconSettings` if desired.
- When `isLetterIdenticon` is true, `iconSettings.background.color` must be set, similar
to how it work in any other StatusQ component that makes use of this configuration type.
Closes#263
This commit adds the members and search button which are needed for certain
features in Status Desktop. In views where these aren't needed, each button
can be set `visible: false` individually:
```qml
StatusChatToolBar {
...
membersButton.visible: false
searchButton.visible: false
}
```
Closes#243
This adds support for letter identicons by using the `icon.isLetterIdenticon`
flag:
```qml
StatusListItem {
title: "Some name"
icon.isLetterIdenticon: true
icon.background.color: "orange"
}
```
Closes#239
Adding picker button
* As an example it opens Qt's ColorDialog, as soon as
a color is selected there, the button is colored
with that. Final color picker to be implemented in
a seperate task.
Also minor improvements in main.qml and sandbox.pro
Closes#202
This just introduces a new `StatusImageSettings` property `isIdenticon`
which can be used to determine whether a `StatusRoundedImage` should
render with a background + border (which is the case for identicons).
It also updates the `StatusChatList` delegate to consider that property
and have it properly decide how to render the UI.
Closes#173
Chat list items can open a context on right click as well, so `StatusChatList`
needs to provide an API for users to pass down a `StatusPopupMenu` accordingly.
This is now possible with a dedicated `popupMenu` proporty that can be
used as follows:
```qml
StatusChatList {
...
popupMenu: StatusPopupMenu {
property string chatId
openHandler: function () {
...
}
StatusMenuItem {
...
}
...
}
}
```
As will all `popupMenu` properties in StatusQ component, having this explicit API
option enables us to have control over how triggering components (in this case chat
list items) behave when they open a context menu (e.g. keeping them highlighted as long
as the menu is active).
When defining a `chatId` property, `StatusChatList` will hydrate it with the id of
the chat list item that has triggered the menu.
If there's more logic to be executed upon opening the menu, `openHandler` serves
as a hook similar to other popup menus. Inside the hook, users have access to the
specific `chatId`.
Closes#171
This is because we ran into issues where some component compositions
caused scrollviews to be nested which rendered them non-functional.
For now we're rolling back the idea of components being smart enough
to become scrollable by themselves and have StatusQ consumers handle
scroll behaviour.
This is a wrapping component that can be used to render community chat
lists and categories. It takes care of rendering categories, the top
chat list, as well as becominng scrollable in case the content outgrows
the available space.
Usage:
```qml
import StatusQ.Components 0.1
StatusChatListAndCategories {
chatList.model: ... // non-categorized chat items, pass all chat items here, the component will take care of filtering categorized items out
categoryListModel: ... // available categories (need to have `id` and `name`)
selectedChatId: ...
showCategoryActionButtons: true // default `false` - useful when only admin users can create and mutate categories/channels
onChatItemSelected: ... // `id` is available for selected chat id
categoryPopupMenu: StatusPopupMenu { // optional popup menu for category items
property string categoryId // define this property to have it hydrated with correct id and make it available inside menu items
...
}
popupMenu: StatusPopupMenu { ... } // optional popup menu for whole list, will be triggered with right-click
}
```
Closes#133
This commit introduces a `showActionButtons` flag that defaults to `false`
and can be used to render the action buttons provided in the chat list category.
This is useful for cases where only admin users should have the right to
create channels inside categories or mutate a category's state.
Settings `showActionButtons: true` will then render the buttons.
Closes#150
This introduces a new `popupMenu` property that can be used to pass
down a `StatusPopupMenu` to `StatusChatToolBar`.
The reason this is done is so that we get control over its `onClosed`
handler, which is used to remove the menu button's `highlighted` state.
The `highlighted` state is activated inside the component as well when
it's clicked.
Existing signals like `menuButtonClicked` still exist and can be leveraged
for further logic.
Closes#125
This component is used to render chat list categories.
Usage:
```qml
import StatusQ.Components 0.1
StatusChatListCategoryItem {
title: "Public"
onClicked: opened = !opened
onToggleButtonClicked: opened = !opened
onMenuButtonClicked: ...
onAddButtonClicked: ...
addButton.[...]: ... // StatusChatListCategoryItemButton
menuButton.[...]: ... // StatusChatListCategoryItemButton
toggleButton.[...]: ... // StatusChatListCategoryItemButton
}
```
The button components are exposed so their tooltips can be configured
with (internationalized) app messages.
Closes#117
This commit introduce a new `StautsChatList` component that can be used
to render `StatusChatListItem`s, typically for chat and community views.
The component expects a `chatListItems.model` that has the following properties:
```qml
ListModel {
ListElement {
chatId: "0"
name: "#status"
chatType: StatusChatListItem.Type.PublicChat
muted: false
hasUnreadMessages: false
hasMention: false
unreadMessagesCount: 0
iconColor: "blue"
}
...
}
```
It also emits two possible signals:
- `onChatItemSelected(string id)`
- `onChatItemUnmuted(string id)`
Usage:
```qml
import StatusQ.Components 0.1
StatusChatList {
selectedChatId: "0"
chatListItems.model: demoChatListItems
onChatItemSelected: ...
onChatItemUnmuted: ...
}
```
Closes#100
`StatusBadge` uses a border with same color as its underlying component
to create "fake space" (see `StatusNavTabButton`).
The color depends on the parent component background and its state,
which the `StatusBadge` doesn't know about by itself, so the border color
has to be set explicity whereever it's desired.
This commit introduces (default) colors for the border based on where
badge is used.
This introduces the brand new `StatusChatListItem` which can be used
to render channels, one-to-one chats and community channels in Status
applications.
The component can be used as follows:
```qml
import Status.Components 0.1
StatusChatListItem {
name: "channel-name" // name of channel or user
type: StatusChatListItem.Type.PublicChat // GroupChat | CommunityChat | OneToOneChat
image.source: "profile/image/source" // uses letter identicon instead of not supplied
hasUnreadMessages: true // default `false`
badge.value: 1 // default `0`
muted: true // `default `false`
selected: true // default `false`
onUnmute: ... // signal when unmute icon is clicked
}
```
Closes#65
This is just temporary until #40 lands, but for now it allows for
the scrollable content to be grow which is needed to make pages
with many components usable.
This commit introduces a `StatusRoundIcon` component which renders
a `StatusIcon` inside a rounded rectangle.
This is similar to `StatusRoundButton`, just that it isn't a clickable
component.
With these changes, we also introduce a new `StatusIconSettings` config
object that can be used across component that need icon configuration.
The configuration includes the following properties:
- `name` - Name of the icon and used to locate the asset
- `width`
- `height`
Closes#53
This commit introduces a loading indicator for cases where `icon.source`
is set (a custom image/icon) to improve UX of the component.
It also falls back to a letter identicon in case loading the image source
wasn't successful.
Usage:
```
StatusIconTabButton {
icon.source: "SOME URL THAT CAN'T BE RESOLVED"
icon.color: "red" // in case fallback is used, icon.color will be gray by default
name: "Some channel" // used to generated letter identicon as fallback
}
```
Closes#37
This commit introduces a new `StatusAppNavBar` component that can be used
to create a Status application's tab bar for dedicated tab sections such as
chat, profile, wallet etc.
The component is build in a way that it support declarative and imperative usage
where necessary.
In its most simple form, a `StatusAppNavBar` comes with a single tab button
for the chat section. Such button has to be of type `StatusNavBarTabButton`:
```qml
import StatusQ.Layout 0.1
StatusAppNavBar {
navBarChatButton: StatusNavBarTabButton {
icon.name: "chat"
badge.value: 33
badge.visible: true
tooltip.text: "Chat"
}
}
```
In addition, it's possible to specify a list of `StatusNavBarTabButton` for
other sections of the application using the `navBarTabButtons` property:
```qml
StatusAppNavBar {
...
navBarTabButtons: [
StatusNavBarTabButton {
icon.name: "wallet"
tooltip.text: "Wallet"
},
StatusNavBarTabButton {
icon.name: "browser"
tooltip.text: "Browser"
},
StatusNavBarTabButton {
icon.name: "status-update"
tooltip.text: "Timeline"
}
]
}
```
Lastly, when desired to render tabs for Status community, which can grow
in size, `StatusAppNavBar` exposes a list via the `navBarCommunityTabButtons`
property that can have a `model` and a `delegate`. The `delegate` should also
be a `StatusNavBarTabButton`:
```qml
StatusAppNavBar {
...
navBarCommunityTabButtons.model: someModel.communities
navBarCommunityTabButtons.delegate: StatusNavBarTabButton {
name: model.name
tooltip.text: model.name
anchors.horizontalCenter: parent.horizontalCenter
}
}
```
The amount of community tab buttons can grow as they need until their dedicated
area becomes scrollable, at which point all `navBarTabButtons` will stick to the
bottom of `StatusAppNavBar`.
Closes#18
This component is used to render application tabs in the application
nav bar that is yet to be implemented.
`StatusNavBarTabButton` is a composition of `StatusIconTabButton`, `StatusToolTip`
and `StatusBadge` and exposes each of these to enable customization.
Usage:
```
StatusNavBarTabButton {
checked: true/false // whether or not it's 'active'
name: "string" // used to render a `StatusLetterIdenticon`
badge.value: 30 // `StatusBadge` is exposed as `badge`
tooltip.text: "Some tooltip" // `StatusTooltip` is exposed as `tooltip`
icon.name: "message" // Behaves exactly like `StatusIconTabButton.icon`
}
```
Closes#17
This moves the `StatusToolTip` component into `StatusQ` and applies some of
the changes done by @jrainville in https://github.com/status-im/status-desktop/pull/2447.
Usage:
```
import StatusQ.Controls 0.1
Button {
text: "Hover me!"
StatusToolTip {
visible: parent.hovered
text: "Top"
orientation: StatusToolTip.Orientation.Top // default: Top
}
}
```
Closes#14
This adds the `StatusIconTabButton` componoent to `StatusQ` with some slight
adjustments:
- removes `iconColor` in favour of `icon.color`
- removes `disabledColor` (main reason being that we don't show disabled buttons of this type)
This button handles various cases:
1. Icon tab buttons - An icon button used in Status Desktop for different sections
2. Letter identicon button - Used for community sections that don't have a profile picture
3. Image icon button - Used for community sections that do have a profile picture
Which type is rendered depends on the configuration of the component as shown
in the usage.
Usage:
```
import StatusQ.Controls 0.1
// When `icon.name` is set, it renders a `StatusIcon` button
StatusIconTabButton {
icon.name: "chat"
}
// When `icon.source` is set, it renders a `StatusRoundedImage` button
StatusIconTabButton {
icon.source: "https://pbs.twimg.com/profile_images/1369221718338895873/T_5fny6o_400x400.jpg"
}
// When `name` is set, it renders a `StatusLetterIdenticon` button
StatusIconTabButton {
name: "#status"
}
```
Closes#16
This component can be used to render badges with additional information
as seen in the navbar tab buttons and menu items.
Here's how it can be used:
```
StatusBadge {
value: 2
}
```
By default and based on value, StatusBadge will change its width.
If no value is provided, it renders as badge indicator as seen in the profile
tab button.
Closes#15
A `StatusIcon` that rotates infinitely and can be used for indicating
pending states.
Usage:
```
StatusLoadingIndicator {
width: 24 // default: 17
height: 24 // default: 17
color: "red" // default: loading asset color
}
```
Closes#7