* feat(@desktop/communities): Hide channels if the user is not permitted to view and hideIfPermissionsNotMet is set
Extend chats model with channel permissions info and hideIfPermissionsNotMet.
Visibility of chat item is based on: member roles, channel permissions, hideIfPermissionsNotMet.
If all channels from category are hidden, category item is also hidden.
If all chats in community are hidden, infomration label is displayed.
Issue #13291
* chore(@desktop): Upgrade status-go
Issue #13291
Nim 2.2 comes with compile-time string formatting that doesn't raise
exceptions if the format string is invalid - instead a compile-time
error is given.
This PR introduces a backport of that feature which improves performance
and reduces the risk that formatting causes the app to crash and will
help migrating the codebase to newer nim versions that track exceptions
more carefully.
There should be no change in runtime behavior (except formatting being a
bit faster)
Annotating functions explicitly with `{.raises: [Exception].}` prevents
Nim from performing compile-time exception checking and is almost never
desired - it does have a tendency to spread through the codebase
however, similar to sub-par const correctness in C++.
The reason these annotations might have seemed necessary can be traced
to missing exception specifiers in the go imports bumped in this PR.
See
https://status-im.github.io/nim-style-guide/interop.c.html#functions-and-types
for background on Nim-go interop and
https://status-im.github.io/nim-style-guide/errors.exceptions.html for
more information on how exception tracking can be leveraged to find
missing error handling at compile-time.
This change has no runtime effect - it merely makes compile-time error
messages more informative or avoids them entirely.
Switch the activity filter to use the new session-based API that
deliver incremental updates to the current filter.
Drop the old quick win listening for individual change events and
use the unified API instead.
The new transactions (on-top) trigger the old "new transactions" buttons
that trigger reset of the current filter and the top new transacitons
highlighted.
Highlight mixed changes (not new on top) as they come in
Highlight new changes on filter reset
Closes#12120
* feat: Add new simplified model for profile showcase preferences
Close#13688
* feat: Add new api for saving profile showcase preferences
* feat(ProfileShowase): Save action with the new backend
- Created JSON file according to new backend structure when saving.
- Updated `dirty state` to sync writable and movable models when position is changed to have a better internal models sync.
- Reenabled identity fields save.
Closes#13799
* feat(ProfileShowcase): Showcase limit values integration with backend
Updated showcase limits with values coming from backend.
---------
Co-authored-by: Noelia <noelia@status.im>
- TLDR: we were scaling twice, resulting in ginourmous pixel values
The long story:
- since Qt treats the various scale factors in a multiplicative way (see
https://www.qt.io/blog/2016/01/26/high-dpi-support-in-qt-5-6 for
explanation) and there's no way to get the screen's baseline scale
factor programatically, we also have to export `QT_SCREEN_SCALE_FACTORS`
to something that's not equal to `0` or `1` to force the monitor scale
factor to `100%` and then compensate for it when exporting our own scale
value using `QT_SCALE_FACTOR`
- make the UI slider values go in `25%` steps, allowing for more fine
grained control; with `100%` we fallback to the Qt's native handling of
highdpi
- raised the maximum to `300%` since on highres displays, one wouldn't
be able to go over the implicit maximum of `200%` (due to the internal
scaling being 2x)
- scale our main window's minimum width/height so that we don't overflow
the monitor's available space
- modernize the `ConfirmAppRestartModal` to use `StatusDialog`
- use the new `Utils.restartApplication()` when changing the UI language
as well
- remove some dead code
In the (very) long term, we should take a different approach of scaling
our app independently of Qt, just taking the monitor
`Screen.devicePixelRatio` into account, similar to what other apps like
Telegram do
Fixes#13484