- UI simplified, made independent from the backend
- dedicated model created, filtering on the level of model instead of
per delegate
- using ListView instead of mutliple Repeaters
- UI models removed from ProfileSectionStore
Closes: #16675
- use a similar approach as in the DerivationPath popup; ListView
instead of a Repeater
- some smaller fixes & speedups in the SFPM
- reenable the test
Fixes#16683
- use the same approach as status-go to detect the image type, relying
on "magic" type matching instead of looking at the file extension (now
using C++ and QMime*)
- add a little error popup when the user tries to upload an unsupported
image type while creating/editing a community
- expose all the image related properties from the C++ backend instead
of constructing and duplicating them in QML
- cleanup some unused/dead code
Fixes#16668
* perf(contacts): make initial contacts fetching async
Fixes#16509
* fix: don't fetch contact if we don't have it in cache
Fixes#16509
* feat: add a visible loading indicator when the chats are not ready yet
Fixes#16602
This was broken when we refactored the members to use a single model for public channels. Those public channels then didn't have any members in their model they used for suggestions.
This is fixed by putting the logic in the UsersStore and reusing that store whenever we need a list of the members.
There are a few things improved in this commit:
- the account the username was bought with is selected for releasing
- if the account was removed in meantime, we warn user displaying a popup message
- ETH token is selected
- 0 value is set
Fixes#16611
* chore: remove old code about ID verification
* refactor(trust): remove untrustowrthy and isVerified from items and use trustStatus
* chore(status-go): up status-go to get fix for trustStatus reseting
Fixes#16392
* chore: remove verified/trusted profile showcase category
- this adds direct access to sending invitations to new ppl (aka adding
members), instead of going thru the secondary nav context menu
- the new community context menu will be tackled in a separate
task/issue
Fixes#16597