test(community): refactor and improve categary relates test cases
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@ -203,7 +203,7 @@ def click_link(objName: str, link: str):
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if point[0] != -1 and point[1] != -1:
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squish.mouseClick(getattr(names, objName), point[0], point[1], 0, squish.Qt.LeftButton)
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# Global properties for getting link / hovered handler management:
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# Global properties for getting link / hovered handler management:
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_expected_link = None
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_link_found = False
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@ -220,13 +220,13 @@ def _find_link(objName: str, link: str):
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_expected_link = link
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_link_found = False
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obj = squish.waitForObject(objName)
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# Inject desired function into main module:
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sys.modules['__main__']._handle_link_hovered = _handle_link_hovered
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squish.installSignalHandler(obj, "linkHovered(QString)", "_handle_link_hovered")
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# Start moving the cursor:
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squish.mouseMove(obj, int(obj.x), int(obj.y))
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# Start moving the cursor:
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squish.mouseMove(obj, int(obj.x), int(obj.y))
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end_x = obj.x + obj.width
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end_y = obj.y + obj.height
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y = int(obj.y)
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@ -252,11 +252,11 @@ def wait_for_object_focused_and_type(obj_name: str, text: str):
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try:
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squish.waitForObject(getattr(names, obj_name))
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squish.nativeType(text)
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squish.snooze(1)
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squish.snooze(1)
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return True
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except LookupError:
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return False
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return False
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# NOTE: It is a specific method for ListView components.
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# It positions the mouse in the middle of the list_obj and scrolls until reaching the item at specific index is visible.
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# Return True if it has been possible to scroll until item index, False if timeout or index not found.
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@ -94,9 +94,6 @@ class StatusCommunityScreen:
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return False, None
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def _toggle_channels_in_category_popop(self, community_channel_names: str):
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# Wait for the channel list
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time.sleep(0.5)
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for channel_name in community_channel_names.split(", "):
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[loaded, channel] = self._find_channel_in_category_popup(channel_name)
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if loaded:
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@ -104,12 +101,28 @@ class StatusCommunityScreen:
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else:
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verify_failure("Can't find channel " + channel_name)
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def open_edit_channel_popup(self):
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def _get_checked_channel_names_in_category_popup(self):
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listView = get_obj(CreateOrEditCommunityCategoryPopup.COMMUNITY_CATEGORY_LIST.value)
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result = []
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for index in range(listView.count):
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listItem = listView.itemAtIndex(index)
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if (listItem.checked):
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result.append(listItem.objectName.toLower())
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return result
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def _open_edit_channel_popup(self):
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StatusMainScreen.wait_for_banner_to_disappear()
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click_obj_by_name(CommunityScreenComponents.CHAT_MORE_OPTIONS_BUTTON.value)
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click_obj_by_name(CommunityScreenComponents.EDIT_CHANNEL_MENU_ITEM.value)
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def _open_category_edit_popup(self, category):
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# For some reason it clicks on a first channel in category instead of category
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click_obj(category.parent)
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right_click_obj(category.parent)
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click_obj_by_name(CommunityScreenComponents.COMMUNITY_EDIT_CATEGORY_MENU_ITEM.value)
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def verify_community_name(self, communityName: str):
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verify_text_matching(CommunityScreenComponents.COMMUNITY_HEADER_NAME_TEXT.value, communityName)
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@ -133,7 +146,7 @@ class StatusCommunityScreen:
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verify_text_matching(CommunityScreenComponents.CHAT_IDENTIFIER_CHANNEL_NAME.value, community_channel_name)
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def edit_community_channel(self, new_community_channel_name: str):
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self.open_edit_channel_popup()
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self._open_edit_channel_popup()
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# Select all text in the input before typing
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wait_for_object_and_type(CreateOrEditCommunityChannelPopup.COMMUNITY_CHANNEL_NAME_INPUT.value, "<Ctrl+a>")
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@ -157,11 +170,9 @@ class StatusCommunityScreen:
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def edit_community_category(self, community_category_name, new_community_category_name, community_channel_names):
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[loaded, category] = self._find_category_in_chat(community_category_name)
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verify(loaded, "Can't find category " + community_category_name)
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verify(loaded, "Finding category: " + community_category_name)
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# For some reason it clicks on a first channel in category instead of category
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squish.mouseClick(category.parent, squish.Qt.RightButton)
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click_obj_by_name(CommunityScreenComponents.COMMUNITY_EDIT_CATEGORY_MENU_ITEM.value)
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self._open_category_edit_popup(category)
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# Select all text in the input before typing
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wait_for_object_and_type(CreateOrEditCommunityCategoryPopup.COMMUNITY_CATEGORY_NAME_INPUT.value, "<Ctrl+a>")
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@ -171,21 +182,34 @@ class StatusCommunityScreen:
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def delete_community_category(self, community_category_name):
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[loaded, category] = self._find_category_in_chat(community_category_name)
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verify(loaded, "Can't find category " + community_category_name)
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verify(loaded, "Finding category: " + community_category_name)
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# For some reason it clicks on a first channel in category instead of category
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squish.mouseClick(category.parent, squish.Qt.RightButton)
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click_obj(category.parent)
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right_click_obj(category.parent)
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click_obj_by_name(CommunityScreenComponents.COMMUNITY_DELETE_CATEGORY_MENU_ITEM.value)
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click_obj_by_name(CommunityScreenComponents.COMMUNITY_CONFIRM_DELETE_CATEGORY_BUTTON.value)
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def verify_category_name(self, community_category_name):
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[result, _] = self._find_category_in_chat(community_category_name)
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verify(result, "Can't find category " + community_category_name)
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def verify_category_name_missing(self, community_category_name):
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[result, _] = self._find_category_in_chat(community_category_name)
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verify_false(result, "Category " + community_category_name + " still exist")
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def verify_category_contains_channels(self, community_category_name, community_channel_names):
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[loaded, category] = self._find_category_in_chat(community_category_name)
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verify(loaded, "Finding category: " + community_category_name)
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self._open_category_edit_popup(category)
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checked_channel_names = self._get_checked_channel_names_in_category_popup()
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split = community_channel_names.split(", ")
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for channel_name in split:
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if channel_name in checked_channel_names:
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split.remove(channel_name)
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else:
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verify_failure("Channel " + channel_name + " should be checked in category " + community_category_name)
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comma = ", "
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verify(len(split) == 0, "Channel(s) " + comma.join(split) + " should not be checked in category " + community_category_name)
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def edit_community(self, new_community_name: str, new_community_description: str, new_community_color: str):
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click_obj_by_name(CommunityScreenComponents.COMMUNITY_HEADER_BUTTON.value)
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click_obj_by_name(CommunitySettingsComponents.EDIT_COMMUNITY_BUTTON.value)
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@ -232,7 +256,7 @@ class StatusCommunityScreen:
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verify_equals(chatListObj.statusChatListItems.count, int(count_to_check))
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def search_and_change_community_channel_emoji(self, emoji_description: str):
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self.open_edit_channel_popup()
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self._open_edit_channel_popup()
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click_obj_by_name(CreateOrEditCommunityChannelPopup.EMOJI_BUTTON.value)
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@ -49,14 +49,14 @@ def step(context, community_category_name, new_community_category_name, communit
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def step(context, community_category_name):
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_statusCommunityScreen.delete_community_category(community_category_name)
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@Then("the category named |any| is created")
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def step(context, community_category_name):
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_statusCommunityScreen.verify_category_name(community_category_name)
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@Then("the category named |any| is missing")
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def step(context, community_category_name):
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_statusCommunityScreen.verify_category_name_missing(community_category_name)
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@Then("the category named |any| has channels |any|")
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def step(context, community_category_name, community_channel_names):
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_statusCommunityScreen.verify_category_contains_channels(community_category_name, community_channel_names)
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@When("the admin edits the current community to the name |any| and description |any| and color |any|")
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def step(context, new_community_name, new_community_description, new_community_color):
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_statusCommunityScreen.edit_community(new_community_name, new_community_description, new_community_color)
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@ -70,7 +70,7 @@ Feature: Status Desktop community
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Then the user lands on the community named myCommunity
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When the admin creates a community channel named <community_channel_name>, with description Some description with the method <method>
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And the admin creates a community category named <community_category_name>, with channels <community_channel_name> and with the method <method>
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Then the category named <community_category_name> is created
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Then the category named <community_category_name> has channels <community_channel_name>
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Examples:
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| community_channel_name | community_category_name | method |
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@ -83,17 +83,18 @@ Feature: Status Desktop community
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Then the user lands on the community named myCommunity
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When the admin creates a community channel named test-channel, with description My description with the method bottom_menu
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And the admin creates a community category named test-category, with channels test-channel and with the method bottom_menu
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Then the category named test-category is created
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When the admin edits category named test-category to the name new-test-category and channels general, test-channel
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Then the category named test-category is missing
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And the category named new-test-category is created
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Then the category named test-category has channels test-channel
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When the admin edits category named test-category to the name new-test-category and channels test-channel, general
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Then the category named new-test-category has channels general
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And the category named test-category is missing
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Scenario: Admin deletes a community category
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When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
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Then the user lands on the community named myCommunity
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When the admin creates a community category named test-category, with channels general and with the method bottom_menu
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Then the category named test-category is created
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When the admin creates a community channel named test-channel, with description My description with the method bottom_menu
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And the admin creates a community category named test-category, with channels test-channel and with the method bottom_menu
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Then the category named test-category has channels test-channel
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When the admin deletes category named test-category
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Then the category named test-category is missing
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@ -119,6 +119,7 @@ StatusModal {
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interactive: false
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delegate: StatusListItem {
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readonly property bool checked: channelItemCheckbox.checked
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objectName: model.name
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anchors.horizontalCenter: parent.horizontalCenter
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visible: model.type != Constants.chatType.unknown
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