refactor(@desktop/onboarding): `state_factory` splitted in three more files

Old `state_factory` logic is splitted in three more files. Now it represents only
an interface, but implementation logic is placed in the following three files:
- `state_factory_general_implementation.nim`
- `state_factory_state_onboarding_implementation.nim`
- `state_factory_state_login_implementation.nim`
This commit is contained in:
Sale Djenic 2023-01-17 11:10:42 +01:00 committed by saledjenic
parent 7f2563edf4
commit d3fffac4be
4 changed files with 289 additions and 287 deletions

View File

@ -13,7 +13,9 @@ logScope:
topics = "startup-module-state-factory" topics = "startup-module-state-factory"
# Forward declaration # Forward declaration
# General section
proc createState*(stateToBeCreated: StateType, flowType: FlowType, backState: State): State proc createState*(stateToBeCreated: StateType, flowType: FlowType, backState: State): State
# Resolve state section
proc ensureReaderAndCardPresenceOnboarding*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State proc ensureReaderAndCardPresenceOnboarding*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State
proc ensureReaderAndCardPresenceLogin*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State proc ensureReaderAndCardPresenceLogin*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State
proc ensureReaderAndCardPresenceAndResolveNextOnboardingState*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State proc ensureReaderAndCardPresenceAndResolveNextOnboardingState*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State
@ -76,290 +78,6 @@ include profile_fetching_timeout_state
include profile_fetching_announcement_state include profile_fetching_announcement_state
include recover_old_user_state include recover_old_user_state
proc createState*(stateToBeCreated: StateType, flowType: FlowType, backState: State): State = include state_factory_general_implementation
if stateToBeCreated == StateType.AllowNotifications: include state_factory_state_onboarding_implementation
return newNotificationState(flowType, backState) include state_factory_state_login_implementation
if stateToBeCreated == StateType.Welcome:
return newWelcomeState(flowType, backState)
if stateToBeCreated == StateType.WelcomeNewStatusUser:
return newWelcomeStateNewUser(flowType, backState)
if stateToBeCreated == StateType.WelcomeOldStatusUser:
return newWelcomeStateOldUser(flowType, backState)
if stateToBeCreated == StateType.UserProfileCreate:
return newUserProfileCreateState(flowType, backState)
if stateToBeCreated == StateType.UserProfileCreateSameChatKey:
return newUserProfileCreateSameChatKeyState(flowType, backState)
if stateToBeCreated == StateType.UserProfileChatKey:
return newUserProfileChatKeyState(flowType, backState)
if stateToBeCreated == StateType.UserProfileCreatePassword:
return newUserProfileCreatePasswordState(flowType, backState)
if stateToBeCreated == StateType.UserProfileConfirmPassword:
return newUserProfileConfirmPasswordState(flowType, backState)
if stateToBeCreated == StateType.UserProfileImportSeedPhrase:
return newUserProfileImportSeedPhraseState(flowType, backState)
if stateToBeCreated == StateType.UserProfileEnterSeedPhrase:
return newUserProfileEnterSeedPhraseState(flowType, backState)
if stateToBeCreated == StateType.Biometrics:
return newBiometricsState(flowType, backState)
if stateToBeCreated == StateType.KeycardPluginReader:
return newKeycardPluginReaderState(flowType, backState)
if stateToBeCreated == StateType.KeycardInsertKeycard:
return newKeycardInsertKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardInsertedKeycard:
return newKeycardInsertedKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardReadingKeycard:
return newKeycardReadingKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardRecognizedKeycard:
return newKeycardRecognizedKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardCreatePin:
return newKeycardCreatePinState(flowType, backState)
if stateToBeCreated == StateType.KeycardRepeatPin:
return newKeycardRepeatPinState(flowType, backState)
if stateToBeCreated == StateType.KeycardPinSet:
return newKeycardPinSetState(flowType, backState)
if stateToBeCreated == StateType.KeycardEnterPin:
return newKeycardEnterPinState(flowType, backState)
if stateToBeCreated == StateType.KeycardWrongPin:
return newKeycardWrongPinState(flowType, backState)
if stateToBeCreated == StateType.KeycardEnterPuk:
return newKeycardEnterPukState(flowType, backState)
if stateToBeCreated == StateType.KeycardWrongKeycard:
return newKeycardWrongKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardWrongPuk:
return newKeycardWrongPukState(flowType, backState)
if stateToBeCreated == StateType.KeycardDisplaySeedPhrase:
return newKeycardDisplaySeedPhraseState(flowType, backState)
if stateToBeCreated == StateType.KeycardEnterSeedPhraseWords:
return newKeycardEnterSeedPhraseWordsState(flowType, backState)
if stateToBeCreated == StateType.KeycardNotEmpty:
return newKeycardNotEmptyState(flowType, backState)
if stateToBeCreated == StateType.KeycardNotKeycard:
return newKeycardNotKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardEmpty:
return newKeycardEmptyState(flowType, backState)
if stateToBeCreated == StateType.KeycardLocked:
return newKeycardLockedState(flowType, backState)
if stateToBeCreated == StateType.KeycardRecover:
return newKeycardRecoverState(flowType, backState)
if stateToBeCreated == StateType.KeycardMaxPairingSlotsReached:
return newKeycardMaxPairingSlotsReachedState(flowType, backState)
if stateToBeCreated == StateType.KeycardMaxPinRetriesReached:
return newKeycardMaxPinRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.KeycardMaxPukRetriesReached:
return newKeycardMaxPukRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.Login:
return newLoginState(flowType, backState)
if stateToBeCreated == StateType.LoginPlugin:
return newLoginPluginState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardInsertKeycard:
return newLoginKeycardInsertKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardInsertedKeycard:
return newLoginKeycardInsertedKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardReadingKeycard:
return newLoginKeycardReadingKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardRecognizedKeycard:
return newLoginKeycardRecognizedKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardEnterPin:
return newLoginKeycardEnterPinState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardEnterPassword:
return newLoginKeycardEnterPasswordState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardPinVerified:
return newLoginKeycardPinVerifiedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardWrongKeycard:
return newLoginKeycardWrongKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardWrongPin:
return newLoginKeycardWrongPinState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardMaxPinRetriesReached:
return newLoginKeycardMaxPinRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardMaxPukRetriesReached:
return newLoginKeycardMaxPukRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardMaxPairingSlotsReached:
return newLoginKeycardMaxPairingSlotsReachedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardEmpty:
return newLoginKeycardEmptyState(flowType, backState)
if stateToBeCreated == StateType.LoginNotKeycard:
return newLoginNotKeycardState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetching:
return newProfileFetchingState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetchingSuccess:
return newProfileFetchingSuccessState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetchingTimeout:
return newProfileFetchingTimeoutState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetchingAnnouncement:
return newProfileFetchingAnnouncementState(flowType, backState)
if stateToBeCreated == StateType.RecoverOldUser:
return newRecoverOldUserState(flowType, backState)
error "No implementation available for state ", state=stateToBeCreated
proc ensureReaderAndCardPresenceOnboarding*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
controller.resumeCurrentFlowLater()
if state.stateType == StateType.KeycardPluginReader:
return nil
return createState(StateType.KeycardPluginReader, state.flowType, state)
if keycardFlowType == ResponseTypeValueInsertCard and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
if state.stateType == StateType.KeycardInsertKeycard:
return nil
return createState(StateType.KeycardInsertKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueCardInserted:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.WronglyInsertedCard, add = false))
return createState(StateType.KeycardInsertedKeycard, state.flowType, state.getBackState)
proc ensureReaderAndCardPresenceLogin*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
controller.resumeCurrentFlowLater()
if state.stateType == StateType.LoginPlugin:
return nil
return createState(StateType.LoginPlugin, state.flowType, nil)
if keycardFlowType == ResponseTypeValueInsertCard and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
if state.stateType == StateType.LoginKeycardInsertKeycard:
return nil
return createState(StateType.LoginKeycardInsertKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueCardInserted:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.WronglyInsertedCard, add = false))
return createState(StateType.LoginKeycardInsertedKeycard, state.flowType, state.getBackState)
proc ensureReaderAndCardPresenceAndResolveNextOnboardingState*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
let ensureState = ensureReaderAndCardPresenceOnboarding(state, keycardFlowType, keycardEvent, controller)
if not ensureState.isNil:
return ensureState
if state.flowType == FlowType.FirstRunNewUserNewKeycardKeys:
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPIN and
keycardEvent.error.len == 0:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPUK and
keycardEvent.error.len == 0:
if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0:
if keycardEvent.error == ErrorNotAKeycard:
return createState(StateType.KeycardNotKeycard, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == ErrorHasKeys:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterMnemonic and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorLoadingKeys:
controller.buildSeedPhrasesFromIndexes(keycardEvent.seedPhraseIndexes)
return createState(StateType.KeycardPinSet, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.keyUid.len > 0:
controller.setKeyUid(keycardEvent.keyUid)
return createState(StateType.UserProfileCreate, state.flowType, state)
if state.flowType == FlowType.FirstRunNewUserImportSeedPhraseIntoKeycard:
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
if state.stateType == StateType.UserProfileEnterSeedPhrase:
return createState(StateType.KeycardCreatePin, state.flowType, state.getBackState)
return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPIN and
keycardEvent.error.len == 0:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0:
if keycardEvent.error == ErrorNotAKeycard:
return createState(StateType.KeycardNotKeycard, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == ErrorHasKeys:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.keyUid.len > 0:
controller.setKeyUid(keycardEvent.keyUid)
return createState(StateType.KeycardPinSet, state.flowType, state.getBackState)
if state.flowType == FlowType.FirstRunOldUserKeycardImport:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = false))
controller.setKeyUid(keycardEvent.keyUid)
if keycardFlowType == ResponseTypeValueEnterPIN and
keycardEvent.error.len == 0:
return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPUK and
keycardEvent.error.len == 0:
if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
return createState(StateType.KeycardMaxPinRetriesReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorNoKeys:
return createState(StateType.KeycardEmpty, state.flowType, nil)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == RequestParamPUKRetries:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = true))
return createState(StateType.KeycardMaxPukRetriesReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.KeycardMaxPairingSlotsReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
return createState(StateType.KeycardCreatePin, state.flowType, nil)
if state.flowType == FlowType.AppLogin:
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.KeycardMaxPukRetriesReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
return createState(StateType.KeycardCreatePin, state.flowType, state.getBackState)
proc ensureReaderAndCardPresenceAndResolveNextLoginState*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
let ensureState = ensureReaderAndCardPresenceLogin(state, keycardFlowType, keycardEvent, controller)
if not ensureState.isNil:
return ensureState
if state.flowType == FlowType.AppLogin:
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.error.len == 0:
controller.setKeycardEvent(keycardEvent)
return createState(StateType.LoginKeycardPinVerified, state.flowType, nil)
if keycardFlowType == ResponseTypeValueEnterPIN:
if keycardEvent.error.len == 0:
if not controller.keyUidMatch(keycardEvent.keyUid):
return createState(StateType.LoginKeycardWrongKeycard, state.flowType, nil)
return createState(StateType.LoginKeycardRecognizedKeycard, state.flowType, nil)
if keycardEvent.error.len > 0:
if keycardEvent.error == RequestParamPIN:
controller.setRemainingAttempts(keycardEvent.pinRetries)
if keycardEvent.pinRetries > 0:
return createState(StateType.LoginKeycardWrongPin, state.flowType, nil)
return createState(StateType.LoginKeycardMaxPinRetriesReached, state.flowType, nil)
if keycardFlowType == ResponseTypeValueEnterPUK and
keycardEvent.error.len == 0:
if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
return createState(StateType.LoginKeycardMaxPinRetriesReached, state.flowType, nil)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0:
if keycardEvent.error == ErrorNoKeys:
return createState(StateType.LoginKeycardEmpty, state.flowType, nil)
if keycardEvent.error == ErrorNotAKeycard:
return createState(StateType.LoginNotKeycard, state.flowType, nil)
if keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.LoginKeycardMaxPukRetriesReached, state.flowType, nil)
if keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.LoginKeycardMaxPairingSlotsReached, state.flowType, nil)

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@ -0,0 +1,115 @@
proc createState*(stateToBeCreated: StateType, flowType: FlowType, backState: State): State =
if stateToBeCreated == StateType.AllowNotifications:
return newNotificationState(flowType, backState)
if stateToBeCreated == StateType.Welcome:
return newWelcomeState(flowType, backState)
if stateToBeCreated == StateType.WelcomeNewStatusUser:
return newWelcomeStateNewUser(flowType, backState)
if stateToBeCreated == StateType.WelcomeOldStatusUser:
return newWelcomeStateOldUser(flowType, backState)
if stateToBeCreated == StateType.UserProfileCreate:
return newUserProfileCreateState(flowType, backState)
if stateToBeCreated == StateType.UserProfileCreateSameChatKey:
return newUserProfileCreateSameChatKeyState(flowType, backState)
if stateToBeCreated == StateType.UserProfileChatKey:
return newUserProfileChatKeyState(flowType, backState)
if stateToBeCreated == StateType.UserProfileCreatePassword:
return newUserProfileCreatePasswordState(flowType, backState)
if stateToBeCreated == StateType.UserProfileConfirmPassword:
return newUserProfileConfirmPasswordState(flowType, backState)
if stateToBeCreated == StateType.UserProfileImportSeedPhrase:
return newUserProfileImportSeedPhraseState(flowType, backState)
if stateToBeCreated == StateType.UserProfileEnterSeedPhrase:
return newUserProfileEnterSeedPhraseState(flowType, backState)
if stateToBeCreated == StateType.Biometrics:
return newBiometricsState(flowType, backState)
if stateToBeCreated == StateType.KeycardPluginReader:
return newKeycardPluginReaderState(flowType, backState)
if stateToBeCreated == StateType.KeycardInsertKeycard:
return newKeycardInsertKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardInsertedKeycard:
return newKeycardInsertedKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardReadingKeycard:
return newKeycardReadingKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardRecognizedKeycard:
return newKeycardRecognizedKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardCreatePin:
return newKeycardCreatePinState(flowType, backState)
if stateToBeCreated == StateType.KeycardRepeatPin:
return newKeycardRepeatPinState(flowType, backState)
if stateToBeCreated == StateType.KeycardPinSet:
return newKeycardPinSetState(flowType, backState)
if stateToBeCreated == StateType.KeycardEnterPin:
return newKeycardEnterPinState(flowType, backState)
if stateToBeCreated == StateType.KeycardWrongPin:
return newKeycardWrongPinState(flowType, backState)
if stateToBeCreated == StateType.KeycardEnterPuk:
return newKeycardEnterPukState(flowType, backState)
if stateToBeCreated == StateType.KeycardWrongKeycard:
return newKeycardWrongKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardWrongPuk:
return newKeycardWrongPukState(flowType, backState)
if stateToBeCreated == StateType.KeycardDisplaySeedPhrase:
return newKeycardDisplaySeedPhraseState(flowType, backState)
if stateToBeCreated == StateType.KeycardEnterSeedPhraseWords:
return newKeycardEnterSeedPhraseWordsState(flowType, backState)
if stateToBeCreated == StateType.KeycardNotEmpty:
return newKeycardNotEmptyState(flowType, backState)
if stateToBeCreated == StateType.KeycardNotKeycard:
return newKeycardNotKeycardState(flowType, backState)
if stateToBeCreated == StateType.KeycardEmpty:
return newKeycardEmptyState(flowType, backState)
if stateToBeCreated == StateType.KeycardLocked:
return newKeycardLockedState(flowType, backState)
if stateToBeCreated == StateType.KeycardRecover:
return newKeycardRecoverState(flowType, backState)
if stateToBeCreated == StateType.KeycardMaxPairingSlotsReached:
return newKeycardMaxPairingSlotsReachedState(flowType, backState)
if stateToBeCreated == StateType.KeycardMaxPinRetriesReached:
return newKeycardMaxPinRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.KeycardMaxPukRetriesReached:
return newKeycardMaxPukRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.Login:
return newLoginState(flowType, backState)
if stateToBeCreated == StateType.LoginPlugin:
return newLoginPluginState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardInsertKeycard:
return newLoginKeycardInsertKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardInsertedKeycard:
return newLoginKeycardInsertedKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardReadingKeycard:
return newLoginKeycardReadingKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardRecognizedKeycard:
return newLoginKeycardRecognizedKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardEnterPin:
return newLoginKeycardEnterPinState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardEnterPassword:
return newLoginKeycardEnterPasswordState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardPinVerified:
return newLoginKeycardPinVerifiedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardWrongKeycard:
return newLoginKeycardWrongKeycardState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardWrongPin:
return newLoginKeycardWrongPinState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardMaxPinRetriesReached:
return newLoginKeycardMaxPinRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardMaxPukRetriesReached:
return newLoginKeycardMaxPukRetriesReachedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardMaxPairingSlotsReached:
return newLoginKeycardMaxPairingSlotsReachedState(flowType, backState)
if stateToBeCreated == StateType.LoginKeycardEmpty:
return newLoginKeycardEmptyState(flowType, backState)
if stateToBeCreated == StateType.LoginNotKeycard:
return newLoginNotKeycardState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetching:
return newProfileFetchingState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetchingSuccess:
return newProfileFetchingSuccessState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetchingTimeout:
return newProfileFetchingTimeoutState(flowType, backState)
if stateToBeCreated == StateType.ProfileFetchingAnnouncement:
return newProfileFetchingAnnouncementState(flowType, backState)
if stateToBeCreated == StateType.RecoverOldUser:
return newRecoverOldUserState(flowType, backState)
error "No implementation available for state ", state=stateToBeCreated

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@ -0,0 +1,52 @@
proc ensureReaderAndCardPresenceLogin*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
controller.resumeCurrentFlowLater()
if state.stateType == StateType.LoginPlugin:
return nil
return createState(StateType.LoginPlugin, state.flowType, nil)
if keycardFlowType == ResponseTypeValueInsertCard and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
if state.stateType == StateType.LoginKeycardInsertKeycard:
return nil
return createState(StateType.LoginKeycardInsertKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueCardInserted:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.WronglyInsertedCard, add = false))
return createState(StateType.LoginKeycardInsertedKeycard, state.flowType, state.getBackState)
proc ensureReaderAndCardPresenceAndResolveNextLoginState*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
let ensureState = ensureReaderAndCardPresenceLogin(state, keycardFlowType, keycardEvent, controller)
if not ensureState.isNil:
return ensureState
if state.flowType == FlowType.AppLogin:
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.error.len == 0:
controller.setKeycardEvent(keycardEvent)
return createState(StateType.LoginKeycardPinVerified, state.flowType, nil)
if keycardFlowType == ResponseTypeValueEnterPIN:
if keycardEvent.error.len == 0:
if not controller.keyUidMatch(keycardEvent.keyUid):
return createState(StateType.LoginKeycardWrongKeycard, state.flowType, nil)
return createState(StateType.LoginKeycardRecognizedKeycard, state.flowType, nil)
if keycardEvent.error.len > 0:
if keycardEvent.error == RequestParamPIN:
controller.setRemainingAttempts(keycardEvent.pinRetries)
if keycardEvent.pinRetries > 0:
return createState(StateType.LoginKeycardWrongPin, state.flowType, nil)
return createState(StateType.LoginKeycardMaxPinRetriesReached, state.flowType, nil)
if keycardFlowType == ResponseTypeValueEnterPUK and
keycardEvent.error.len == 0:
if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
return createState(StateType.LoginKeycardMaxPinRetriesReached, state.flowType, nil)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0:
if keycardEvent.error == ErrorNoKeys:
return createState(StateType.LoginKeycardEmpty, state.flowType, nil)
if keycardEvent.error == ErrorNotAKeycard:
return createState(StateType.LoginNotKeycard, state.flowType, nil)
if keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.LoginKeycardMaxPukRetriesReached, state.flowType, nil)
if keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.LoginKeycardMaxPairingSlotsReached, state.flowType, nil)

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proc ensureReaderAndCardPresenceOnboarding*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
controller.resumeCurrentFlowLater()
if state.stateType == StateType.KeycardPluginReader:
return nil
return createState(StateType.KeycardPluginReader, state.flowType, state)
if keycardFlowType == ResponseTypeValueInsertCard and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorConnection:
if state.stateType == StateType.KeycardInsertKeycard:
return nil
return createState(StateType.KeycardInsertKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueCardInserted:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.WronglyInsertedCard, add = false))
return createState(StateType.KeycardInsertedKeycard, state.flowType, state.getBackState)
proc ensureReaderAndCardPresenceAndResolveNextOnboardingState*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
let ensureState = ensureReaderAndCardPresenceOnboarding(state, keycardFlowType, keycardEvent, controller)
if not ensureState.isNil:
return ensureState
if state.flowType == FlowType.FirstRunNewUserNewKeycardKeys:
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPIN and
keycardEvent.error.len == 0:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPUK and
keycardEvent.error.len == 0:
if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0:
if keycardEvent.error == ErrorNotAKeycard:
return createState(StateType.KeycardNotKeycard, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == ErrorHasKeys:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterMnemonic and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorLoadingKeys:
controller.buildSeedPhrasesFromIndexes(keycardEvent.seedPhraseIndexes)
return createState(StateType.KeycardPinSet, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.keyUid.len > 0:
controller.setKeyUid(keycardEvent.keyUid)
return createState(StateType.UserProfileCreate, state.flowType, state)
if state.flowType == FlowType.FirstRunNewUserImportSeedPhraseIntoKeycard:
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
if state.stateType == StateType.UserProfileEnterSeedPhrase:
return createState(StateType.KeycardCreatePin, state.flowType, state.getBackState)
return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPIN and
keycardEvent.error.len == 0:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0:
if keycardEvent.error == ErrorNotAKeycard:
return createState(StateType.KeycardNotKeycard, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
if keycardEvent.error == ErrorHasKeys:
return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueKeycardFlowResult and
keycardEvent.keyUid.len > 0:
controller.setKeyUid(keycardEvent.keyUid)
return createState(StateType.KeycardPinSet, state.flowType, state.getBackState)
if state.flowType == FlowType.FirstRunOldUserKeycardImport:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = false))
controller.setKeyUid(keycardEvent.keyUid)
if keycardFlowType == ResponseTypeValueEnterPIN and
keycardEvent.error.len == 0:
return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterPUK and
keycardEvent.error.len == 0:
if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
return createState(StateType.KeycardMaxPinRetriesReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorNoKeys:
return createState(StateType.KeycardEmpty, state.flowType, nil)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == RequestParamPUKRetries:
controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = true))
return createState(StateType.KeycardMaxPukRetriesReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == RequestParamFreeSlots:
return createState(StateType.KeycardMaxPairingSlotsReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
return createState(StateType.KeycardCreatePin, state.flowType, nil)
if state.flowType == FlowType.AppLogin:
if keycardFlowType == ResponseTypeValueSwapCard and
keycardEvent.error.len > 0 and
keycardEvent.error == RequestParamPUKRetries:
return createState(StateType.KeycardMaxPukRetriesReached, state.flowType, state.getBackState)
if keycardFlowType == ResponseTypeValueEnterNewPIN and
keycardEvent.error.len > 0 and
keycardEvent.error == ErrorRequireInit:
return createState(StateType.KeycardCreatePin, state.flowType, state.getBackState)