chore(Tracer): Simplify by using Timer instead of Animation
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@ -1,6 +1,6 @@
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import QtQuick 2.14
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import QtQuick.Controls 2.14
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import QtQuick.Layouts 1.14
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import QtQuick 2.15
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import QtQuick.Controls 2.15
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import QtQuick.Layouts 1.15
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Rectangle {
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id: root
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@ -10,31 +10,29 @@ Rectangle {
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color: 'transparent'
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QtObject {
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id: internal
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id: d
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property Item originalParent
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property int counter: 0
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PropertyAnimation on counter {
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id: positionUpdater
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running: false
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from: 0
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to: 1000
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duration: 1000
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loops: Animation.Infinite
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}
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onCounterChanged: {
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const overlay = originalParent.Overlay.overlay
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Timer {
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id: positionUpdateTimer
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interval: 500
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repeat: true
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triggeredOnStart: true
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onTriggered: {
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const overlay = d.originalParent.Overlay.overlay
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if (!overlay)
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return
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root.parent = overlay
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root.visible = originalParent.visible
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const rect = originalParent.mapToItem(
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overlay, 0, 0, originalParent.width, originalParent.height)
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root.visible = d.originalParent.visible
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const rect = d.originalParent.mapToItem(overlay, 0, 0,
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d.originalParent.width,
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d.originalParent.height)
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root.x = rect.x
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root.y = rect.y
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root.width = rect.width
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@ -51,8 +49,8 @@ Rectangle {
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|| parent instanceof Row
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|| parent instanceof Grid
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|| parent instanceof Flow) {
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internal.originalParent = parent
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positionUpdater.running = true
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d.originalParent = parent
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positionUpdateTimer.running = true
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} else {
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if (!anchors.fill)
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anchors.fill = parent
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