fix(communities): propagate collectibles model for all communities
fixes part of: #13385
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@ -562,10 +562,6 @@ proc buildTokensAndCollectiblesFromCommunities(self: Module) =
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let communityTokens = self.controller.getAllCommunityTokens()
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let communityTokens = self.controller.getAllCommunityTokens()
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let communities = self.controller.getAllCommunities()
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let communities = self.controller.getAllCommunities()
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for community in communities:
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for community in communities:
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if not community.isOwner and not community.isTokenMaster:
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# No need to include those tokens, we do not manage that community
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continue
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for tokenMetadata in community.communityTokensMetadata:
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for tokenMetadata in community.communityTokensMetadata:
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# Set fallback supply to infinite in case we don't have it
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# Set fallback supply to infinite in case we don't have it
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var supply = "1"
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var supply = "1"
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