fix: ensure InvitationBubbleView loading state for missing community
fixes: #12481
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@ -15,24 +15,22 @@ import shared.popups 1.0
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Control {
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id: root
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implicitWidth: d.invitedCommunity || loading ? 270 /*by design*/ : 0
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implicitWidth: d.invitedCommunity || d.loading ? 270 /*by design*/ : 0
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padding: 1
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property var store
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property string communityId
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property bool loading: false
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property var communityData
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QtObject {
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id: d
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property var invitedCommunity
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readonly property string communityName: !!d.invitedCommunity ? d.invitedCommunity.name : (communityData ? communityData.displayName : "")
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readonly property string communityDescription: !!d.invitedCommunity ? d.invitedCommunity.description : (communityData ? communityData.description : "")
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readonly property string communityName: !!d.invitedCommunity ? d.invitedCommunity.name : ""
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readonly property string communityDescription: !!d.invitedCommunity ? d.invitedCommunity.description : ""
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readonly property string communityImage: !!d.invitedCommunity ? d.invitedCommunity.image : ""
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readonly property string communityColor: !!d.invitedCommunity ? d.invitedCommunity.color : (communityData ? communityData.color : "")
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readonly property int communityNbMembers: !!d.invitedCommunity ? d.invitedCommunity.nbMembers : (communityData ? communityData.membersCount : 0)
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readonly property string communityColor: !!d.invitedCommunity ? d.invitedCommunity.color : ""
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readonly property int communityNbMembers: !!d.invitedCommunity ? d.invitedCommunity.nbMembers : 0
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readonly property bool communityVerified: false //!!d.invitedCommunity ? d.invitedCommunity.verified : false TODO: add this to the community object if we should support verified communities
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readonly property bool communityJoined: !!d.invitedCommunity ? d.invitedCommunity.joined : false
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readonly property bool communitySpectated: !!d.invitedCommunity ? d.invitedCommunity.spectated : false
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@ -40,6 +38,8 @@ Control {
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readonly property int margin: 12
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readonly property int radius: Style.current.padding
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readonly property bool loading: !d.invitedCommunity
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function getCommunity() {
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try {
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const communityJson = root.store.getSectionByIdJson(communityId)
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@ -188,7 +188,7 @@ Control {
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height: (parent.height+d.radius)
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anchors.top: parent.top
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anchors.topMargin: -d.radius
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loading: root.loading
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loading: d.loading
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radius: d.radius - 1 // We do -1, otherwise there's a gap between border and button
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contentItem: Item {
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StatusBaseText {
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