fix(Chat): don't override chatdetails name with pubkey substr
The issue is that, after an account accepts a contact request, the sender of the request receives a message signal where the chat's name in the response is the first 8 characters of the chat's public key. This is because status-go doesn't actually try to keep the chat's `name` up-to-date if it's a one on one chat. This results in chat details being updated with a name that is incorrect. This commit ensures we only update the name of the chat details if we indeed don't deal with a 1-on-1 chat. Fixes #5738
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@ -325,7 +325,7 @@ method onNotificationsUpdated*(self: Module, hasUnreadMessages: bool, notificati
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self.view.updateChatDetailsNotifications(hasUnreadMessages, notificationCount)
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self.view.updateChatDetailsNotifications(hasUnreadMessages, notificationCount)
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method onChatEdited*(self: Module, chatDto: ChatDto) =
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method onChatEdited*(self: Module, chatDto: ChatDto) =
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self.view.updateChatDetails(chatDto.name, chatDto.description, chatDto.emoji, chatDto.color)
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self.view.updateChatDetails(chatDto.name, chatDto.description, chatDto.emoji, chatDto.color, chatDto.chatType == ChatType.OneToOne)
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self.messagesModule.updateChatIdentifier()
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self.messagesModule.updateChatIdentifier()
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method onChatRenamed*(self: Module, newName: string) =
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method onChatRenamed*(self: Module, newName: string) =
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@ -111,7 +111,8 @@ QtObject:
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proc amIChatAdmin*(self: View): bool {.slot.} =
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proc amIChatAdmin*(self: View): bool {.slot.} =
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return self.delegate.amIChatAdmin()
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return self.delegate.amIChatAdmin()
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proc updateChatDetails*(self: View, name, description, emoji, color: string) =
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proc updateChatDetails*(self: View, name, description, emoji, color: string, ignoreName: bool) =
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if not ignoreName:
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self.chatDetails.setName(name)
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self.chatDetails.setName(name)
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self.chatDetails.setDescription(description)
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self.chatDetails.setDescription(description)
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self.chatDetails.setEmoji(emoji)
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self.chatDetails.setEmoji(emoji)
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@ -269,7 +269,7 @@ QtObject:
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proc renameItem*(self: Model, id: string, name: string) =
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proc renameItem*(self: Model, id: string, name: string) =
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for i in 0 ..< self.items.len:
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for i in 0 ..< self.items.len:
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if(self.items[i].id == id):
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if self.items[i].id == id:
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self.items[i].BaseItem.name = name
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self.items[i].BaseItem.name = name
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let index = self.createIndex(i, 0, nil)
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let index = self.createIndex(i, 0, nil)
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self.dataChanged(index, index, @[ModelRole.Name.int])
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self.dataChanged(index, index, @[ModelRole.Name.int])
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@ -785,6 +785,7 @@ method addChatIfDontExist*(self: Module,
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return
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return
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if self.doesCatOrChatExist(chat.id):
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if self.doesCatOrChatExist(chat.id):
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if chat.chatType != ChatType.OneToOne:
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self.onChatRenamed(chat.id, chat.name)
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self.onChatRenamed(chat.id, chat.name)
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return
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return
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