feat(StatusSeedPhraseInput): exposed keys on pressed signal (#599)
* feat(StatusSeedPhraseInput): exposed touch/keys pressed events Exposed keys.onPressed signal, mouse on clicked signal as well as tabNavItem to be set in KeyNavigation.tab when needed Needed for task https://github.com/status-im/status-desktop/issues/4955 * feat(StatusListItem): Added new tags inline in the StatusListItem (#607) Co-authored-by: Khushboo-dev-cpp <60327365+Khushboo-dev-cpp@users.noreply.github.com>
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@ -4,6 +4,7 @@ import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Controls 0.1
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import StatusQ.Components 0.1
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import StatusQ.Core.Utils 0.1
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GridLayout {
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columns: 1
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@ -338,6 +339,24 @@ CExPynn1gWf9bx498P7/nzPcxEzGExhBdJGYihtAYQlO+tUZvqrPbqeudo5iJGEJjCE15a3VtodH3q2I
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}
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}
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StatusListItem {
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title: "List Item with Inline Tags"
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icon.isLetterIdenticon: true
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tagsModel : 2
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tagsDelegate: StatusListItemTag {
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color: "blue"
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height: 24
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radius: 6
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closeButtonVisible: false
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icon.emoji: "😁"
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icon.emojiSize: Emoji.size.verySmall
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icon.isLetterIdenticon: true
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title: "helloworld.eth"
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titleText.font.pixelSize: 12
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titleText.color: Theme.palette.indirectColor1
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}
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}
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StatusListItem {
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title: "List Item with Emoji"
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subTitle: "Emoji"
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@ -12,6 +12,7 @@ Rectangle {
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property alias additionalText: additionalText.text
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property alias button: button
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property alias expandableComponent: expandableRegion.sourceComponent
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property alias expandableItem: expandableRegion.item
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property int type: StatusExpandableItem.Type.Primary
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property bool expandable: true
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@ -185,7 +186,7 @@ Rectangle {
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anchors.leftMargin: (statusExpandableItem.type === StatusExpandableItem.Type.Primary) ? 48 : 0
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anchors.right: parent.right
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anchors.rightMargin: (statusExpandableItem.type === StatusExpandableItem.Type.Primary) ? 16 : 0
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active: false
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visible: false
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}
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onExpandedChanged: {
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@ -202,13 +203,13 @@ Rectangle {
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name: "EXPANDED"
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PropertyChanges {target: expandImage; icon: "chevron-up"}
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PropertyChanges {target: statusExpandableItem; height: 82 + expandableRegion.height + 22}
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PropertyChanges {target: expandableRegion; active: true}
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PropertyChanges {target: expandableRegion; visible: true}
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},
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State {
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name: "COLLAPSED"
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PropertyChanges {target: expandImage; icon: "chevron-down"}
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PropertyChanges {target: statusExpandableItem; height: 82}
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PropertyChanges {target: expandableRegion; active: false}
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PropertyChanges {target: expandableRegion; visible: false}
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}
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]
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@ -25,6 +25,8 @@ Rectangle {
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property list<Item> components
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property var bottomModel: []
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property Component bottomDelegate
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property var tagsModel: []
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property Component tagsDelegate
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property StatusIconSettings icon: StatusIconSettings {
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height: isLetterIdenticon ? 40 : 20
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@ -71,6 +73,7 @@ Rectangle {
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property alias statusListItemTertiaryTitle: statusListItemTertiaryTitle
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property alias statusListItemComponentsSlot: statusListItemComponentsSlot
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property alias statusListItemTagsSlot: statusListItemTagsSlot
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property alias statusListItemInlineTagsSlot: statusListItemTagsSlotInline
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signal clicked(string itemId)
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signal titleClicked(string titleId)
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@ -248,6 +251,18 @@ Rectangle {
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implicitHeight: visible ? 22 : 0
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}
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Row {
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id: statusListItemTagsSlotInline
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anchors.top: statusListItemTertiaryTitle.bottom
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width: parent.width
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spacing: 10
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clip: true
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Repeater {
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model: tagsModel
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delegate: tagsDelegate
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}
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}
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}
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Row {
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@ -41,6 +41,7 @@ Item {
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property real rightPadding: 16
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property real topPadding: 12
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property real bottomPadding: 12
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property var tabNavItem: null
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property real minimumHeight: 0
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property real maximumHeight: 0
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@ -72,6 +73,8 @@ Item {
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property Component rightComponent
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signal iconClicked
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signal keyPressed(var event)
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signal editClicked()
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implicitWidth: 448
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implicitHeight: multiline ? Math.min(Math.max(
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@ -115,8 +118,8 @@ Item {
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cursorShape: Qt.IBeamCursor
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onClicked: {
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edit.forceActiveFocus()
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root.editClicked()
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}
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RowLayout {
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anchors {
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fill: parent
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@ -186,7 +189,12 @@ Item {
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Keys.onReturnPressed: event.accepted = !multiline
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Keys.onEnterPressed: event.accepted = !multiline
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Keys.forwardTo: [root]
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Keys.onPressed: edit.keyEvent = event.key
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KeyNavigation.priority: !!root.tabNavItem ? KeyNavigation.BeforeItem : KeyNavigation.AfterItem
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KeyNavigation.tab: root.tabNavItem
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Keys.onPressed: {
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edit.keyEvent = event.key
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root.keyPressed(event);
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}
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onCursorRectangleChanged: flick.ensureVisible(cursorRectangle)
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onActiveFocusChanged: if (root.pristine) root.pristine = false
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@ -107,6 +107,8 @@ Item {
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property var pendingValidators: []
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signal iconClicked()
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signal keyPressed(var event)
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signal editClicked()
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/*!
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\qmltype ValidationMode
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@ -290,6 +292,12 @@ Item {
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Keys.forwardTo: [root]
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onIconClicked: root.iconClicked()
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onKeyPressed: {
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root.keyPressed(event);
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}
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onEditChanged: {
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root.editClicked();
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}
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}
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StatusBaseText {
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@ -7,6 +7,42 @@ import StatusQ.Popups 0.1
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import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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/*!
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\qmltype StatusSeedPhraseInput
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\inherits Item
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\inqmlmodule StatusQ.Controls
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\since StatusQ.Controls 0.1
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\brief Displays a text input with suggestions. Inherits \l{https://doc.qt.io/qt-5/qml-qtquick-item.html}{Item}.
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The \c StatusSeedPhraseInput item displays a text input with suggestions filtered based on the typed text.
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For example:
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\qml
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StatusSeedPhraseInput {
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id: statusSeedInput
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anchors.left: parent.left
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anchors.right: parent.right
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textEdit.input.anchors.leftMargin: 16
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textEdit.input.anchors.rightMargin: 16
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textEdit.input.anchors.topMargin: 11
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leftComponentText: "1"
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inputList: ListModel {
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ListElement {
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seedWord: "panda"
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}
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ListElement {
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seedWord: "posible"
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}
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ListElement {
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seedWord: "wing"
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}
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}
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}
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\endqml
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For a list of components available see StatusQ.
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*/
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Item {
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id: root
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width: 162
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@ -17,6 +53,12 @@ Item {
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property ListModel inputList: ListModel { }
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property ListModel filteredList: ListModel { }
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signal doneInsertingWord(string word)
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/*
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This signal is emitted when the user pressed a keyboard key and passes as a
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parameter the event. The corresponding handler is \c onKeyPressed.
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*/
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signal keyPressed(var event)
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signal editClicked()
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onActiveFocusChanged: {
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if (root.activeFocus) {
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@ -57,6 +99,12 @@ Item {
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seedSuggestionsList.model = 0;
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}
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}
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onKeyPressed: {
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root.keyPressed(event);
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}
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onEditClicked: {
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root.editClicked();
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}
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}
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Item {
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