feat: implement retrying deploying community contracts
Ultimately, this means deleting/removing the entry of the previously failed deployment, then performing a new transaction. Closes #11186
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57fc600d5e
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5351f2b694
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@ -379,7 +379,6 @@ QtObject:
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if response.error != nil:
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if response.error != nil:
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let error = Json.decode($response.error, RpcError)
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let error = Json.decode($response.error, RpcError)
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raise newException(RpcException, "error removing community token: " & error.message)
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raise newException(RpcException, "error removing community token: " & error.message)
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return
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self.events.emit(SIGNAL_COMMUNITY_TOKEN_REMOVED, CommunityTokenRemovedArgs(communityId: communityId, contractAddress: address, chainId: chainId))
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self.events.emit(SIGNAL_COMMUNITY_TOKEN_REMOVED, CommunityTokenRemovedArgs(communityId: communityId, contractAddress: address, chainId: chainId))
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except RpcException as e:
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except RpcException as e:
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@ -497,10 +497,11 @@ StackView {
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(!tokenViewPage.isPrivilegedTokenItem && !root.isAdminOnly && tokenViewPage.deploymentFailed)
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(!tokenViewPage.isPrivilegedTokenItem && !root.isAdminOnly && tokenViewPage.deploymentFailed)
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onClicked: {
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onClicked: {
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if(tokenViewPage.isPrivilegedTokenItem)
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if(tokenViewPage.isPrivilegedTokenItem) {
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retryPrivilegedToken()
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retryPrivilegedToken()
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else
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} else {
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retryAssetOrCollectible()
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retryAssetOrCollectible()
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}
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}
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}
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}
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}
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]
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]
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@ -26,8 +26,9 @@ QtObject {
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// Minting tokens:
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// Minting tokens:
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function deployCollectible(communityId, collectibleItem)
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function deployCollectible(communityId, collectibleItem)
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{
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{
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// TODO: Backend will need to check if the collectibleItem has a valid tokenKey, so it means a deployment retry,
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if (collectibleItem.key !== "") {
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// otherwise, it is a new deployment.
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deleteToken(communityId, collectibleItem.key)
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}
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const jsonArtworkFile = Utils.getImageAndCropInfoJson(collectibleItem.artworkSource, collectibleItem.artworkCropRect)
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const jsonArtworkFile = Utils.getImageAndCropInfoJson(collectibleItem.artworkSource, collectibleItem.artworkCropRect)
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communityTokensModuleInst.deployCollectible(communityId, collectibleItem.accountAddress, collectibleItem.name,
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communityTokensModuleInst.deployCollectible(communityId, collectibleItem.accountAddress, collectibleItem.name,
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collectibleItem.symbol, collectibleItem.description, collectibleItem.supply,
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collectibleItem.symbol, collectibleItem.description, collectibleItem.supply,
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@ -37,8 +38,9 @@ QtObject {
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function deployAsset(communityId, assetItem)
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function deployAsset(communityId, assetItem)
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{
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{
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// TODO: Backend will need to check if the collectibleItem has a valid tokenKey, so it means a deployment retry,
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if (assetItem.key !== "") {
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// otherwise, it is a new deployment.
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deleteToken(communityId, assetItem.key)
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}
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const jsonArtworkFile = Utils.getImageAndCropInfoJson(assetItem.artworkSource, assetItem.artworkCropRect)
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const jsonArtworkFile = Utils.getImageAndCropInfoJson(assetItem.artworkSource, assetItem.artworkCropRect)
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communityTokensModuleInst.deployAssets(communityId, assetItem.accountAddress, assetItem.name,
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communityTokensModuleInst.deployAssets(communityId, assetItem.accountAddress, assetItem.name,
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assetItem.symbol, assetItem.description, assetItem.supply,
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assetItem.symbol, assetItem.description, assetItem.supply,
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