fix(@desktop/onboarding): back button actions fixed part 1/2
This commit is contained in:
parent
3ca03bdd49
commit
2146843e93
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@ -178,6 +178,9 @@ proc getImportedAccount*(self: Controller): GeneratedAccountDto =
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proc getPasswordStrengthScore*(self: Controller, password, userName: string): int =
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return self.generalService.getPasswordStrengthScore(password, userName)
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proc clearImage*(self: Controller) =
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self.tmpProfileImageDetails = ProfileImageDetails()
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proc generateImage*(self: Controller, imageUrl: string, aX: int, aY: int, bX: int, bY: int): string =
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let formatedImg = singletonInstance.utils.formatImagePath(imageUrl)
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let images = self.generalService.generateImages(formatedImg, aX, aY, bX, bY)
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@ -13,10 +13,6 @@ proc delete*(self: KeycardCreatePinState) =
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method executeBackCommand*(self: KeycardCreatePinState, controller: Controller) =
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controller.setPin("")
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controller.setPinMatch(false)
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if self.flowType == FlowType.FirstRunNewUserNewKeycardKeys or
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self.flowType == FlowType.FirstRunNewUserImportSeedPhraseIntoKeycard or
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self.flowType == FlowType.FirstRunOldUserKeycardImport:
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controller.cancelCurrentFlow()
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method getNextPrimaryState*(self: KeycardCreatePinState, controller: Controller): State =
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if not self.pinValid:
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@ -40,6 +40,19 @@ method resolveKeycardNextState*(self: KeycardEnterPinState, keycardFlowType: str
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if keycardEvent.pinRetries > 0:
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return createState(StateType.KeycardWrongPin, self.flowType, self.getBackState)
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return createState(StateType.KeycardMaxPinRetriesReached, self.flowType, self.getBackState)
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if keycardFlowType == ResponseTypeValueEnterPUK and
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keycardEvent.error.len == 0:
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if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
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return createState(StateType.KeycardMaxPinRetriesReached, self.flowType, self.getBackState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == RequestParamPUKRetries:
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controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = true))
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return createState(StateType.KeycardMaxPukRetriesReached, self.flowType, self.getBackState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == RequestParamFreeSlots:
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return createState(StateType.KeycardMaxPairingSlotsReached, self.flowType, self.getBackState)
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if keycardFlowType == ResponseTypeValueKeycardFlowResult:
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controller.setKeycardEvent(keycardEvent)
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if not defined(macosx):
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@ -24,4 +24,5 @@ method resolveKeycardNextState*(self: KeycardEnterSeedPhraseWordsState, keycardF
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if keycardFlowType == ResponseTypeValueKeycardFlowResult and
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keycardEvent.keyUid.len > 0:
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controller.setKeyUid(keycardEvent.keyUid)
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return createState(StateType.UserProfileCreate, self.flowType, self)
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let backState = findBackStateWithTargetedStateType(self, StateType.WelcomeNewStatusUser)
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return createState(StateType.UserProfileCreate, self.flowType, backState)
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@ -40,10 +40,11 @@ method resolveKeycardNextState*(self: KeycardRepeatPinState, keycardFlowType: st
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if keycardFlowType == ResponseTypeValueKeycardFlowResult and
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keycardEvent.keyUid.len > 0:
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controller.setKeyUid(keycardEvent.keyUid)
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return createState(StateType.KeycardPinSet, self.flowType, self.getBackState)
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let backState = findBackStateWithTargetedStateType(self, StateType.UserProfileImportSeedPhrase)
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return createState(StateType.KeycardPinSet, self.flowType, backState)
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if self.flowType == FlowType.FirstRunOldUserKeycardImport:
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if keycardFlowType == ResponseTypeValueEnterPUK and
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keycardEvent.error.len > 0 and
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if keycardFlowType == ResponseTypeValueEnterPUK:
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if keycardEvent.error.len > 0 and
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keycardEvent.error == RequestParamPUK:
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controller.setRemainingAttempts(keycardEvent.pukRetries)
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controller.setPukValid(false)
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@ -36,6 +36,15 @@ method resolveKeycardNextState*(self: KeycardWrongPinState, keycardFlowType: str
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if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
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return createState(StateType.KeycardMaxPinRetriesReached, self.flowType, self.getBackState)
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return nil
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == RequestParamPUKRetries:
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controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = true))
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return createState(StateType.KeycardMaxPukRetriesReached, self.flowType, self.getBackState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == RequestParamFreeSlots:
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return createState(StateType.KeycardMaxPairingSlotsReached, self.flowType, self.getBackState)
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if keycardFlowType == ResponseTypeValueKeycardFlowResult:
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controller.setKeycardEvent(keycardEvent)
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if not defined(macosx):
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@ -1,11 +1,18 @@
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proc ensureReaderAndCardPresenceOnboarding*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
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var defaultBackState = state
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if state.flowType == FlowType.FirstRunNewUserNewKeycardKeys and
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state.stateType == StateType.KeycardEmpty:
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## `KeycardEmpty` state is known in the context of `FirstRunNewUserNewKeycardKeys` only if we jump to it from
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## `FirstRunOldUserKeycardImport` flow, in that case we need to set back state appropriatelly respecting different flow.
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defaultBackState = state.getBackState
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if keycardFlowType == ResponseTypeValueKeycardFlowResult and
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keycardEvent.error.len > 0 and
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keycardEvent.error == ErrorConnection:
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controller.resumeCurrentFlowLater()
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if state.stateType == StateType.KeycardPluginReader:
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return nil
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return createState(StateType.KeycardPluginReader, state.flowType, state)
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return createState(StateType.KeycardPluginReader, state.flowType, defaultBackState)
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if keycardFlowType == ResponseTypeValueInsertCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == ErrorConnection:
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@ -13,12 +20,12 @@ proc ensureReaderAndCardPresenceOnboarding*(state: State, keycardFlowType: strin
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return nil
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if state.stateType == StateType.KeycardPluginReader:
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return createState(StateType.KeycardInsertKeycard, state.flowType, state.getBackState)
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return createState(StateType.KeycardInsertKeycard, state.flowType, state)
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return createState(StateType.KeycardInsertKeycard, state.flowType, defaultBackState)
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if keycardFlowType == ResponseTypeValueCardInserted:
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controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.WronglyInsertedCard, add = false))
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if state.stateType == StateType.KeycardInsertKeycard:
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return createState(StateType.KeycardInsertedKeycard, state.flowType, state.getBackState)
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return createState(StateType.KeycardInsertedKeycard, state.flowType, state)
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return createState(StateType.KeycardInsertedKeycard, state.flowType, defaultBackState)
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proc ensureReaderAndCardPresenceAndResolveNextOnboardingState*(state: State, keycardFlowType: string, keycardEvent: KeycardEvent, controller: Controller): State =
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let ensureState = ensureReaderAndCardPresenceOnboarding(state, keycardFlowType, keycardEvent, controller)
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@ -26,89 +33,98 @@ proc ensureReaderAndCardPresenceAndResolveNextOnboardingState*(state: State, key
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return ensureState
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if state.flowType == FlowType.FirstRunNewUserNewKeycardKeys:
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var backState = state.getBackState
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if state.stateType == StateType.WelcomeNewStatusUser:
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backState = state
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if state.stateType == StateType.KeycardEmpty:
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## `KeycardEmpty` state is known in the context of `FirstRunNewUserNewKeycardKeys` only if we jump to it from
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## `FirstRunOldUserKeycardImport` flow, in that case we need to set back state appropriatelly respecting different flow.
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backState = state.getBackState
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if keycardFlowType == ResponseTypeValueEnterNewPIN and
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keycardEvent.error.len > 0 and
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keycardEvent.error == ErrorRequireInit:
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return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
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return createState(StateType.KeycardRecognizedKeycard, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueEnterPIN and
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keycardEvent.error.len == 0:
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return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
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return createState(StateType.KeycardNotEmpty, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueEnterPUK and
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keycardEvent.error.len == 0:
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if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
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return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
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return createState(StateType.KeycardLocked, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0:
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if keycardEvent.error == ErrorNotAKeycard:
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return createState(StateType.KeycardNotKeycard, state.flowType, state.getBackState)
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return createState(StateType.KeycardNotKeycard, state.flowType, backState)
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if keycardEvent.error == RequestParamFreeSlots:
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return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
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return createState(StateType.KeycardLocked, state.flowType, backState)
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if keycardEvent.error == RequestParamPUKRetries:
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return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
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return createState(StateType.KeycardLocked, state.flowType, backState)
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if keycardEvent.error == ErrorHasKeys:
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return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
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return createState(StateType.KeycardNotEmpty, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueEnterMnemonic and
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keycardEvent.error.len > 0 and
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keycardEvent.error == ErrorLoadingKeys:
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controller.buildSeedPhrasesFromIndexes(keycardEvent.seedPhraseIndexes)
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return createState(StateType.KeycardPinSet, state.flowType, state.getBackState)
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if keycardFlowType == ResponseTypeValueKeycardFlowResult and
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keycardEvent.keyUid.len > 0:
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controller.setKeyUid(keycardEvent.keyUid)
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return createState(StateType.UserProfileCreate, state.flowType, state)
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return createState(StateType.KeycardPinSet, state.flowType, backState)
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if state.flowType == FlowType.FirstRunNewUserImportSeedPhraseIntoKeycard:
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var backState = state.getBackState
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if state.stateType == StateType.UserProfileImportSeedPhrase:
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backState = state
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if keycardFlowType == ResponseTypeValueEnterNewPIN and
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keycardEvent.error.len > 0 and
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keycardEvent.error == ErrorRequireInit:
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if state.stateType == StateType.UserProfileEnterSeedPhrase:
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return createState(StateType.KeycardCreatePin, state.flowType, state.getBackState)
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return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
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return createState(StateType.KeycardCreatePin, state.flowType, backState)
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return createState(StateType.KeycardRecognizedKeycard, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueEnterPIN and
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keycardEvent.error.len == 0:
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return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
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return createState(StateType.KeycardNotEmpty, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0:
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if keycardEvent.error == ErrorNotAKeycard:
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return createState(StateType.KeycardNotKeycard, state.flowType, state.getBackState)
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return createState(StateType.KeycardNotKeycard, state.flowType, backState)
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if keycardEvent.error == RequestParamFreeSlots:
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return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
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return createState(StateType.KeycardLocked, state.flowType, backState)
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if keycardEvent.error == RequestParamPUKRetries:
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return createState(StateType.KeycardLocked, state.flowType, state.getBackState)
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return createState(StateType.KeycardLocked, state.flowType, backState)
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if keycardEvent.error == ErrorHasKeys:
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return createState(StateType.KeycardNotEmpty, state.flowType, state.getBackState)
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if keycardFlowType == ResponseTypeValueKeycardFlowResult and
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keycardEvent.keyUid.len > 0:
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controller.setKeyUid(keycardEvent.keyUid)
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return createState(StateType.KeycardPinSet, state.flowType, state.getBackState)
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return createState(StateType.KeycardNotEmpty, state.flowType, backState)
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if state.flowType == FlowType.FirstRunOldUserKeycardImport:
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var backState = state.getBackState
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if state.stateType == StateType.RecoverOldUser:
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backState = state
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controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = false))
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controller.setKeyUid(keycardEvent.keyUid)
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if keycardFlowType == ResponseTypeValueEnterPIN and
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keycardEvent.error.len == 0:
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return createState(StateType.KeycardRecognizedKeycard, state.flowType, state.getBackState)
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return createState(StateType.KeycardRecognizedKeycard, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueEnterPUK and
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keycardEvent.error.len == 0:
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if keycardEvent.pinRetries == 0 and keycardEvent.pukRetries > 0:
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return createState(StateType.KeycardMaxPinRetriesReached, state.flowType, state.getBackState)
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return createState(StateType.KeycardMaxPinRetriesReached, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == ErrorNoKeys:
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return createState(StateType.KeycardEmpty, state.flowType, nil)
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return createState(StateType.KeycardEmpty, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == RequestParamPUKRetries:
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controller.setKeycardData(updatePredefinedKeycardData(controller.getKeycardData(), PredefinedKeycardData.MaxPUKReached, add = true))
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return createState(StateType.KeycardMaxPukRetriesReached, state.flowType, state.getBackState)
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return createState(StateType.KeycardMaxPukRetriesReached, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueSwapCard and
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keycardEvent.error.len > 0 and
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keycardEvent.error == RequestParamFreeSlots:
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return createState(StateType.KeycardMaxPairingSlotsReached, state.flowType, state.getBackState)
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return createState(StateType.KeycardMaxPairingSlotsReached, state.flowType, backState)
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if keycardFlowType == ResponseTypeValueEnterNewPIN and
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keycardEvent.error.len > 0 and
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keycardEvent.error == ErrorRequireInit:
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return createState(StateType.KeycardCreatePin, state.flowType, nil)
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return createState(StateType.KeycardCreatePin, state.flowType, backState)
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if state.flowType == FlowType.AppLogin:
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if keycardFlowType == ResponseTypeValueSwapCard and
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@ -21,3 +21,4 @@ method getNextPrimaryState*(self: UserProfileCreateState, controller: Controller
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method executeBackCommand*(self: UserProfileCreateState, controller: Controller) =
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controller.setDisplayName("")
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controller.clearImage()
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@ -23,7 +23,7 @@ method getNextPrimaryState*(self: UserProfileEnterSeedPhraseState, controller: C
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return createState(StateType.UserProfileCreate, self.flowType, self)
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if self.flowType == FlowType.FirstRunOldUserKeycardImport:
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if not self.enteredMnemonicMatchTargetedKeyUid:
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return createState(StateType.KeycardWrongKeycard, self.flowType, nil)
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return createState(StateType.KeycardWrongKeycard, self.flowType, self)
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if self.flowType == FlowType.FirstRunOldUserImportSeedPhrase:
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return createState(StateType.UserProfileCreatePassword, self.flowType, self)
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@ -458,7 +458,9 @@ method onSharedKeycarModuleFlowTerminated*[T](self: Module[T], lastStepInTheCurr
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if currStateObj.isNil:
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error "cannot resolve current state for onboarding/login flow continuation"
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return
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if currStateObj.flowType() == FlowType.LostKeycardReplacement:
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if currStateObj.flowType() == FlowType.FirstRunNewUserNewKeycardKeys or
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currStateObj.flowType() == FlowType.FirstRunNewUserImportSeedPhraseIntoKeycard or
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currStateObj.flowType() == FlowType.LostKeycardReplacement:
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let newState = currStateObj.getBackState()
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if newState.isNil:
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error "cannot resolve new state for onboarding/login flow continuation after shared flow is terminated"
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@ -403,7 +403,7 @@ Item {
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}
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PropertyChanges {
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target: txtDesc
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text: qsTr("Seed phrases are used to back up and restore your keys. Only use this option if you already have a seed phrase.")
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text: qsTr("Seed phrases are used to back up and restore your keys.\nOnly use this option if you already have a seed phrase.")
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height: Constants.onboarding.loginInfoHeight2
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}
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PropertyChanges {
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