status-desktop/test/e2e/gui/elements/object.py

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Python
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import logging
import time
import typing
import allure
import configs
import driver
from driver import isFrozen
from scripts.tools.image import Image
LOG = logging.getLogger(__name__)
class QObject:
def __init__(self, real_name: [str, dict] = None):
self.real_name = real_name
self._image = Image(self.real_name)
@property
@allure.step('Get object {0}')
def object(self):
return driver.waitForObject(self.real_name, configs.timeouts.UI_LOAD_TIMEOUT_MSEC)
@property
@allure.step('Get object exists {0}')
def exists(self) -> bool:
return driver.object.exists(self.real_name)
@property
@allure.step('Get bounds {0}')
def bounds(self):
return driver.object.globalBounds(self.object)
@property
@allure.step('Get "x" coordinate {0}')
def x(self) -> int:
return self.bounds.x
@property
@allure.step('Get "y" coordinate {0}')
def y(self) -> int:
return self.bounds.y
@property
@allure.step('Get width {0}')
def width(self) -> int:
return int(self.bounds.width)
@property
@allure.step('Get height {0}')
def height(self) -> int:
return int(self.bounds.height)
@property
@allure.step('Get central coordinate {0}')
def center(self):
return self.bounds.center()
@property
@allure.step('Get enabled {0}')
def is_enabled(self) -> bool:
return getattr(self.object, 'enabled')
@property
@allure.step('Get selected {0}')
def is_selected(self) -> bool:
return getattr(self.object, 'selected')
@property
@allure.step('Get checked {0}')
def is_checked(self) -> bool:
return getattr(self.object, 'checked')
@property
@allure.step('Get visible {0}')
def is_visible(self) -> bool:
try:
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return driver.waitForObject(self.real_name, 0).visible
except (AttributeError, LookupError, RuntimeError):
return False
@property
@allure.step('Get image {0}')
def image(self):
self._image.update_view()
return self._image
@allure.step('Click {0}')
def click(
self,
x: int = None,
y: int = None,
button=None,
):
driver.mouseClick(
self.object,
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x or int(self.object.width * 0.1),
y or int(self.object.height * 0.1),
button or driver.Qt.LeftButton
)
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LOG.info('%s: is clicked with Qt.LeftButton', self)
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@allure.step('Native click {0}')
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def native_mouse_click(
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self,
x: typing.Union[int, driver.UiTypes.ScreenPoint] = None,
y: typing.Union[int, driver.UiTypes.ScreenPoint] = None,
button: driver.MouseButton = None
):
driver.nativeMouseClick(
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x or int(self.bounds.x + self.width // 2),
y or int(self.bounds.y + self.height // 2),
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button or driver.MouseButton.LeftButton
)
LOG.info(f'{self}: native clicked')
@allure.step('Hover {0}')
def hover(self, timeout_msec: int = configs.timeouts.UI_LOAD_TIMEOUT_MSEC):
def _hover():
try:
driver.mouseMove(self.object)
LOG.info('%s: mouse hovered', self)
return getattr(self.object, 'hovered', True)
except RuntimeError as err:
LOG.error(err)
time.sleep(1)
return False
assert driver.waitFor(lambda: _hover(), timeout_msec)
return self
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@allure.step('Right click on {0}')
def right_click(
self,
x: typing.Union[int, driver.UiTypes.ScreenPoint] = None,
y: typing.Union[int, driver.UiTypes.ScreenPoint] = None,
):
self.click(
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x or int(self.width // 2),
y or int(self.height // 2),
driver.Qt.RightButton
)
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LOG.info('%s: right clicked with Qt.RightButton', self)
@allure.step('Wait until appears {0}')
def wait_until_appears(self, timeout_msec: int = configs.timeouts.UI_LOAD_TIMEOUT_MSEC):
assert driver.waitFor(lambda: self.is_visible, timeout_msec), f'Object {self} is not visible'
LOG.info('%s: is visible', self)
return self
@allure.step('Wait until hidden {0}')
def wait_until_hidden(self, timeout_msec: int = configs.timeouts.UI_LOAD_TIMEOUT_MSEC):
assert driver.waitFor(lambda: not self.is_visible, timeout_msec), f'Object {self} is not hidden'
LOG.info('%s: is hidden', self)
@classmethod
def wait_for(cls, condition, timeout_msec: int = configs.timeouts.UI_LOAD_TIMEOUT_MSEC) -> bool:
return driver.waitFor(lambda: condition, timeout_msec)