status-desktop/test/e2e/gui/components/community/community_channel_popups.py

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import configs
from gui.components.base_popup import BasePopup
from gui.components.emoji_popup import EmojiPopup
from gui.elements.button import Button
from gui.elements.text_edit import TextEdit
from gui.objects_map import names
class ChannelPopup(BasePopup):
def __init__(self):
super(ChannelPopup, self).__init__()
self._name_text_edit = TextEdit(names.createOrEditCommunityChannelNameInput_TextEdit)
self._description_text_edit = TextEdit(names.createOrEditCommunityChannelDescriptionInput_TextEdit)
self._save_create_button = Button(names.createOrEditCommunityChannelBtn_StatusButton)
self._emoji_button = Button(names.createOrEditCommunityChannel_EmojiButton)
def wait_until_appears(self, timeout_msec: int = configs.timeouts.UI_LOAD_TIMEOUT_MSEC):
self._name_text_edit.wait_until_appears(timeout_msec)
return self
class NewChannelPopup(ChannelPopup):
def create(self, name: str, description: str, emoji: str = None):
self._name_text_edit.text = name
self._description_text_edit.text = description
if emoji is not None:
self._emoji_button.click()
EmojiPopup().wait_until_appears().select(emoji)
self._save_create_button.click()
class EditChannelPopup(ChannelPopup):
def edit(self, name: str, description: str = None, emoji: str = None):
self._name_text_edit.text = name
if description is not None:
self._description_text_edit.text = description
if emoji is not None:
self._emoji_button.click()
EmojiPopup().wait_until_appears().select(emoji)
self._save_create_button.click()
self.wait_until_hidden()