status-desktop/storybook/sectionsdecoratormodel.h

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1.3 KiB
C
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#pragma once
#include <QAbstractListModel>
#include <optional>
class SectionsDecoratorModel : public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(QAbstractItemModel* sourceModel READ sourceModel
WRITE setSourceModel NOTIFY sourceModelChanged)
public:
static constexpr int IsSectionRole = Qt::UserRole + 100;
static constexpr int IsFoldedRole = Qt::UserRole + 101;
static constexpr int SubitemsCountRole = Qt::UserRole + 102;
explicit SectionsDecoratorModel(QObject *parent = nullptr);
void setSourceModel(QAbstractItemModel *sourceModel);
QAbstractItemModel *sourceModel() const;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
QHash<int, QByteArray> roleNames() const override;
Q_INVOKABLE void flipFolding(int index);
signals:
void sourceModelChanged();
private:
struct RowMetadata {
bool isSection = false;
QString sectionName;
bool folded = false;
int offset = 0;
int count = 0;
};
std::optional<int> findSectionRole() const;
void initialize();
void calculateOffsets();
QAbstractItemModel* m_sourceModel = nullptr;
std::vector<RowMetadata> m_rowsMetadata;
int m_sectionRole = 0;
};