status-desktop/ui/main.qml

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import QtQuick 2.15
import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15
import Qt.labs.platform 1.1
import Qt.labs.settings 1.1
import QtQuick.Window 2.15
import QtQml 2.15
import QtQuick.Controls.Universal 2.15
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import utils 1.0
import shared 1.0
import shared.panels 1.0
import shared.popups 1.0
import mainui 1.0
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import AppLayouts.Onboarding 1.0
import StatusQ 0.1 // Force import StatusQ plugin to load all StatusQ resources
import StatusQ.Core.Theme 0.1
StatusWindow {
property bool appIsReady: false
Universal.theme: Universal.System
id: applicationWindow
objectName: "mainWindow"
minimumWidth: 1200
minimumHeight: 680
color: Style.current.background
title: {
// Set application settings
Qt.application.name = "Status Desktop"
Qt.application.displayName = qsTr("Status Desktop")
Qt.application.organization = "Status"
Qt.application.domain = "status.im"
Qt.application.version = aboutModule.getCurrentVersion()
return Qt.application.displayName
}
visible: true
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function restoreAppState() {
let geometry = localAppSettings.geometry;
let visibility = localAppSettings.visibility;
if (visibility !== Window.Windowed &&
visibility !== Window.Maximized &&
visibility !== Window.FullScreen) {
visibility = Window.Windowed;
}
if (geometry === undefined ||
// If the monitor setup of the user changed, it's possible that the old geometry now falls out of the monitor range
// In this case, we reset to the basic geometry
geometry.x > Screen.desktopAvailableWidth ||
geometry.y > Screen.desktopAvailableHeight ||
geometry.width > Screen.desktopAvailableWidth ||
geometry.height > Screen.desktopAvailableHeight ||
geometry.x < 0 || geometry.y < 0)
{
let screen = Qt.application.screens[0];
geometry = Qt.rect(0,
0,
Math.min(Screen.desktopAvailableWidth - 125, 1400),
Math.min(Screen.desktopAvailableHeight - 125, 840));
geometry.x = (screen.width - geometry.width) / 2;
geometry.y = (screen.height - geometry.height) / 2;
}
applicationWindow.visibility = visibility;
if (visibility === Window.Windowed) {
applicationWindow.x = geometry.x;
applicationWindow.y = geometry.y;
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applicationWindow.width = Math.max(geometry.width, applicationWindow.minimumWidth)
applicationWindow.height = Math.max(geometry.height, applicationWindow.minimumHeight)
}
}
function storeAppState() {
if (!applicationWindow.appIsReady)
return;
localAppSettings.visibility = applicationWindow.visibility;
if (applicationWindow.visibility === Window.Windowed) {
localAppSettings.geometry = Qt.rect(applicationWindow.x, applicationWindow.y,
applicationWindow.width, applicationWindow.height);
}
}
onXChanged: Qt.callLater(storeAppState)
onYChanged: Qt.callLater(storeAppState)
onWidthChanged: Qt.callLater(storeAppState)
onHeightChanged: Qt.callLater(storeAppState)
QtObject {
id: d
property int previousApplicationState: -1
property var mockedKeycardControllerWindow
function runMockedKeycardControllerWindow() {
if (localAppSettings.displayMockedKeycardWindow()) {
if (!!d.mockedKeycardControllerWindow) {
d.mockedKeycardControllerWindow.close()
}
console.info("running mocked keycard lib controller window")
var c = Qt.createComponent("qrc:/imports/shared/panels/MockedKeycardLibControllerWindow.qml");
if (c.status === Component.Ready) {
d.mockedKeycardControllerWindow = c.createObject(applicationWindow, {
"relatedModule": startupOnboarding.visible?
startupModule :
mainModule
})
if (d.mockedKeycardControllerWindow) {
d.mockedKeycardControllerWindow.show()
d.mockedKeycardControllerWindow.requestActivate()
}
}
}
}
}
Action {
shortcut: StandardKey.FullScreen
onTriggered: applicationWindow.toggleFullScreen()
}
Action {
shortcut: "Ctrl+M"
onTriggered: applicationWindow.toggleMinimize()
}
Action {
shortcut: StandardKey.Close
enabled: loader.item && !!loader.item.appLayout && loader.item.appLayout.appView ? loader.item.appLayout.appView.currentIndex === Constants.appViewStackIndex.browser
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: true
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onTriggered: {
applicationWindow.visible = false;
}
}
Action {
shortcut: StandardKey.Quit
onTriggered: {
Qt.quit()
}
}
//TODO remove direct backend access
Connections {
id: windowsOsNotificationsConnection
enabled: Qt.platform.os === Constants.windows
target: Qt.platform.os === Constants.windows && typeof mainModule !== "undefined" ? mainModule : null
function onDisplayWindowsOsNotification(title, message) {
systemTray.showMessage(title, message)
}
}
//TODO remove direct backend access
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Connections {
target: startupModule
function onStartUpUIRaised() {
applicationWindow.appIsReady = true;
applicationWindow.storeAppState();
d.runMockedKeycardControllerWindow()
}
function onAppStateChanged(state) {
if(state === Constants.appState.startup) {
// we're here only in case of error when we're returning from the app loading state
loader.sourceComponent = undefined
appLoadingAnimation.active = false
startupOnboarding.visible = true
}
else if(state === Constants.appState.appLoading) {
loader.sourceComponent = undefined
appLoadingAnimation.active = false
appLoadingAnimation.active = true
startupOnboarding.visible = false
}
else if(state === Constants.appState.main) {
// We set main module to the Global singleton once user is logged in and we move to the main app.
appLoadingAnimation.active = localAppSettings && localAppSettings.fakeLoadingScreenEnabled
appLoadingAnimation.runningProgressAnimation = localAppSettings && localAppSettings.fakeLoadingScreenEnabled
if (!appLoadingAnimation.runningProgressAnimation) {
mainModule.fakeLoadingScreenFinished()
}
Global.userProfile = userProfile
Global.appIsReady = true
loader.sourceComponent = app
if(localAccountSensitiveSettings.recentEmojis === "") {
localAccountSensitiveSettings.recentEmojis = [];
}
if (localAccountSensitiveSettings.hiddenCommunityWelcomeBanners === "") {
localAccountSensitiveSettings.hiddenCommunityWelcomeBanners = [];
}
if (localAccountSensitiveSettings.hiddenCommunityBackUpBanners === "") {
localAccountSensitiveSettings.hiddenCommunityBackUpBanners = [];
}
startupOnboarding.unload()
startupOnboarding.visible = false
Style.changeTheme(localAppSettings.theme, systemPalette.isCurrentSystemThemeDark())
Style.changeFontSize(localAccountSensitiveSettings.fontSize)
Theme.updateFontSize(localAccountSensitiveSettings.fontSize)
d.runMockedKeycardControllerWindow()
} else if(state === Constants.appState.appEncryptionProcess) {
loader.sourceComponent = undefined
appLoadingAnimation.active = true
appLoadingAnimation.item.splashScreenText = qsTr("Database re-encryption in progress. Please do NOT close the app.\nThis may take up to 30 minutes. Sorry for the inconvenience.\n\n This process is a one time thing and is necessary for the proper functioning of the application.")
startupOnboarding.visible = false
}
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}
}
//! Workaround for custom QQuickWindow
Connections {
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target: applicationWindow
function onClosing(close) {
if (Qt.platform.os === Constants.mac) {
loader.sourceComponent = undefined
close.accepted = true
} else {
if (loader.sourceComponent != app) {
Qt.quit();
}
else if (loader.sourceComponent == app) {
if (localAccountSensitiveSettings.quitOnClose) {
Qt.quit();
} else {
applicationWindow.visible = false;
}
}
}
}
}
// On MacOS, explicitely restore the window on activating
Connections {
target: Qt.application
enabled: Qt.platform.os === Constants.mac
function onStateChanged() {
if (Qt.application.state == d.previousApplicationState
&& Qt.application.state == Qt.ApplicationActive) {
makeStatusAppActive()
}
d.previousApplicationState = Qt.application.state
}
}
//TODO remove direct backend access
Connections {
target: singleInstance
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function onSecondInstanceDetected() {
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console.log("User attempted to run the second instance of the application")
// activating this instance to give user visual feedback
makeStatusAppActive()
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}
}
// The easiest way to get current system theme (is it light or dark) without using
// OS native methods is to check lightness (0 - 1.0) of the window color.
// If it's too high (0.85+) means light theme is an active.
SystemPalette {
id: systemPalette
function isCurrentSystemThemeDark() {
return window.hslLightness < 0.85
}
}
function changeThemeFromOutside() {
Style.changeTheme(startupOnboarding.visible ? Universal.System : localAppSettings.theme,
systemPalette.isCurrentSystemThemeDark())
}
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Component.onCompleted: {
Global.applicationWindow = this;
Style.changeTheme(Universal.System, systemPalette.isCurrentSystemThemeDark());
restoreAppState();
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}
signal navigateTo(string path)
function makeStatusAppActive() {
applicationWindow.restoreWindowState()
applicationWindow.visible = true
applicationWindow.raise()
applicationWindow.requestActivate()
}
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StatusTrayIcon {
id: systemTray
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objectName: "systemTray"
isProduction: production
showRedDot: typeof mainModule !== "undefined" ? mainModule.notificationAvailable : false
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onActivateApp: {
applicationWindow.makeStatusAppActive()
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}
}
Loader {
id: loader
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anchors.fill: parent
asynchronous: true
opacity: active ? 1.0 : 0.0
visible: (opacity > 0.0001)
Behavior on opacity { NumberAnimation { duration: 120 }}
}
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Component {
id: app
AppMain {
sysPalette: systemPalette
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visible: !appLoadingAnimation.active
}
}
Loader {
id: appLoadingAnimation
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objectName: "loadingAnimationLoader"
property bool runningProgressAnimation: false
anchors.fill: parent
active: false
sourceComponent: DidYouKnowSplashScreen {
objectName: "splashScreen"
NumberAnimation on progress { from: 0.0; to: 1; duration: 30000; running: runningProgressAnimation }
onProgressChanged: {
if (progress === 1) {
appLoadingAnimation.active = false
mainModule.fakeLoadingScreenFinished()
}
}
}
}
OnboardingLayout {
id: startupOnboarding
objectName: "startupOnboardingLayout"
anchors.fill: parent
}
MacTrafficLights { // FIXME should be a direct part of StatusAppNavBar
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anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 13
visible: Qt.platform.os === Constants.mac && applicationWindow.visibility !== Window.FullScreen
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onClose: {
if (loader.sourceComponent != app) {
Qt.quit()
return
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}
if (localAccountSensitiveSettings.quitOnClose) {
Qt.quit();
return
}
applicationWindow.visible = false;
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}
onMinimised: {
applicationWindow.toggleMinimize()
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}
onMaximized: {
applicationWindow.toggleFullScreen()
}
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}
}