status-desktop/test/ui-pytest/gui/main_window.py

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import logging
import typing
import allure
import configs
import constants
import driver
from constants import UserAccount
from gui.components.onboarding.before_started_popup import BeforeStartedPopUp
from gui.components.onboarding.welcome_status_popup import WelcomeStatusPopup
from gui.components.splash_screen import SplashScreen
from gui.components.user_canvas import UserCanvas
from gui.elements.qt.button import Button
from gui.elements.qt.object import QObject
from gui.elements.qt.window import Window
from gui.screens.community import CommunityScreen
from gui.screens.community_portal import CommunitiesPortal
from gui.screens.onboarding import AllowNotificationsView, WelcomeView, TouchIDAuthView, LoginView
from gui.screens.settings import SettingsScreen
from scripts.tools.image import Image
_logger = logging.getLogger(__name__)
class LeftPanel(QObject):
def __init__(self):
super(LeftPanel, self).__init__('mainWindow_StatusAppNavBar')
self._profile_button = Button('mainWindow_ProfileNavBarButton')
self._communities_portal_button = Button('communities_Portal_navbar_StatusNavBarTabButton')
self._community_template_button = Button('statusCommunityMainNavBarListView_CommunityNavBarButton')
self._settings_button = Button('settings_navbar_StatusNavBarTabButton')
@property
@allure.step('Get communities names')
def communities(self) -> typing.List[str]:
community_names = []
for obj in driver.findAllObjects(self._community_template_button.real_name):
community_names.append(obj.name)
return community_names
@property
@allure.step('Get user badge color')
def user_badge_color(self) -> str:
return str(self._profile_button.object.badge.color.name)
@allure.step('Open user canvas')
def open_user_canvas(self) -> UserCanvas:
self._profile_button.click()
return UserCanvas().wait_until_appears()
@allure.step('Verify: User is online')
def user_is_online(self) -> bool:
return self.user_badge_color == '#4ebc60'
@allure.step('Verify: User is offline')
def user_is_offline(self):
return self.user_badge_color == '#7f8990'
@allure.step('Verify: User is set to automatic')
def user_is_set_to_automatic(self):
return self.user_badge_color == '#4ebc60'
@allure.step('Open community portal')
def open_communities_portal(self) -> CommunitiesPortal:
self._communities_portal_button.click()
return CommunitiesPortal().wait_until_appears()
def _get_community(self, name: str):
community_names = []
for obj in driver.findAllObjects(self._community_template_button.real_name):
community_names.append(str(obj.name))
if str(obj.name) == str(name):
return obj
raise LookupError(f'Community: {name} not found in {community_names}')
@allure.step('Open community')
def select_community(self, name: str) -> CommunityScreen:
driver.mouseClick(self._get_community(name))
return CommunityScreen().wait_until_appears()
@allure.step('Get community logo')
def get_community_logo(self, name: str) -> Image:
return Image(driver.objectMap.realName(self._get_community(name)))
@allure.step('Open settings')
def open_settings(self) -> CommunitiesPortal:
self._settings_button.click()
return SettingsScreen().wait_until_appears()
class MainWindow(Window):
def __init__(self):
super(MainWindow, self).__init__('statusDesktop_mainWindow')
self.left_panel = LeftPanel()
@allure.step('Sign Up user')
def sign_up(self, user_account: UserAccount = constants.user.user_account_one):
if configs.system.IS_MAC:
AllowNotificationsView().wait_until_appears().allow()
BeforeStartedPopUp().get_started()
wellcome_screen = WelcomeView().wait_until_appears()
profile_view = wellcome_screen.get_keys().generate_new_keys()
profile_view.set_display_name(user_account.name)
details_view = profile_view.next()
create_password_view = details_view.next()
confirm_password_view = create_password_view.create_password(user_account.password)
confirm_password_view.confirm_password(user_account.password)
if configs.system.IS_MAC:
TouchIDAuthView().wait_until_appears().prefer_password()
SplashScreen().wait_until_appears().wait_until_hidden()
if not configs.DEV_BUILD:
WelcomeStatusPopup().confirm()
return self
@allure.step('Log in user')
def log_in(self, user_account: UserAccount):
LoginView().log_in(user_account)
SplashScreen().wait_until_appears().wait_until_hidden()
if not configs.DEV_BUILD:
WelcomeStatusPopup().wait_until_appears().confirm()
return self