status-desktop/ui/imports/shared/status/StatusImageModal.qml

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QML
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import QtQuick 2.15
import QtQuick.Controls 2.15
import QtQuick.Window 2.15
import QtQuick.Layouts 1.15
import StatusQ.Popups.Dialog 0.1
import StatusQ.Components 0.1
import StatusQ.Core.Theme 0.1
import utils 1.0
import shared.popups 1.0
StatusDialog {
id: root
property var store
property var image
property string url: ""
property bool plain: false
width: Math.min(root.image.sourceSize.width, d.maxWidth)
height: Math.min(root.image.sourceSize.height, d.maxHeight)
padding: 0
background: null
standardButtons: Dialog.NoButton
closePolicy: Popup.CloseOnEscape | Popup.CloseOnPressOutside
QtObject {
id: d
property int maxHeight: root.contentItem.Window.window.height - 80
property int maxWidth: root.contentItem.Window.window.width - 80
readonly property int radius: Theme.radius
}
onOpened: imageLoader.source = root.image.source;
onClosed: imageLoader.source = ""
contentItem: Loader {
id: imageLoader
readonly property bool isError: status === Loader.Error || (imageLoader.item && imageLoader.item.status === Image.Error)
readonly property bool isLoading: status === Loader.Loading || (imageLoader.item && imageLoader.item.status === Image.Loading)
property string source
anchors.fill: parent
active: true
sourceComponent: root.plain ? plainImage : animatedImage
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MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: {
if (mouse.button === Qt.LeftButton)
root.close()
if (imageLoader.isError || imageLoader.isLoading || mouse.button !== Qt.RightButton)
return
const isGif = (!root.plain && imageLoader.item && imageLoader.item.playing)
Global.openMenu(imageContextMenu,
imageLoader.item,
{ imageSource: imageLoader.source, url: root.url, isGif: isGif})
}
}
Loader {
anchors.centerIn: parent
width: Math.min(root.width, 300)
height: Math.min(root.height, 300)
active: imageLoader.isError
sourceComponent: LoadingErrorComponent { radius: d.radius }
}
Loader {
anchors.fill: parent
active: imageLoader.isLoading
sourceComponent: LoadingComponent {radius: d.radius}
}
}
Component {
id: animatedImage
AnimatedImage {
asynchronous: true
fillMode: Image.PreserveAspectFit
mipmap: true
smooth: false
onStatusChanged: playing = (status == AnimatedImage.Ready)
source: imageLoader.source
}
}
Component {
id: plainImage
Image {
asynchronous: true
fillMode: Image.PreserveAspectFit
mipmap: true
smooth: false
source: imageLoader.source
}
}
Component {
id: imageContextMenu
ImageContextMenu {
isVideo: false
onClosed: {
destroy()
}
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}
}
}