// https://raw.githubusercontent.com/dapphub/ds-math/master/src/math.sol /// math.sol -- mixin for inline numerical wizardry // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . pragma solidity >0.4.13; contract DSMath { function add(uint x, uint y) internal pure returns (uint z) { require((z = x + y) >= x, "ds-math-add-overflow"); } function sub(uint x, uint y) internal pure returns (uint z) { require((z = x - y) <= x, "ds-math-sub-underflow"); } function mul(uint x, uint y) internal pure returns (uint z) { require(y == 0 || (z = x * y) / y == x, "ds-math-mul-overflow"); } function min(uint x, uint y) internal pure returns (uint z) { return x <= y ? x : y; } function max(uint x, uint y) internal pure returns (uint z) { return x >= y ? x : y; } function imin(int x, int y) internal pure returns (int z) { return x <= y ? x : y; } function imax(int x, int y) internal pure returns (int z) { return x >= y ? x : y; } uint constant WAD = 10 ** 18; uint constant RAY = 10 ** 27; function wmul(uint x, uint y) internal pure returns (uint z) { z = add(mul(x, y), WAD / 2) / WAD; } function rmul(uint x, uint y) internal pure returns (uint z) { z = add(mul(x, y), RAY / 2) / RAY; } function wdiv(uint x, uint y) internal pure returns (uint z) { z = add(mul(x, WAD), y / 2) / y; } function rdiv(uint x, uint y) internal pure returns (uint z) { z = add(mul(x, RAY), y / 2) / y; } // This famous algorithm is called "exponentiation by squaring" // and calculates x^n with x as fixed-point and n as regular unsigned. // // It's O(log n), instead of O(n) for naive repeated multiplication. // // These facts are why it works: // // If n is even, then x^n = (x^2)^(n/2). // If n is odd, then x^n = x * x^(n-1), // and applying the equation for even x gives // x^n = x * (x^2)^((n-1) / 2). // // Also, EVM division is flooring and // floor[(n-1) / 2] = floor[n / 2]. // function rpow(uint x, uint n) internal pure returns (uint z) { z = n % 2 != 0 ? x : RAY; for (n /= 2; n != 0; n /= 2) { x = rmul(x, x); if (n % 2 != 0) { z = rmul(z, x); } } } }