trying to improve the threading issue
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@ -27,13 +27,16 @@
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#include <QDir>
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#include <QDebug>
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#include <QMetaEnum>
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#include <QApplication>
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using namespace Snore;
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SnorePlugin::SnorePlugin ( const QString &name ) :
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m_name ( name ),
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m_initialized(false)
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{}
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{
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moveToThread( qApp->thread() );
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}
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SnorePlugin::~SnorePlugin()
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{
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@ -32,9 +32,6 @@ SnoreNotifier::SnoreNotifier():
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SnoreBackend("Snore", true, true, true),
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m_widgets(2)
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{
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moveToThread(qApp->thread());//TODO cleanup
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QTimer::singleShot(0, this, SLOT(setup()));
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}
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SnoreNotifier::~SnoreNotifier()
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@ -117,3 +114,26 @@ void SnoreNotifier::setup()
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connect(w, SIGNAL(invoked()), this, SLOT(slotInvoked()));
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}
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}
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bool SnoreNotifier::initialize(SnoreCore *snore)
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{
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if(SnoreBackend::initialize(snore))
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{
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return metaObject()->invokeMethod(this, "setup", Qt::QueuedConnection);
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}
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return false;
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}
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bool SnoreNotifier::deinitialize()
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{
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if(SnoreBackend::deinitialize())
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{
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for(int i=0;i<m_widgets.size();++i)
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{
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m_widgets[i]->deleteLater();
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}
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return true;
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}
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return false;
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}
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@ -33,7 +33,9 @@ public:
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SnoreNotifier();
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~SnoreNotifier();
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// SnoreBackend interface
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virtual bool initialize(Snore::SnoreCore *snore);
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virtual bool deinitialize();
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public slots:
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virtual void slotNotify(Snore::Notification notification);
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virtual void slotCloseNotification(Snore::Notification notification);
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@ -48,6 +50,8 @@ private:
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QList<Snore::Notification> m_queue;
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QVector<NotifyWidget*> m_widgets;
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};
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#endif // SNORENOTIFIER_H
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