We don't want floating types for various reasons, e.g.,
- Their representation and often their behavior is implementation-defined.
- Many targets don't support them.
make ECMULT_GEN_PREC_BITS configurable
ecmult_static_context.h: add compile time config assertion (#3) - Prevents accidentally using a file which was generated with a
different configuration.
README: mention valgrind issue
With --with-ecmult-gen-precision=8, valgrind needs a max stack size
adjustment to not run into a stack switching heuristic:
http://valgrind.org/docs/manual/manual-core.html
> -max-stackframe= [default: 2000000]
> The maximum size of a stack frame. If the stack pointer moves by more than this amount then Valgrind will assume that the program is switching to a different stack.
You may need to use this option if your program has large stack-allocated arrays.
basic-config: undef ECMULT_WINDOW_SIZE before (re-)defining it